Files
@ r15930:e3a989f7a622
Branch filter:
Location: cpp/openttd-patchpack/source/src/industry.h
r15930:e3a989f7a622
5.2 KiB
text/x-c
(svn r20628) -Fix: typos in animation trigger enum/comments
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file industry.h Base of all industries. */
#ifndef INDUSTRY_H
#define INDUSTRY_H
#include "core/pool_type.hpp"
#include "newgrf_storage.h"
#include "subsidy_type.h"
#include "industry_map.h"
#include "tilearea_type.h"
typedef Pool<Industry, IndustryID, 64, 64000> IndustryPool;
extern IndustryPool _industry_pool;
/**
* Defines the internal data of a functionnal industry
*/
struct Industry : IndustryPool::PoolItem<&_industry_pool> {
typedef PersistentStorageArray<int32, 16> PersistentStorage;
TileArea location; ///< Location of the industry
const Town *town; ///< Nearest town
CargoID produced_cargo[2]; ///< 2 production cargo slots
uint16 produced_cargo_waiting[2]; ///< amount of cargo produced per cargo
uint16 incoming_cargo_waiting[3]; ///< incoming cargo waiting to be processed
byte production_rate[2]; ///< production rate for each cargo
byte prod_level; ///< general production level
CargoID accepts_cargo[3]; ///< 3 input cargo slots
uint16 this_month_production[2]; ///< stats of this month's production per cargo
uint16 this_month_transported[2]; ///< stats of this month's transport per cargo
byte last_month_pct_transported[2]; ///< percentage transported per cargo in the last full month
uint16 last_month_production[2]; ///< total units produced per cargo in the last full month
uint16 last_month_transported[2]; ///< total units transported per cargo in the last full month
uint16 counter; ///< used for animation and/or production (if available cargo)
IndustryType type; ///< type of industry.
OwnerByte owner; ///< owner of the industry. Which SHOULD always be (imho) OWNER_NONE
byte random_colour; ///< randomized colour of the industry, for display purpose
Year last_prod_year; ///< last year of production
byte was_cargo_delivered; ///< flag that indicate this has been the closest industry chosen for cargo delivery by a station. see DeliverGoodsToIndustry
PartOfSubsidyByte part_of_subsidy; ///< NOSAVE: is this industry a source/destination of a subsidy?
OwnerByte founder; ///< Founder of the industry
Date construction_date; ///< Date of the construction of the industry
uint8 construction_type; ///< Way the industry was constructed (@see IndustryConstructionType)
Date last_cargo_accepted_at; ///< Last day cargo was accepted by this industry
byte selected_layout; ///< Which tile layout was used when creating the industry
byte random_triggers; ///< Triggers for the random
uint16 random; ///< Random value used for randomisation of all kinds of things
PersistentStorage psa; ///< Persistent storage for NewGRF industries.
Industry(TileIndex tile = INVALID_TILE) : location(tile, 0, 0) {}
~Industry();
/**
* Get the industry of the given tile
* @param tile the tile to get the industry from
* @pre IsTileType(t, MP_INDUSTRY)
* @return the industry
*/
static FORCEINLINE Industry *GetByTile(TileIndex tile)
{
return Industry::Get(GetIndustryIndex(tile));
}
static Industry *GetRandom();
static void PostDestructor(size_t index);
/**
* Increment the count of industries for this type.
* @param type IndustryType to increment
* @pre type < NUM_INDUSTRYTYPES
*/
static inline void IncIndustryTypeCount(IndustryType type)
{
assert(type < NUM_INDUSTRYTYPES);
counts[type]++;
}
/**
* Decrement the count of industries for this type.
* @param type IndustryType to decrement
* @pre type < NUM_INDUSTRYTYPES
*/
static inline void DecIndustryTypeCount(IndustryType type)
{
assert(type < NUM_INDUSTRYTYPES);
counts[type]--;
}
/**
* Get the count of industries for this type.
* @param type IndustryType to query
* @pre type < NUM_INDUSTRYTYPES
*/
static inline uint16 GetIndustryTypeCount(IndustryType type)
{
assert(type < NUM_INDUSTRYTYPES);
return counts[type];
}
/** Resets industry counts. */
static inline void ResetIndustryCounts()
{
memset(&counts, 0, sizeof(counts));
}
protected:
static uint16 counts[NUM_INDUSTRYTYPES]; ///< Number of industries per type ingame
};
void PlantRandomFarmField(const Industry *i);
void ReleaseDisastersTargetingIndustry(IndustryID);
/* industry_cmd.cpp */
void SetIndustryDailyChanges();
#define FOR_ALL_INDUSTRIES_FROM(var, start) FOR_ALL_ITEMS_FROM(Industry, industry_index, var, start)
#define FOR_ALL_INDUSTRIES(var) FOR_ALL_INDUSTRIES_FROM(var, 0)
#endif /* INDUSTRY_H */
|