Files @ r23482:de566f8c088d
Branch filter:

Location: cpp/openttd-patchpack/source/src/script/api/script_error.hpp

Patric Stout
Remove: DOS support

In 10 years there was no active development on DOS. Although it
turned out to still work, the FPS was very bad. There is little
interest in the current community to look into this.

Further more, we like to switch to c++11 functions for threads,
which are not implemented by DJGPP, the only current compiler
for DOS.

Additionally, DOS is the only platform which does not support
networking. It is the reason we have tons of #ifdefs to support
disabling networking.

By removing DOS support, we can both use c++11 functions for threads,
and remove all the code related to disabling network. Sadly, this
means we have to see DOS go.

Of course, if you feel up for the task, simply revert this commit,
and implement stub c++11 functions for threads and stub functions
for networking. We are more than happy to accept such Pull Request.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file script_error.hpp Everything to query errors. */

#ifndef SCRIPT_ERROR_HPP
#define SCRIPT_ERROR_HPP

#include "script_object.hpp"
#include <map>

/**
 * Helper to write precondition enforcers for the script API in an abbreviated manner.
 * @param returnval The value to return on failure.
 * @param condition The condition that must be obeyed.
 */
#define EnforcePrecondition(returnval, condition)               \
	if (!(condition)) {                                           \
		ScriptObject::SetLastError(ScriptError::ERR_PRECONDITION_FAILED);   \
		return returnval;                                           \
	}

/**
 * Helper to write precondition enforcers for the script API in an abbreviated manner.
 * @param returnval The value to return on failure.
 * @param condition The condition that must be obeyed.
 * @param error_code The error code passed to ScriptObject::SetLastError.
 */
#define EnforcePreconditionCustomError(returnval, condition, error_code)   \
	if (!(condition)) {                                                      \
		ScriptObject::SetLastError(error_code);                                    \
		return returnval;                                                      \
	}

/**
 * Helper to write precondition enforcers for the script API in an abbreviated manner for encoded texts.
 * @param returnval The value to return on failure.
 * @param string The string that is checked.
 */
#define EnforcePreconditionEncodedText(returnval, string)   \
	if ((string) == NULL) { \
		ScriptObject::SetLastError(ScriptError::ERR_PRECONDITION_TOO_MANY_PARAMETERS); \
		return returnval; \
	} \
	if (StrEmpty(string)) { \
		ScriptObject::SetLastError(ScriptError::ERR_PRECONDITION_FAILED); \
		return returnval; \
	}

/**
 * Class that handles all error related functions.
 * @api ai game
 */
class ScriptError : public ScriptObject {
public:
	/**
	 * All categories errors can be divided in.
	 */
	enum ErrorCategories {
		ERR_CAT_NONE = 0, ///< Error messages not related to any category.
		ERR_CAT_GENERAL,  ///< Error messages related to general things.
		ERR_CAT_VEHICLE,  ///< Error messages related to building / maintaining vehicles.
		ERR_CAT_STATION,  ///< Error messages related to building / maintaining stations.
		ERR_CAT_BRIDGE,   ///< Error messages related to building / removing bridges.
		ERR_CAT_TUNNEL,   ///< Error messages related to building / removing tunnels.
		ERR_CAT_TILE,     ///< Error messages related to raising / lowering and demolishing tiles.
		ERR_CAT_SIGN,     ///< Error messages related to building / removing signs.
		ERR_CAT_RAIL,     ///< Error messages related to building / maintaining rails.
		ERR_CAT_ROAD,     ///< Error messages related to building / maintaining roads.
		ERR_CAT_ORDER,    ///< Error messages related to managing orders.
		ERR_CAT_MARINE,   ///< Error messages related to building / removing ships, docks and channels.
		ERR_CAT_WAYPOINT, ///< Error messages related to building / maintaining waypoints.

		/**
		 * DO NOT USE! The error bitsize determines how many errors can be stored in
		 *  a category and what the offsets are of all categories.
		 */
		ERR_CAT_BIT_SIZE = 8,
	};

	/**
	 * All general related error messages.
	 */
	enum ErrorMessages {
		/** Initial error value */
		ERR_NONE = ERR_CAT_NONE << ERR_CAT_BIT_SIZE,  // []
		/** If an error occurred and the error wasn't mapped */
		ERR_UNKNOWN,                                  // []
		/** If a precondition is not met */
		ERR_PRECONDITION_FAILED,                      // []
		/** A string supplied was too long */
		ERR_PRECONDITION_STRING_TOO_LONG,             // []
		/** A string had too many parameters */
		ERR_PRECONDITION_TOO_MANY_PARAMETERS,         // []
		/** The company you use is invalid */
		ERR_PRECONDITION_INVALID_COMPANY,             // []
		/** An error returned by a NewGRF. No possibility to get the exact error in an script readable format */
		ERR_NEWGRF_SUPPLIED_ERROR,                    // []

