Files @ r1207:e11c0200abe0
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Location: cpp/openttd-patchpack/source/network_gamelist.c

bjarni
(svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin)

This project file adds a graphical IDE to OSX, including graphical debugging, which is a bit easier than gdb (Xcode uses gdb for debugging)
Since it uses the makefile to compile, it should (hopefully) work without updating the project file when the makefile is updated
Tobin did most of the work, but I altered paths and settings for custom executable so it should work out of the box for everybody
#include "stdafx.h"
#include "network_data.h"

#ifdef ENABLE_NETWORK

//
// This file handles the GameList
// Also, it handles the request to a server for data about the server

extern void UpdateNetworkGameWindow(bool unselect);


NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
{
	NetworkGameList *item;

	item = _network_game_list;
	if (item != NULL) {
		while (item->next != NULL) {
			if (item->ip == ip && item->port == port)
				return item;
			item = item->next;
		}

		if (item->ip == ip && item->port == port)
			return item;

		item->next = malloc(sizeof(*item));
		item = item->next;
	} else {
		item = malloc(sizeof(*item));
		_network_game_list = item;
	}

	DEBUG(net, 4) ("[NET][GameList] Added server to list");

	memset(item, 0, sizeof(*item));

	item->next = NULL;
	item->ip = ip;
	item->port = port;
	_network_game_count++;

	UpdateNetworkGameWindow(false);

	return item;
}

void NetworkGameListRemoveItem(NetworkGameList *remove)
{
	NetworkGameList *item;

	item = _network_game_list;

	// examine head of the list
	if ( remove == _network_game_list ) {
		_network_game_list = remove->next;
		free(remove);
		DEBUG(net, 4) ("[NET][GameList] Removed server from list");
		return;
	}

	// examine each item
	while ( item->next != NULL ) {
		if ( item->next == remove )
		{
			item->next = remove->next;
			free(remove);
			DEBUG(net, 4) ("[NET][GameList] Removed server from list");
			return;
		}
		item = item->next;
	}
}

#endif /* ENABLE_NETWORK */