Files @ r7582:dfefb1216e6f
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Location: cpp/openttd-patchpack/source/src/signs.h

rubidium
(svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
/* $Id$ */

/** @file signs.h */

#ifndef SIGNS_H
#define SIGNS_H

#include "oldpool.h"

struct Sign;
DECLARE_OLD_POOL(Sign, Sign, 2, 16000)

struct Sign : PoolItem<Sign, SignID, &_Sign_pool> {
	StringID     str;
	ViewportSign sign;
	int32        x;
	int32        y;
	byte         z;
	PlayerByte   owner; // placed by this player. Anyone can delete them though. OWNER_NONE for gray signs from old games.

	/**
	 * Creates a new sign
	 */
	Sign(StringID string = STR_NULL);

	/** Destroy the sign */
	~Sign();

	inline bool IsValid() const { return this->str != STR_NULL; }
};

enum {
	INVALID_SIGN = 0xFFFF,
};

extern SignID _new_sign_id;


static inline SignID GetMaxSignIndex()
{
	/* TODO - This isn't the real content of the function, but
	 *  with the new pool-system this will be replaced with one that
	 *  _really_ returns the highest index. Now it just returns
	 *  the next safe value we are sure about everything is below.
	 */
	return GetSignPoolSize() - 1;
}

static inline uint GetNumSigns()
{
	extern uint _total_signs;
	return _total_signs;
}

static inline bool IsValidSignID(uint index)
{
	return index < GetSignPoolSize() && GetSign(index)->IsValid();
}

#define FOR_ALL_SIGNS_FROM(ss, start) for (ss = GetSign(start); ss != NULL; ss = (ss->index + 1U < GetSignPoolSize()) ? GetSign(ss->index + 1U) : NULL) if (ss->IsValid())
#define FOR_ALL_SIGNS(ss) FOR_ALL_SIGNS_FROM(ss, 0)

VARDEF bool _sign_sort_dirty;

void UpdateAllSignVirtCoords();
void PlaceProc_Sign(TileIndex tile);

/* signs_gui.cpp */
void ShowRenameSignWindow(const Sign *si);

void ShowSignList();

#endif /* SIGNS_H */