Files
@ r27836:e1c1dfbccca2
Branch filter:
Location: cpp/openttd-patchpack/source/src/os/macosx/crashlog_osx.cpp
r27836:e1c1dfbccca2
7.5 KiB
text/x-c
Fix: [CI] Allow release-flow to run in forks (while skipping survey-key) (#11241)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file crashlog_osx.cpp OS X crash log handler */
#include "../../stdafx.h"
#include "../../crashlog.h"
#include "../../fileio_func.h"
#include "../../string_func.h"
#include "../../gamelog.h"
#include "../../saveload/saveload.h"
#include "../../video/video_driver.hpp"
#include "macos.h"
#include <setjmp.h>
#include <signal.h>
#include <mach-o/arch.h>
#include <dlfcn.h>
#include <cxxabi.h>
#include <execinfo.h>
#ifdef WITH_UNOFFICIAL_BREAKPAD
# include <client/mac/handler/exception_handler.h>
#endif
#include "../../safeguards.h"
/* Macro testing a stack address for valid alignment. */
#if defined(__i386__)
#define IS_ALIGNED(addr) (((uintptr_t)(addr) & 0xf) == 8)
#else
#define IS_ALIGNED(addr) (((uintptr_t)(addr) & 0xf) == 0)
#endif
#define MAX_STACK_FRAMES 64
/** The signals we want our crash handler to handle. */
static constexpr int _signals_to_handle[] = { SIGSEGV, SIGABRT, SIGFPE, SIGBUS, SIGILL, SIGSYS, SIGQUIT };
/**
* OSX implementation for the crash logger.
*/
class CrashLogOSX : public CrashLog {
/** Signal that has been thrown. */
int signum;
void LogOSVersion(std::back_insert_iterator<std::string> &output_iterator) const override
{
int ver_maj, ver_min, ver_bug;
GetMacOSVersion(&ver_maj, &ver_min, &ver_bug);
const NXArchInfo *arch = NXGetLocalArchInfo();
fmt::format_to(output_iterator,
"Operating system:\n"
" Name: Mac OS X\n"
" Release: {}.{}.{}\n"
" Machine: {}\n"
" Min Ver: {}\n"
" Max Ver: {}\n",
ver_maj, ver_min, ver_bug,
arch != nullptr ? arch->description : "unknown",
MAC_OS_X_VERSION_MIN_REQUIRED,
MAC_OS_X_VERSION_MAX_ALLOWED
);
}
void LogError(std::back_insert_iterator<std::string> &output_iterator, const std::string_view message) const override
{
fmt::format_to(output_iterator,
"Crash reason:\n"
" Signal: {} ({})\n"
" Message: {}\n\n",
strsignal(this->signum),
this->signum,
message
);
}
void LogStacktrace(std::back_insert_iterator<std::string> &output_iterator) const override
{
fmt::format_to(output_iterator, "\nStacktrace:\n");
void *trace[64];
int trace_size = backtrace(trace, lengthof(trace));
char **messages = backtrace_symbols(trace, trace_size);
for (int i = 0; i < trace_size; i++) {
fmt::format_to(output_iterator, "{}\n", messages[i]);
}
free(messages);
fmt::format_to(output_iterator, "\n");
}
#ifdef WITH_UNOFFICIAL_BREAKPAD
static bool MinidumpCallback(const char* dump_dir, const char* minidump_id, void* context, bool succeeded)
{
CrashLogOSX *crashlog = reinterpret_cast<CrashLogOSX *>(context);
crashlog->crashdump_filename = crashlog->CreateFileName(".dmp");
std::rename(fmt::format("{}/{}.dmp", dump_dir, minidump_id).c_str(), crashlog->crashdump_filename.c_str());
return succeeded;
}
bool WriteCrashDump() override
{
return google_breakpad::ExceptionHandler::WriteMinidump(_personal_dir, MinidumpCallback, this);
}
#endif
/* virtual */ bool TryExecute(std::string_view section_name, std::function<bool()> &&func) override
{
this->try_execute_active = true;
/* Setup a longjump in case a crash happens. */
if (setjmp(this->internal_fault_jmp_buf) != 0) {
fmt::print("Something went wrong when attempting to fill {} section of the crash log.\n", section_name);
/* Reset the signals and continue on. The handler is responsible for dealing with the crash. */
sigset_t sigs;
sigemptyset(&sigs);
for (int signum : _signals_to_handle) {
sigaddset(&sigs, signum);
}
sigprocmask(SIG_UNBLOCK, &sigs, nullptr);
this->try_execute_active = false;
return false;
}
bool res = func();
this->try_execute_active = false;
return res;
}
public:
/**
* A crash log is always generated by signal.
