Files @ r25014:e1f1bf3a062e
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Location: cpp/openttd-patchpack/source/src/linkgraph/linkgraph.cpp

Patric Stout
Add: [Video] move GameLoop into its own thread

This allows drawing to happen while the GameLoop is doing an
iteration too.

Sadly, not much drawing currently can be done while the GameLoop
is running, as for example PollEvent() or UpdateWindows() can
influence the game-state. As such, they first need to acquire a
lock on the game-state before they can be called.

Currently, the main advantage is the time spend in Paint(), which
for non-OpenGL drivers can be a few milliseconds. For OpenGL this
is more like 0.05 milliseconds; in these instances this change
doesn't add any benefits for now.

This is an alternative to the former "draw-thread", which moved
the drawing in a thread for some OSes. It has similar performance
gain as this does, although this implementation allows for more
finer control over what suffers when the GameLoop takes too
long: drawing or the next GameLoop. For now they both suffer
equally.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file linkgraph.cpp Definition of link graph classes used for cargo distribution. */

#include "../stdafx.h"
#include "../core/pool_func.hpp"
#include "linkgraph.h"

#include "../safeguards.h"

/* Initialize the link-graph-pool */
LinkGraphPool _link_graph_pool("LinkGraph");
INSTANTIATE_POOL_METHODS(LinkGraph)

/**
 * Create a node or clear it.
 * @param xy Location of the associated station.
 * @param st ID of the associated station.
 * @param demand Demand for cargo at the station.
 */
inline void LinkGraph::BaseNode::Init(TileIndex xy, StationID st, uint demand)
{
	this->xy = xy;
	this->supply = 0;
	this->demand = demand;
	this->station = st;
	this->last_update = INVALID_DATE;
}

/**
 * Create an edge.
 */
inline void LinkGraph::BaseEdge::Init()
{
	this->capacity = 0;
	this->usage = 0;
	this->last_unrestricted_update = INVALID_DATE;
	this->last_restricted_update = INVALID_DATE;
	this->next_edge = INVALID_NODE;
}

/**
 * Shift all dates by given interval.
 * This is useful if the date has been modified with the cheat menu.
 * @param interval Number of days to be added or subtracted.
 */
void LinkGraph::ShiftDates(int interval)
{
	this->last_compression += interval;
	for (NodeID node1 = 0; node1 < this->Size(); ++node1) {
		BaseNode &source = this->nodes[node1];
		if (source.last_update != INVALID_DATE) source.last_update += interval;
		for (NodeID node2 = 0; node2 < this->Size(); ++node2) {
			BaseEdge &edge = this->edges[node1][node2];
			if (edge.last_unrestricted_update != INVALID_DATE) edge.last_unrestricted_update += interval;
			if (edge.last_restricted_update != INVALID_DATE) edge.last_restricted_update += interval;
		}
	}
}

void LinkGraph::Compress()
{
	this->last_compression = (_date + this->last_compression) / 2;
	for (NodeID node1 = 0; node1 < this->Size(); ++node1) {
		this->nodes[node1].supply /= 2;
		for (NodeID node2 = 0; node2 < this->Size(); ++node2) {
			BaseEdge &edge = this->edges[node1][node2];
			if (edge.capacity > 0) {
				edge.capacity = std::max(1U, edge.capacity / 2);
				edge.usage /= 2;
			}
		}
	}
}

/**
 * Merge a link graph with another one.
 * @param other LinkGraph to be merged into this one.
 */
void LinkGraph::Merge(LinkGraph *other)
{
	Date age = _date - this->last_compression + 1;
	Date other_age = _date - other->last_compression + 1;
	NodeID first = this->Size();
	for (NodeID node1 = 0; node1 < other->Size(); ++node1) {
		Station *st = Station::Get(other->nodes[node1].station);
		NodeID new_node = this->AddNode(st);
		this->nodes[new_node].supply = LinkGraph::Scale(other->nodes[node1].supply, age, other_age);
		st->goods[this->cargo].link_graph = this->index;
		st->goods[this->cargo].node = new_node;
		for (NodeID node2 = 0; node2 < node1; ++node2) {
			BaseEdge &forward = this->edges[new_node][first + node2];
			BaseEdge &backward = this->edges[first + node2][new_node];
			forward = other->edges[node1][node2];
			backward = other->edges[node2][node1];
			forward.capacity = LinkGraph::Scale(forward.capacity, age, other_age);
			forward.usage = LinkGraph::Scale(forward.usage, age, other_age);
			if (forward.next_edge != INVALID_NODE) forward.next_edge += first;
			backward.capacity = LinkGraph::Scale(backward.capacity, age, other_age);
			backward.usage = LinkGraph::Scale(backward.usage, age, other_age);
			if (backward.next_edge != INVALID_NODE) backward.next_edge += first;
		}
		BaseEdge &new_start = this->edges[new_node][new_node];
		new_start = other->edges[node1][node1];
		if (new_start.next_edge != INVALID_NODE) new_start.next_edge += first;
	}
	delete other;
}

/**
 * Remove a node from the link graph by overwriting it with the last node.
 * @param id ID of the node to be removed.
 */
void LinkGraph::RemoveNode(NodeID id)
{
	assert(id < this->Size());

