Files @ r23482:de566f8c088d
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Location: cpp/openttd-patchpack/source/src/script/api/script_testmode.hpp

Patric Stout
Remove: DOS support

In 10 years there was no active development on DOS. Although it
turned out to still work, the FPS was very bad. There is little
interest in the current community to look into this.

Further more, we like to switch to c++11 functions for threads,
which are not implemented by DJGPP, the only current compiler
for DOS.

Additionally, DOS is the only platform which does not support
networking. It is the reason we have tons of #ifdefs to support
disabling networking.

By removing DOS support, we can both use c++11 functions for threads,
and remove all the code related to disabling network. Sadly, this
means we have to see DOS go.

Of course, if you feel up for the task, simply revert this commit,
and implement stub c++11 functions for threads and stub functions
for networking. We are more than happy to accept such Pull Request.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file script_testmode.hpp Switch the script instance to Test Mode. */

#ifndef SCRIPT_TESTMODE_HPP
#define SCRIPT_TESTMODE_HPP

#include "script_object.hpp"

/**
 * Class to switch current mode to Test Mode.
 * If you create an instance of this class, the mode will be switched to
 *   Testing. The original mode is stored and recovered from when ever the
 *   instance is destroyed.
 * In Test mode all the commands you execute aren't really executed. The
 *   system only checks if it would be able to execute your requests, and what
 *   the cost would be.
 * @api ai game
 */
class ScriptTestMode : public ScriptObject {
private:
	ScriptModeProc *last_mode;   ///< The previous mode we were in.
	ScriptObject *last_instance; ///< The previous instance of the mode.

protected:
	/**
	 * The callback proc for Testing mode.
	 */
	static bool ModeProc();

public:
	/**
	 * Creating instance of this class switches the build mode to Testing.
	 * @note When the instance is destroyed, he restores the mode that was
	 *   current when the instance was created!
	 */
	ScriptTestMode();

	/**
	 * Destroying this instance reset the building mode to the mode it was
	 *   in when the instance was created.
	 */
	~ScriptTestMode();

	/**
	 * @api -all
	 */
	virtual void FinalRelease();
};

#endif /* SCRIPT_TESTMODE_HPP */