Files
@ r25038:e3007a7a86a5
Branch filter:
Location: cpp/openttd-patchpack/source/src/ai/ai_instance.cpp
r25038:e3007a7a86a5
3.5 KiB
text/x-c
Fix #8647: draw tram catenary using 4 bounding boxes.
The back sprite is now supposed to contain west, north and east pillars.
The front sprite is supposed to contain the south pillar and the wires.
The back sprite is now supposed to contain west, north and east pillars.
The front sprite is supposed to contain the south pillar and the wires.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_instance.cpp Implementation of AIInstance. */
#include "../stdafx.h"
#include "../debug.h"
#include "../error.h"
#include "../script/squirrel_class.hpp"
#include "ai_config.hpp"
#include "ai_gui.hpp"
#include "ai.hpp"
#include "../script/script_storage.hpp"
#include "ai_info.hpp"
#include "ai_instance.hpp"
/* Manually include the Text glue. */
#include "../script/api/template/template_text.hpp.sq"
/* Convert all AI related classes to Squirrel data. */
#include "../script/api/ai/ai_includes.hpp"
#include "../company_base.h"
#include "../company_func.h"
#include "../safeguards.h"
AIInstance::AIInstance() :
ScriptInstance("AI")
{}
void AIInstance::Initialize(AIInfo *info)
{
this->versionAPI = info->GetAPIVersion();
/* Register the AIController (including the "import" command) */
SQAIController_Register(this->engine);
ScriptInstance::Initialize(info->GetMainScript(), info->GetInstanceName(), _current_company);
}
void AIInstance::RegisterAPI()
{
ScriptInstance::RegisterAPI();
/* Register all classes */
SQAI_RegisterAll(this->engine);
if (!this->LoadCompatibilityScripts(this->versionAPI, AI_DIR)) this->Died();
}
void AIInstance::Died()
{
ScriptInstance::Died();
ShowAIDebugWindow(_current_company);
const AIInfo *info = AIConfig::GetConfig(_current_company, AIConfig::SSS_FORCE_GAME)->GetInfo();
if (info != nullptr) {
ShowErrorMessage(STR_ERROR_AI_PLEASE_REPORT_CRASH, INVALID_STRING_ID, WL_WARNING);
if (info->GetURL() != nullptr) {
ScriptLog::Info("Please report the error to the following URL:");
ScriptLog::Info(info->GetURL());
}
}
}
void AIInstance::LoadDummyScript()
{
ScriptAllocatorScope alloc_scope(this->engine);
extern void Script_CreateDummy(HSQUIRRELVM vm, StringID string, const char *type);
Script_CreateDummy(this->engine->GetVM(), STR_ERROR_AI_NO_AI_FOUND, "AI");
}
int AIInstance::GetSetting(const char *name)
{
return AIConfig::GetConfig(_current_company)->GetSetting(name);
}
ScriptInfo *AIInstance::FindLibrary(const char *library, int version)
{
return (ScriptInfo *)AI::FindLibrary(library, version);
}
/**
* DoCommand callback function for all commands executed by AIs.
* @param result The result of the command.
* @param tile The tile on which the command was executed.
* @param p1 p1 as given to DoCommandPInternal.
* @param p2 p2 as given to DoCommandPInternal.
* @param cmd cmd as given to DoCommandPInternal.
*/
void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{
/*
* The company might not exist anymore. Check for this.
* The command checks are not useful since this callback
* is also called when the command fails, which is does
* when the company does not exist anymore.
*/
const Company *c = Company::GetIfValid(_current_company);
if (c == nullptr || c->ai_instance == nullptr) return;
if (c->ai_instance->DoCommandCallback(result, tile, p1, p2, cmd)) {
c->ai_instance->Continue();
}
}
CommandCallback *AIInstance::GetDoCommandCallback()
{
return &CcAI;
}
|