	NodeID last_node = this->Size() - 1;
	for (NodeID i = 0; i <= last_node; ++i) {
		(*this)[i].RemoveEdge(id);
		BaseEdge *node_edges = this->edges[i];
		NodeID prev = i;
		NodeID next = node_edges[i].next_edge;
		while (next != INVALID_NODE) {
			if (next == last_node) {
				node_edges[prev].next_edge = id;
				break;
			}
			prev = next;
			next = node_edges[prev].next_edge;
		}
		node_edges[id] = node_edges[last_node];
	}
	Station::Get(this->nodes[last_node].station)->goods[this->cargo].node = id;
	/* Erase node by swapping with the last element. Node index is referenced
	 * directly from station goods entries so the order and position must remain. */
	this->nodes[id] = this->nodes.back();
	this->nodes.pop_back();
	this->edges.EraseColumn(id);
	/* Not doing EraseRow here, as having the extra invalid row doesn't hurt
	 * and removing it would trigger a lot of memmove. The data has already
	 * been copied around in the loop above. */
}

/**
 * Add a node to the component and create empty edges associated with it. Set
 * the station's last_component to this component. Calculate the distances to all
 * other nodes. The distances to _all_ nodes are important as the demand
 * calculator relies on their availability.
 * @param st New node's station.
 * @return New node's ID.
 */
NodeID LinkGraph::AddNode(const Station *st)
{
	const GoodsEntry &good = st->goods[this->cargo];

	NodeID new_node = this->Size();
	this->nodes.emplace_back();
	/* Avoid reducing the height of the matrix as that is expensive and we
	 * most likely will increase it again later which is again expensive. */
	this->edges.Resize(new_node + 1U, std::max(new_node + 1U, this->edges.Height()));

	this->nodes[new_node].Init(st->xy, st->index,
			HasBit(good.status, GoodsEntry::GES_ACCEPTANCE));

	BaseEdge *new_edges = this->edges[new_node];

	/* Reset the first edge starting at the new node */
	new_edges[new_node].next_edge = INVALID_NODE;

	for (NodeID i = 0; i <= new_node; ++i) {
		new_edges[i].Init();
		this->edges[i][new_node].Init();
	}
	return new_node;
}

/**
 * Fill an edge with values from a link. Set the restricted or unrestricted
 * update timestamp according to the given update mode.
 * @param to Destination node of the link.
 * @param capacity Capacity of the link.
 * @param usage Usage to be added.
 * @param mode Update mode to be used.
 */
void LinkGraph::Node::AddEdge(NodeID to, uint capacity, uint usage, EdgeUpdateMode mode)
{
	assert(this->index != to);
	BaseEdge &edge = this->edges[to];
	BaseEdge &first = this->edges[this->index];
	edge.capacity = capacity;
	edge.usage = usage;
	edge.next_edge = first.next_edge;
	first.next_edge = to;
	if (mode & EUM_UNRESTRICTED)  edge.last_unrestricted_update = _date;
	if (mode & EUM_RESTRICTED) edge.last_restricted_update = _date;
}

/**
 * Creates an edge if none exists yet or updates an existing edge.
 * @param to Target node.
 * @param capacity Capacity of the link.
 * @param usage Usage to be added.
 * @param mode Update mode to be used.
 */
void LinkGraph::Node::UpdateEdge(NodeID to, uint capacity, uint usage, EdgeUpdateMode mode)
{
	assert(capacity > 0);
	assert(usage <= capacity);
	if (this->edges[to].capacity == 0) {
		this->AddEdge(to, capacity, usage, mode);
	} else {
		(*this)[to].Update(capacity, usage, mode);
	}
}

/**
 * Remove an outgoing edge from this node.
 * @param to ID of destination node.
 */
void LinkGraph::Node::RemoveEdge(NodeID to)
{
	if (this->index == to) return;
	BaseEdge &edge = this->edges[to];
	edge.capacity = 0;
	edge.last_unrestricted_update = INVALID_DATE;
	edge.last_restricted_update = INVALID_DATE;
	edge.usage = 0;

	NodeID prev = this->index;
	NodeID next = this->edges[this->index].next_edge;
	while (next != INVALID_NODE) {
		if (next == to) {
			/* Will be removed, skip it. */
			this->edges[prev].next_edge = edge.next_edge;
			edge.next_edge = INVALID_NODE;
			break;
		} else {
			prev = next;
			next = this->edges[next].next_edge;
		}
	}
}

/**
 * Update an edge. If mode contains UM_REFRESH refresh the edge to have at
 * least the given capacity and usage, otherwise add the capacity and usage.
 * In any case set the respective update timestamp(s), according to the given
 * mode.
 * @param capacity Capacity to be added/updated.
 * @param usage Usage to be added.
 * @param mode Update mode to be applied.
 */
void LinkGraph::Edge::Update(uint capacity, uint usage, EdgeUpdateMode mode)
{
	assert(this->edge.capacity > 0);
	assert(capacity >= usage);

	if (mode & EUM_INCREASE) {
		this->edge.capacity += capacity;
		this->edge.usage += usage;
	} else if (mode & EUM_REFRESH) {
		this->edge.capacity = std::max(this->edge.capacity, capacity);
		this->edge.usage = std::max(this->edge.usage, usage);
	}
	if (mode & EUM_UNRESTRICTED) this->edge.last_unrestricted_update = _date;
	if (mode & EUM_RESTRICTED) this->edge.last_restricted_update = _date;
}

/**
 * Resize the component and fill it with empty nodes and edges. Used when
 * loading from save games. The component is expected to be empty before.
 * @param size New size of the component.
 */
void LinkGraph::Init(uint size)
{
	assert(this->Size() == 0);
	this->edges.Resize(size, size);
	this->nodes.resize(size);

	for (uint i = 0; i < size; ++i) {
		this->nodes[i].Init();
		BaseEdge *column = this->edges[i];
		for (uint j = 0; j < size; ++j) column[j].Init();
	}
}