		/** Base for general errors */
		ERR_GENERAL_BASE = ERR_CAT_GENERAL << ERR_CAT_BIT_SIZE,

		/** Not enough cash to perform the previous action */
		ERR_NOT_ENOUGH_CASH,                          // [STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY]

		/** Local authority won't allow the previous action */
		ERR_LOCAL_AUTHORITY_REFUSES,                  // [STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS]

		/** The piece of infrastructure you tried to build is already in place */
		ERR_ALREADY_BUILT,                            // [STR_ERROR_ALREADY_BUILT, STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST]

		/** Area isn't clear, try to demolish the building on it */
		ERR_AREA_NOT_CLEAR,                           // [STR_ERROR_BUILDING_MUST_BE_DEMOLISHED, STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST, STR_ERROR_MUST_DEMOLISH_RAILROAD, STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST, STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST, STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST, STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST, STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST, STR_ERROR_BUOY_IN_THE_WAY, STR_ERROR_MUST_DEMOLISH_DOCK_FIRST, STR_ERROR_GENERIC_OBJECT_IN_THE_WAY, STR_ERROR_COMPANY_HEADQUARTERS_IN, STR_ERROR_OBJECT_IN_THE_WAY, STR_ERROR_MUST_REMOVE_ROAD_FIRST, STR_ERROR_MUST_REMOVE_RAILROAD_TRACK, STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST, STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST, STR_ERROR_EXCAVATION_WOULD_DAMAGE]

		/** Area / property is owned by another company */
		ERR_OWNED_BY_ANOTHER_COMPANY,                 // [STR_ERROR_AREA_IS_OWNED_BY_ANOTHER, STR_ERROR_OWNED_BY]

		/** The name given is not unique for the object type */
		ERR_NAME_IS_NOT_UNIQUE,                       // [STR_ERROR_NAME_MUST_BE_UNIQUE]

		/** The building you want to build requires flat land */
		ERR_FLAT_LAND_REQUIRED,                       // [STR_ERROR_FLAT_LAND_REQUIRED]

		/** Land is sloped in the wrong direction for this build action */
		ERR_LAND_SLOPED_WRONG,                        // [STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION]

		/** A vehicle is in the way */
		ERR_VEHICLE_IN_THE_WAY,                       // [STR_ERROR_TRAIN_IN_THE_WAY, STR_ERROR_ROAD_VEHICLE_IN_THE_WAY, STR_ERROR_SHIP_IN_THE_WAY, STR_ERROR_AIRCRAFT_IN_THE_WAY]

		/** Site is unsuitable */
		ERR_SITE_UNSUITABLE,                          // [STR_ERROR_SITE_UNSUITABLE]

		/** Too close to the edge of the map */
		ERR_TOO_CLOSE_TO_EDGE,                        // [STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP]

		/** Station is too spread out */
		ERR_STATION_TOO_SPREAD_OUT,                   // [STR_ERROR_STATION_TOO_SPREAD_OUT]
	};

	/**
	 * Check the membership of the last thrown error.
	 * @return The category the error belongs to.
	 * @note The last throw error can be acquired by calling GetLastError().
	 */
	static ErrorCategories GetErrorCategory();

	/**
	 * Get the last error.
	 * @return An ErrorMessages enum value.
	 */
	static ScriptErrorType GetLastError();

	/**
	 * Get the last error in string format (for human readability).
	 * @return An ErrorMessage enum item, as string.
	 */
	static char *GetLastErrorString();

	/**
	 * Get the error based on the OpenTTD StringID.
	 * @api -all
	 * @param internal_string_id The string to convert.
	 * @return The script equivalent error message.
	 */
	static ScriptErrorType StringToError(StringID internal_string_id);

	/**
	 * Map an internal OpenTTD error message to its script equivalent.
	 * @api -all
	 * @param internal_string_id The OpenTTD StringID used for an error.
	 * @param ai_error_msg The script equivalent error message.
	 */
	static void RegisterErrorMap(StringID internal_string_id, ScriptErrorType ai_error_msg);

	/**
	 * Map an internal OpenTTD error message to its script equivalent.
	 * @api -all
	 * @param ai_error_msg The script error message representation.
	 * @param message The string representation of this error message, used for debug purposes.
	 */
	static void RegisterErrorMapString(ScriptErrorType ai_error_msg, const char *message);

private:
	typedef std::map<StringID, ScriptErrorType> ScriptErrorMap;           ///< The type for mapping between error (internal OpenTTD) StringID to the script error type.
	typedef std::map<ScriptErrorType, const char *> ScriptErrorMapString; ///< The type for mapping between error type and textual representation.

	static ScriptErrorMap error_map;              ///< The mapping between error (internal OpenTTD) StringID to the script error type.
	static ScriptErrorMapString error_map_string; ///< The mapping between error type and textual representation.
};

#endif /* SCRIPT_ERROR_HPP */