Files @ r23482:de566f8c088d
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Location: cpp/openttd-patchpack/source/src/script/api/script_object.cpp

Patric Stout
Remove: DOS support

In 10 years there was no active development on DOS. Although it
turned out to still work, the FPS was very bad. There is little
interest in the current community to look into this.

Further more, we like to switch to c++11 functions for threads,
which are not implemented by DJGPP, the only current compiler
for DOS.

Additionally, DOS is the only platform which does not support
networking. It is the reason we have tons of #ifdefs to support
disabling networking.

By removing DOS support, we can both use c++11 functions for threads,
and remove all the code related to disabling network. Sadly, this
means we have to see DOS go.

Of course, if you feel up for the task, simply revert this commit,
and implement stub c++11 functions for threads and stub functions
for networking. We are more than happy to accept such Pull Request.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file script_object.cpp Implementation of ScriptObject. */

#include "../../stdafx.h"
#include "../../script/squirrel.hpp"
#include "../../command_func.h"
#include "../../company_func.h"
#include "../../company_base.h"
#include "../../network/network.h"
#include "../../genworld.h"
#include "../../string_func.h"
#include "../../strings_func.h"

#include "../script_storage.hpp"
#include "../script_instance.hpp"
#include "../script_fatalerror.hpp"
#include "script_error.hpp"

#include "../../safeguards.h"

/**
 * Get the storage associated with the current ScriptInstance.
 * @return The storage.
 */
static ScriptStorage *GetStorage()
{
	return ScriptObject::GetActiveInstance()->GetStorage();
}


/* static */ ScriptInstance *ScriptObject::ActiveInstance::active = NULL;

ScriptObject::ActiveInstance::ActiveInstance(ScriptInstance *instance)
{
	this->last_active = ScriptObject::ActiveInstance::active;
	ScriptObject::ActiveInstance::active = instance;
}

ScriptObject::ActiveInstance::~ActiveInstance()
{
	ScriptObject::ActiveInstance::active = this->last_active;
}

/* static */ ScriptInstance *ScriptObject::GetActiveInstance()
{
	assert(ScriptObject::ActiveInstance::active != NULL);
	return ScriptObject::ActiveInstance::active;
}


/* static */ void ScriptObject::SetDoCommandDelay(uint ticks)
{
	assert(ticks > 0);
	GetStorage()->delay = ticks;
}

/* static */ uint ScriptObject::GetDoCommandDelay()
{
	return GetStorage()->delay;
}

/* static */ void ScriptObject::SetDoCommandMode(ScriptModeProc *proc, ScriptObject *instance)
{
	GetStorage()->mode = proc;
	GetStorage()->mode_instance = instance;
}

/* static */ ScriptModeProc *ScriptObject::GetDoCommandMode()
{
	return GetStorage()->mode;
}

/* static */ ScriptObject *ScriptObject::GetDoCommandModeInstance()
{
	return GetStorage()->mode_instance;
}

/* static */ void ScriptObject::SetDoCommandCosts(Money value)
{
	GetStorage()->costs = CommandCost(value);
}

/* static */ void ScriptObject::IncreaseDoCommandCosts(Money value)
{
	GetStorage()->costs.AddCost(value);
}

/* static */ Money ScriptObject::GetDoCommandCosts()
{
	return GetStorage()->costs.GetCost();
}

/* static */ void ScriptObject::SetLastError(ScriptErrorType last_error)
{
	GetStorage()->last_error = last_error;
}

/* static */ ScriptErrorType ScriptObject::GetLastError()
{
	return GetStorage()->last_error;
}

/* static */ void ScriptObject::SetLastCost(Money last_cost)
{
	GetStorage()->last_cost = last_cost;
}

/* static */ Money ScriptObject::GetLastCost()
{
	return GetStorage()->last_cost;
}

/* static */ void ScriptObject::SetRoadType(RoadType road_type)
{
	GetStorage()->road_type = road_type;
}

/* static */ RoadType ScriptObject::GetRoadType()
{
	return GetStorage()->road_type;
}

/* static */ void ScriptObject::SetRailType(RailType rail_type)
{
	GetStorage()->rail_type = rail_type;
}

/* static */ RailType ScriptObject::GetRailType()
{
	return GetStorage()->rail_type;
}

/* static */ void ScriptObject::SetLastCommandRes(bool res)
{
	GetStorage()->last_command_res = res;
	/* Also store the results of various global variables */
	SetNewVehicleID(_new_vehicle_id);
	SetNewSignID(_new_sign_id);
	SetNewGroupID(_new_group_id);
	SetNewGoalID(_new_goal_id);
	SetNewStoryPageID(_new_story_page_id);
	SetNewStoryPageElementID(_new_story_page_element_id);
}

/* static */ bool ScriptObject::GetLastCommandRes()
{
	return GetStorage()->last_command_res;
}

/* static */ void ScriptObject::SetNewVehicleID(VehicleID vehicle_id)
{
	GetStorage()->new_vehicle_id = vehicle_id;
}

/* static */ VehicleID ScriptObject::GetNewVehicleID()
{
	return GetStorage()->new_vehicle_id;
}

/* static */ void ScriptObject::SetNewSignID(SignID sign_id)
{
	GetStorage()->new_sign_id = sign_id;
}

/* static */ SignID ScriptObject::GetNewSignID()
{
	return GetStorage()->new_sign_id;
}

/* static */ void ScriptObject::SetNewGroupID(GroupID group_id)
{
	GetStorage()->new_group_id = group_id;
}

/* static */ GroupID ScriptObject::GetNewGroupID()
{
	return GetStorage()->new_group_id;
}

