Files @ r1207:e11c0200abe0
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Location: cpp/openttd-patchpack/source/engine.h

bjarni
(svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin)

This project file adds a graphical IDE to OSX, including graphical debugging, which is a bit easier than gdb (Xcode uses gdb for debugging)
Since it uses the makefile to compile, it should (hopefully) work without updating the project file when the makefile is updated
Tobin did most of the work, but I altered paths and settings for custom executable so it should work out of the box for everybody
#ifndef ENGINE_H
#define ENGINE_H

#include "sprite.h"

typedef struct RailVehicleInfo {
	byte image_index;
	byte flags; /* 1=multihead engine, 2=wagon */
	byte base_cost;
	uint16 max_speed;
	uint16 power;
	byte weight;
	byte running_cost_base;
	byte engclass; // 0: steam, 1: diesel, 2: electric
	byte capacity;
	byte cargo_type;
} RailVehicleInfo;

typedef struct ShipVehicleInfo {
	byte image_index;
	byte base_cost;
	uint16 max_speed;
	byte cargo_type;
	uint16 capacity;
	byte running_cost;
	byte sfx;
	byte refittable;
} ShipVehicleInfo;

typedef struct AircraftVehicleInfo {
	byte image_index;
	byte base_cost;
	byte running_cost;
	byte subtype;
	byte sfx;
	byte acceleration;
	byte max_speed;
	byte mail_capacity;
	uint16 passenger_capacity;
} AircraftVehicleInfo;

typedef struct RoadVehicleInfo {
	byte image_index;
	byte base_cost;
	byte running_cost;
	byte sfx;
	byte max_speed;
	byte capacity;
	byte cargo_type;
} RoadVehicleInfo;

typedef struct EngineInfo {
	uint16 base_intro;
	byte unk2;
	byte lifelength;
	byte base_life;
	byte railtype_climates;
} EngineInfo;

typedef struct Engine {
	uint16 intro_date;
	uint16 age;
	uint16 reliability;
	uint16 reliability_spd_dec;
	uint16 reliability_start, reliability_max, reliability_final;
	uint16 duration_phase_1, duration_phase_2, duration_phase_3;
	byte lifelength;
	byte flags;
	byte preview_player;
	byte preview_wait;
	byte railtype;
	byte player_avail;
	byte type;				// type, ie VEH_Road, VEH_Train, etc. Same as in vehicle.h
} Engine;


enum {
	RVI_MULTIHEAD = 1,
	RVI_WAGON = 2,
};


void AddTypeToEngines(void);
void StartupEngines(void);


extern byte _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO];
enum {
	CID_DEFAULT = 29,
	CID_PURCHASE = 30,
	NUM_CID = 31,
};
extern byte _local_cargo_id_ctype[NUM_CID];
extern byte _local_cargo_id_landscape[NUM_CID];

extern uint32 _engine_refit_masks[256];

extern byte _engine_original_sprites[256];
void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group, byte *train_id, int trains);
void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group);
// loaded is in percents, overriding_engine 0xffff is none
int GetCustomEngineSprite(byte engine, Vehicle *v, byte direction);
#define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction)
#define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction)

enum VehicleTrigger {
	VEHICLE_TRIGGER_NEW_CARGO = 1,
	// Externally triggered only for the first vehicle in chain
	VEHICLE_TRIGGER_DEPOT = 2,
	// Externally triggered only for the first vehicle in chain, only if whole chain is empty
	VEHICLE_TRIGGER_EMPTY = 4,
	// Not triggered externally (called for the whole chain if we got NEW_CARGO)
	VEHICLE_TRIGGER_ANY_NEW_CARGO = 8,
};
void TriggerVehicle(Vehicle *veh, enum VehicleTrigger trigger);

void SetCustomEngineName(int engine, char *name);
StringID GetCustomEngineName(int engine);


void DrawTrainEngine(int x, int y, int engine, uint32 image_ormod);
void DrawRoadVehEngine(int x, int y, int engine, uint32 image_ormod);
void DrawShipEngine(int x, int y, int engine, uint32 image_ormod);
void DrawAircraftEngine(int x, int y, int engine, uint32 image_ormod);

void DrawTrainEngineInfo(int engine, int x, int y, int maxw);
void DrawRoadVehEngineInfo(int engine, int x, int y, int maxw);
void DrawShipEngineInfo(int engine, int x, int y, int maxw);
void DrawAircraftEngineInfo(int engine, int x, int y, int maxw);

void AcceptEnginePreview(Engine *e, int player);

void LoadCustomEngineNames(void);
void DeleteCustomEngineNames(void);

bool IsEngineBuildable(uint engine, byte type);

enum {
	NUM_NORMAL_RAIL_ENGINES = 54,
	NUM_MONORAIL_ENGINES = 30,
	NUM_MAGLEV_ENGINES = 32,
	NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES,
	NUM_ROAD_ENGINES = 88,
	NUM_SHIP_ENGINES = 11,
	NUM_AIRCRAFT_ENGINES = 41,
	TOTAL_NUM_ENGINES = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES + NUM_AIRCRAFT_ENGINES,
	AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES,
	SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES,
	ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES,
};
VARDEF Engine _engines[TOTAL_NUM_ENGINES];
#define DEREF_ENGINE(i) (&_engines[i])
VARDEF StringID _engine_name_strings[TOTAL_NUM_ENGINES];

/* Access Vehicle Data */
//#include "table/engines.h"
extern EngineInfo _engine_info[TOTAL_NUM_ENGINES];
extern RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
extern ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES];
extern AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
extern RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];

static inline RailVehicleInfo *RailVehInfo(uint e)
{
	assert(e < lengthof(_rail_vehicle_info));
	return &_rail_vehicle_info[e];
}

static inline ShipVehicleInfo *ShipVehInfo(uint e)
{
	assert(e - SHIP_ENGINES_INDEX < lengthof(_ship_vehicle_info));
	return &_ship_vehicle_info[e - SHIP_ENGINES_INDEX];
}

static inline AircraftVehicleInfo *AircraftVehInfo(uint e)
{
	assert(e - AIRCRAFT_ENGINES_INDEX < lengthof(_aircraft_vehicle_info));
	return &_aircraft_vehicle_info[e - AIRCRAFT_ENGINES_INDEX];
}

static inline RoadVehicleInfo *RoadVehInfo(uint e)
{
	assert(e - ROAD_ENGINES_INDEX < lengthof(_road_vehicle_info));
	return &_road_vehicle_info[e - ROAD_ENGINES_INDEX];
}

#endif