Files @ r16291:e11d1bc654e8
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Location: cpp/openttd-patchpack/source/src/object_map.h

rubidium
(svn r21009) -Fix: for the compact notation 1.000.000k and 1.000M would be shown depending on the initial (and later rounded) value. Make everything that would round to 1.000.000k be drawn as 1.000M as well.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file object_map.h Map accessors for object tiles. */

#ifndef OBJECT_MAP_H
#define OBJECT_MAP_H

#include "water_map.h"
#include "object_type.h"

/**
 * Gets the ObjectType of the given object tile
 * @param t the tile to get the type from.
 * @pre IsTileType(t, MP_OBJECT)
 * @return the type.
 */
static inline ObjectType GetObjectType(TileIndex t)
{
	assert(IsTileType(t, MP_OBJECT));
	return (ObjectType)_m[t].m5;
}

/**
 * Get the index of which object this tile is attached to.
 * @param t the tile
 * @pre IsTileType(t, MP_OBJECT)
 * @return The ObjectID of the object.
 */
static inline ObjectID GetObjectIndex(TileIndex t)
{
	assert(IsTileType(t, MP_OBJECT));
	return _m[t].m2;
}

/**
 * Does the given tile have a transmitter?
 * @param t the tile to inspect.
 * @return true if and only if the tile has a transmitter.
 */
static inline bool IsTransmitterTile(TileIndex t)
{
	return IsTileType(t, MP_OBJECT) && GetObjectType(t) == OBJECT_TRANSMITTER;
}

/**
 * Is this object tile an 'owned land' tile?
 * @param t the tile to inspect.
 * @pre IsTileType(t, MP_OBJECT)
 * @return true if and only if the tile is an 'owned land' tile.
 */
static inline bool IsOwnedLand(TileIndex t)
{
	assert(IsTileType(t, MP_OBJECT));
	return GetObjectType(t) == OBJECT_OWNED_LAND;
}

/**
 * Is the given tile (pre-)owned by someone (the little flags)?
 * @param t the tile to inspect.
 * @return true if and only if the tile is an 'owned land' tile.
 */
static inline bool IsOwnedLandTile(TileIndex t)
{
	return IsTileType(t, MP_OBJECT) && IsOwnedLand(t);
}

/**
 * Is this object tile a HQ tile?
 * @param t the tile to inspect.
 * @pre IsTileType(t, MP_OBJECT)
 * @return true if and only if the tile is a HQ tile.
 */
static inline bool IsCompanyHQ(TileIndex t)
{
	assert(IsTileType(t, MP_OBJECT));
	return _m[t].m5 == OBJECT_HQ;
}

/**
 * Is this object tile a statue?
 * @param t the tile to inspect.
 * @pre IsTileType(t, MP_OBJECT)
 * @return true if and only if the tile is a statue.
 */
static inline bool IsStatue(TileIndex t)
{
	assert(IsTileType(t, MP_OBJECT));
	return GetObjectType(t) == OBJECT_STATUE;
}

/**
 * Is the given tile a statue?
 * @param t the tile to inspect.
 * @return true if and only if the tile is a statue.
 */
static inline bool IsStatueTile(TileIndex t)
{
	return IsTileType(t, MP_OBJECT) && IsStatue(t);
}

/**
 * Get the random bits of this tile.
 * @param t The tile to get the bits for.
 * @pre IsTileType(t, MP_OBJECT)
 * @return The random bits.
 */
static inline byte GetObjectRandomBits(TileIndex t)
{
	assert(IsTileType(t, MP_OBJECT));
	return _m[t].m3;
}


/**
 * Make an Object tile.
 * @note do not use this function directly. Use one of the other Make* functions.
 * @param t      The tile to make and object tile.
 * @param u      The object type of the tile.
 * @param o      The new owner of the tile.
 * @param index  Index to the object.
 * @param wc     Water class for this obect.
 * @param random Random data to store on the tile
 */
static inline void MakeObject(TileIndex t, ObjectType u, Owner o, ObjectID index, WaterClass wc, byte random)
{
	SetTileType(t, MP_OBJECT);
	SetTileOwner(t, o);
	SetWaterClass(t, wc);
	_m[t].m2 = index;
	_m[t].m3 = random;
	_m[t].m4 = 0;
	_m[t].m5 = u;
	SB(_m[t].m6, 2, 4, 0);
	_me[t].m7 = 0;
}

#endif /* OBJECT_MAP_H */