/* static */ void ScriptObject::SetNewGoalID(GoalID goal_id)
{
	GetStorage()->new_goal_id = goal_id;
}

/* static */ GroupID ScriptObject::GetNewGoalID()
{
	return GetStorage()->new_goal_id;
}

/* static */ void ScriptObject::SetNewStoryPageID(StoryPageID story_page_id)
{
	GetStorage()->new_story_page_id = story_page_id;
}

/* static */ GroupID ScriptObject::GetNewStoryPageID()
{
	return GetStorage()->new_story_page_id;
}

/* static */ void ScriptObject::SetNewStoryPageElementID(StoryPageElementID story_page_element_id)
{
	GetStorage()->new_story_page_element_id = story_page_element_id;
}

/* static */ GroupID ScriptObject::GetNewStoryPageElementID()
{
	return GetStorage()->new_story_page_element_id;
}

/* static */ void ScriptObject::SetAllowDoCommand(bool allow)
{
	GetStorage()->allow_do_command = allow;
}

/* static */ bool ScriptObject::GetAllowDoCommand()
{
	return GetStorage()->allow_do_command;
}

/* static */ void ScriptObject::SetCompany(CompanyID company)
{
	if (GetStorage()->root_company == INVALID_OWNER) GetStorage()->root_company = company;
	GetStorage()->company = company;

	_current_company = company;
}

/* static */ CompanyID ScriptObject::GetCompany()
{
	return GetStorage()->company;
}

/* static */ CompanyID ScriptObject::GetRootCompany()
{
	return GetStorage()->root_company;
}

/* static */ bool ScriptObject::CanSuspend()
{
	Squirrel *squirrel = ScriptObject::GetActiveInstance()->engine;
	return GetStorage()->allow_do_command && squirrel->CanSuspend();
}

/* static */ void *&ScriptObject::GetEventPointer()
{
	return GetStorage()->event_data;
}

/* static */ void *&ScriptObject::GetLogPointer()
{
	return GetStorage()->log_data;
}

/* static */ char *ScriptObject::GetString(StringID string)
{
	char buffer[64];
	::GetString(buffer, string, lastof(buffer));
	::str_validate(buffer, lastof(buffer), SVS_NONE);
	return ::stredup(buffer);
}

/* static */ void ScriptObject::SetCallbackVariable(int index, int value)
{
	if ((size_t)index >= GetStorage()->callback_value.size()) GetStorage()->callback_value.resize(index + 1);
	GetStorage()->callback_value[index] = value;
}

/* static */ int ScriptObject::GetCallbackVariable(int index)
{
	return GetStorage()->callback_value[index];
}

/* static */ bool ScriptObject::DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint cmd, const char *text, Script_SuspendCallbackProc *callback)
{
	if (!ScriptObject::CanSuspend()) {
		throw Script_FatalError("You are not allowed to execute any DoCommand (even indirect) in your constructor, Save(), Load(), and any valuator.");
	}

	if (ScriptObject::GetCompany() != OWNER_DEITY && !::Company::IsValidID(ScriptObject::GetCompany())) {
		ScriptObject::SetLastError(ScriptError::ERR_PRECONDITION_INVALID_COMPANY);
		return false;
	}

	if (!StrEmpty(text) && (GetCommandFlags(cmd) & CMD_STR_CTRL) == 0) {
		/* The string must be valid, i.e. not contain special codes. Since some
		 * can be made with GSText, make sure the control codes are removed. */
		::str_validate(const_cast<char *>(text), text + strlen(text), SVS_NONE);
	}

	/* Set the default callback to return a true/false result of the DoCommand */
	if (callback == NULL) callback = &ScriptInstance::DoCommandReturn;

	/* Are we only interested in the estimate costs? */
	bool estimate_only = GetDoCommandMode() != NULL && !GetDoCommandMode()();

#ifdef ENABLE_NETWORK
	/* Only set p2 when the command does not come from the network. */
	if (GetCommandFlags(cmd) & CMD_CLIENT_ID && p2 == 0) p2 = UINT32_MAX;
#endif

	/* Try to perform the command. */
	CommandCost res = ::DoCommandPInternal(tile, p1, p2, cmd, (_networking && !_generating_world) ? ScriptObject::GetActiveInstance()->GetDoCommandCallback() : NULL, text, false, estimate_only);

	/* We failed; set the error and bail out */
	if (res.Failed()) {
		SetLastError(ScriptError::StringToError(res.GetErrorMessage()));
		return false;
	}

	/* No error, then clear it. */
	SetLastError(ScriptError::ERR_NONE);

	/* Estimates, update the cost for the estimate and be done */
	if (estimate_only) {
		IncreaseDoCommandCosts(res.GetCost());
		return true;
	}

	/* Costs of this operation. */
	SetLastCost(res.GetCost());
	SetLastCommandRes(true);

	if (_generating_world) {
		IncreaseDoCommandCosts(res.GetCost());
		if (callback != NULL) {
			/* Insert return value into to stack and throw a control code that
			 * the return value in the stack should be used. */
			callback(GetActiveInstance());
			throw SQInteger(1);
		}
		return true;
	} else if (_networking) {
		/* Suspend the script till the command is really executed. */
		throw Script_Suspend(-(int)GetDoCommandDelay(), callback);
	} else {
		IncreaseDoCommandCosts(res.GetCost());

		/* Suspend the script player for 1+ ticks, so it simulates multiplayer. This
		 *  both avoids confusion when a developer launched his script in a
		 *  multiplayer game, but also gives time for the GUI and human player
		 *  to interact with the game. */
		throw Script_Suspend(GetDoCommandDelay(), callback);
	}

	NOT_REACHED();
}