Files @ r25014:e1f1bf3a062e
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Location: cpp/openttd-patchpack/source/src/stringfilter.cpp

Patric Stout
Add: [Video] move GameLoop into its own thread

This allows drawing to happen while the GameLoop is doing an
iteration too.

Sadly, not much drawing currently can be done while the GameLoop
is running, as for example PollEvent() or UpdateWindows() can
influence the game-state. As such, they first need to acquire a
lock on the game-state before they can be called.

Currently, the main advantage is the time spend in Paint(), which
for non-OpenGL drivers can be a few milliseconds. For OpenGL this
is more like 0.05 milliseconds; in these instances this change
doesn't add any benefits for now.

This is an alternative to the former "draw-thread", which moved
the drawing in a thread for some OSes. It has similar performance
gain as this does, although this implementation allows for more
finer control over what suffers when the GameLoop takes too
long: drawing or the next GameLoop. For now they both suffer
equally.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file stringfilter.cpp Searching and filtering using a stringterm. */

#include "stdafx.h"
#include "string_func.h"
#include "strings_func.h"
#include "stringfilter_type.h"
#include "gfx_func.h"

#include "safeguards.h"

static const WChar STATE_WHITESPACE = ' ';
static const WChar STATE_WORD = 'w';
static const WChar STATE_QUOTE1 = '\'';
static const WChar STATE_QUOTE2 = '"';

/**
 * Set the term to filter on.
 * @param str Filter term
 */
void StringFilter::SetFilterTerm(const char *str)
{
	this->word_index.clear();
	this->word_index.shrink_to_fit();
	this->word_matches = 0;
	free(this->filter_buffer);

	assert(str != nullptr);

	char *dest = MallocT<char>(strlen(str) + 1);
	this->filter_buffer = dest;

	WChar state = STATE_WHITESPACE;
	const char *pos = str;
	WordState *word = nullptr;
	size_t len;
	for (;; pos += len) {
		WChar c;
		len = Utf8Decode(&c, pos);

		if (c == 0 || (state == STATE_WORD && IsWhitespace(c))) {
			/* Finish word */
			if (word != nullptr) {
				*(dest++) = '\0';
				word = nullptr;
			}
			state = STATE_WHITESPACE;
			if (c != 0) continue; else break;
		}

		if (state == STATE_WHITESPACE) {
			/* Skip whitespace */
			if (IsWhitespace(c)) continue;
			state = STATE_WORD;
		}

		if (c == STATE_QUOTE1 || c == STATE_QUOTE2) {
			if (state == c) {
				/* Stop quoting */
				state = STATE_WORD;
				continue;
			} else if (state == STATE_WORD) {
				/* Start quoting */
				state = c;
				continue;
			}
		}

		/* Add to word */
		if (word == nullptr) {
			word = &this->word_index.emplace_back(WordState{ dest, false });
		}

		memcpy(dest, pos, len);
		dest += len;
	}
}

/**
 * Reset the matching state to process a new item.
 */
void StringFilter::ResetState()
{
	this->word_matches = 0;
	for (WordState &ws : this->word_index) {
		ws.match = false;
	}
}

/**
 * Pass another text line from the current item to the filter.
 *
 * You can call this multiple times for a single item, if the filter shall apply to multiple things.
 * Before processing the next item you have to call ResetState().
 *
 * @param str Another line from the item.
 */
void StringFilter::AddLine(const char *str)
{
	if (str == nullptr) return;

	bool match_case = this->case_sensitive != nullptr && *this->case_sensitive;
	for (WordState &ws : this->word_index) {
		if (!ws.match) {
			if ((match_case ? strstr(str, ws.start) : strcasestr(str, ws.start)) != nullptr) {
				ws.match = true;
				this->word_matches++;
			}
		}
	}
}

/**
 * Pass another text line from the current item to the filter.
 *
 * You can call this multiple times for a single item, if the filter shall apply to multiple things.
 * Before processing the next item you have to call ResetState().
 *
 * @param str Another line from the item.
 */
void StringFilter::AddLine(StringID str)
{
	char buffer[DRAW_STRING_BUFFER];
	GetString(buffer, str, lastof(buffer));
	AddLine(buffer);
}