* @param signum the signal that was caused by the crash.
*/
CrashLogOSX(int signum) : signum(signum) {}
/** Show a dialog with the crash information. */
void DisplayCrashDialog() const
{
static const char crash_title[] =
"A serious fault condition occurred in the game. The game will shut down.";
std::string message = fmt::format(
"Please send crash.log, crash.dmp, and crash.sav to the developers. "
"This will greatly help debugging.\n\n"
"https://github.com/OpenTTD/OpenTTD/issues.\n\n"
"{}\n{}\n{}\n{}",
this->crashlog_filename, this->crashdump_filename, this->savegame_filename, this->screenshot_filename);
ShowMacDialog(crash_title, message.c_str(), "Quit");
}
/** Buffer to track the long jump set setup. */
jmp_buf internal_fault_jmp_buf;
/** Whether we are in a TryExecute block. */
bool try_execute_active = false;
/** Points to the current crash log. */
static CrashLogOSX *current;
};
/* static */ CrashLogOSX *CrashLogOSX::current = nullptr;
/**
* Set a signal handler for all signals we want to capture.
*
* @param handler The handler to use.
* @return sigset_t A sigset_t containing all signals we want to capture.
*/
static sigset_t SetSignals(void(*handler)(int))
{
sigset_t sigs;
sigemptyset(&sigs);
for (int signum : _signals_to_handle) {
sigaddset(&sigs, signum);
}
struct sigaction sa;
memset(&sa, 0, sizeof(sa));
sa.sa_flags = SA_RESTART;
sigemptyset(&sa.sa_mask);
sa.sa_handler = handler;
sa.sa_mask = sigs;
for (int signum : _signals_to_handle) {
sigaction(signum, &sa, nullptr);
}
return sigs;
}
/**
* Entry point for a crash that happened during the handling of a crash.
*
* @param signum the signal that caused us to crash.
*/
static void CDECL HandleInternalCrash(int signum)
{
if (CrashLogOSX::current == nullptr || !CrashLogOSX::current->try_execute_active) {
fmt::print("Something went seriously wrong when creating the crash log. Aborting.\n");
_exit(1);
}
longjmp(CrashLogOSX::current->internal_fault_jmp_buf, 1);
}
/**
* Entry point for the crash handler.
*
* @param signum the signal that caused us to crash.
*/
static void CDECL HandleCrash(int signum)
{
if (CrashLogOSX::current != nullptr) {
CrashLog::AfterCrashLogCleanup();
_exit(2);
}
/* Capture crashing during the handling of a crash. */
sigset_t sigs = SetSignals(HandleInternalCrash);
sigset_t old_sigset;
sigprocmask(SIG_UNBLOCK, &sigs, &old_sigset);
if (_gamelog.TestEmergency()) {
ShowMacDialog("A serious fault condition occurred in the game. The game will shut down.",
"As you loaded an emergency savegame no crash information will be generated.\n",
"Quit");
_exit(3);
}
if (SaveloadCrashWithMissingNewGRFs()) {
ShowMacDialog("A serious fault condition occurred in the game. The game will shut down.",
"As you loaded an savegame for which you do not have the required NewGRFs no crash information will be generated.\n",
"Quit");
_exit(3);
}
CrashLogOSX *log = new CrashLogOSX(signum);
CrashLogOSX::current = log;
log->MakeCrashLog();
if (VideoDriver::GetInstance() == nullptr || VideoDriver::GetInstance()->HasGUI()) {
log->DisplayCrashDialog();
}
CrashLog::AfterCrashLogCleanup();
_exit(2);
}
/* static */ void CrashLog::InitialiseCrashLog()
{
SetSignals(HandleCrash);
}
/* static */ void CrashLog::InitThread()
{
}
|