Files @ r25014:e1f1bf3a062e
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Location: cpp/openttd-patchpack/source/src/driver.h

Patric Stout
Add: [Video] move GameLoop into its own thread

This allows drawing to happen while the GameLoop is doing an
iteration too.

Sadly, not much drawing currently can be done while the GameLoop
is running, as for example PollEvent() or UpdateWindows() can
influence the game-state. As such, they first need to acquire a
lock on the game-state before they can be called.

Currently, the main advantage is the time spend in Paint(), which
for non-OpenGL drivers can be a few milliseconds. For OpenGL this
is more like 0.05 milliseconds; in these instances this change
doesn't add any benefits for now.

This is an alternative to the former "draw-thread", which moved
the drawing in a thread for some OSes. It has similar performance
gain as this does, although this implementation allows for more
finer control over what suffers when the GameLoop takes too
long: drawing or the next GameLoop. For now they both suffer
equally.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file driver.h Base for all drivers (video, sound, music, etc). */

#ifndef DRIVER_H
#define DRIVER_H

#include "core/enum_type.hpp"
#include "core/string_compare_type.hpp"
#include "string_type.h"
#include <map>

const char *GetDriverParam(const StringList &parm, const char *name);
bool GetDriverParamBool(const StringList &parm, const char *name);
int GetDriverParamInt(const StringList &parm, const char *name, int def);

/** A driver for communicating with the user. */
class Driver {
public:
	/**
	 * Start this driver.
	 * @param parm Parameters passed to the driver.
	 * @return nullptr if everything went okay, otherwise an error message.
	 */
	virtual const char *Start(const StringList &parm) = 0;

	/**
	 * Stop this driver.
	 */
	virtual void Stop() = 0;

	virtual ~Driver() { }

	/** The type of driver */
	enum Type {
		DT_BEGIN = 0, ///< Helper for iteration
		DT_MUSIC = 0, ///< A music driver, needs to be before sound to properly shut down extmidi forked music players
		DT_SOUND,     ///< A sound driver
		DT_VIDEO,     ///< A video driver
		DT_END,       ///< Helper for iteration
	};

	/**
	 * Get the name of this driver.
	 * @return The name of the driver.
	 */
	virtual const char *GetName() const = 0;
};

DECLARE_POSTFIX_INCREMENT(Driver::Type)


/** Base for all driver factories. */
class DriverFactoryBase {
private:
	friend class MusicDriver;
	friend class SoundDriver;
	friend class VideoDriver;

	Driver::Type type;       ///< The type of driver.
	int priority;            ///< The priority of this factory.
	const char *name;        ///< The name of the drivers of this factory.
	const char *description; ///< The description of this driver.

	typedef std::map<std::string, DriverFactoryBase *> Drivers; ///< Type for a map of drivers.

	/**
	 * Get the map with drivers.
	 */
	static Drivers &GetDrivers()
	{
		static Drivers &s_drivers = *new Drivers();
		return s_drivers;
	}

	/**
	 * Get the active driver for the given type.
	 * @param type The type to get the driver for.
	 * @return The active driver.
	 */
	static Driver **GetActiveDriver(Driver::Type type)
	{
		static Driver *s_driver[3] = { nullptr, nullptr, nullptr };
		return &s_driver[type];
	}

	/**
	 * Get the driver type name.
	 * @param type The type of driver to get the name of.
	 * @return The name of the type.
	 */
	static const char *GetDriverTypeName(Driver::Type type)
	{
		static const char * const driver_type_name[] = { "music", "sound", "video" };
		return driver_type_name[type];
	}

	static bool SelectDriverImpl(const std::string &name, Driver::Type type);

protected:
	DriverFactoryBase(Driver::Type type, int priority, const char *name, const char *description);

	virtual ~DriverFactoryBase();

	/**
	 * Does the driver use hardware acceleration (video-drivers only).
	 * @return True if the driver uses hardware acceleration.
	 */
	virtual bool UsesHardwareAcceleration() const
	{
		return false;
	}

public:
	/**
	 * Shuts down all active drivers
	 */
	static void ShutdownDrivers()
	{
		for (Driver::Type dt = Driver::DT_BEGIN; dt < Driver::DT_END; dt++) {
			Driver *driver = *GetActiveDriver(dt);
			if (driver != nullptr) driver->Stop();
		}
	}

	static void SelectDriver(const std::string &name, Driver::Type type);
	static char *GetDriversInfo(char *p, const char *last);

	/**
	 * Get a nice description of the driver-class.
	 * @return The description.
	 */
	const char *GetDescription() const
	{
		return this->description;
	}

	/**
	 * Create an instance of this driver-class.
	 * @return The instance.
	 */
	virtual Driver *CreateInstance() const = 0;
};

#endif /* DRIVER_H */