Files
@ r15930:e3a989f7a622
Branch filter:
Location: cpp/openttd-patchpack/source/src/object_map.h
r15930:e3a989f7a622
3.5 KiB
text/x-c
(svn r20628) -Fix: typos in animation trigger enum/comments
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file object_map.h Map accessors for object tiles. */
#ifndef OBJECT_MAP_H
#define OBJECT_MAP_H
#include "tile_map.h"
#include "water_map.h"
#include "object_type.h"
/**
* Gets the ObjectType of the given object tile
* @param t the tile to get the type from.
* @pre IsTileType(t, MP_OBJECT)
* @return the type.
*/
static inline ObjectType GetObjectType(TileIndex t)
{
assert(IsTileType(t, MP_OBJECT));
return (ObjectType)_m[t].m5;
}
/**
* Get the index of which object this tile is attached to.
* @param t the tile
* @pre IsTileType(t, MP_OBJECT)
* @return The ObjectID of the object.
*/
static inline ObjectID GetObjectIndex(TileIndex t)
{
assert(IsTileType(t, MP_OBJECT));
return _m[t].m2;
}
/**
* Does the given tile have a transmitter?
* @param t the tile to inspect.
* @return true if and only if the tile has a transmitter.
*/
static inline bool IsTransmitterTile(TileIndex t)
{
return IsTileType(t, MP_OBJECT) && GetObjectType(t) == OBJECT_TRANSMITTER;
}
/**
* Is this object tile an 'owned land' tile?
* @param t the tile to inspect.
* @pre IsTileType(t, MP_OBJECT)
* @return true if and only if the tile is an 'owned land' tile.
*/
static inline bool IsOwnedLand(TileIndex t)
{
assert(IsTileType(t, MP_OBJECT));
return GetObjectType(t) == OBJECT_OWNED_LAND;
}
/**
* Is the given tile (pre-)owned by someone (the little flags)?
* @param t the tile to inspect.
* @return true if and only if the tile is an 'owned land' tile.
*/
static inline bool IsOwnedLandTile(TileIndex t)
{
return IsTileType(t, MP_OBJECT) && IsOwnedLand(t);
}
/**
* Is this object tile a HQ tile?
* @param t the tile to inspect.
* @pre IsTileType(t, MP_OBJECT)
* @return true if and only if the tile is a HQ tile.
*/
static inline bool IsCompanyHQ(TileIndex t)
{
assert(IsTileType(t, MP_OBJECT));
return _m[t].m5 == OBJECT_HQ;
}
/**
* Is this object tile a statue?
* @param t the tile to inspect.
* @pre IsTileType(t, MP_OBJECT)
* @return true if and only if the tile is a statue.
*/
static inline bool IsStatue(TileIndex t)
{
assert(IsTileType(t, MP_OBJECT));
return GetObjectType(t) == OBJECT_STATUE;
}
/**
* Is the given tile a statue?
* @param t the tile to inspect.
* @return true if and only if the tile is a statue.
*/
static inline bool IsStatueTile(TileIndex t)
{
return IsTileType(t, MP_OBJECT) && IsStatue(t);
}
/**
* Make an Object tile.
* @note do not use this function directly. Use one of the other Make* functions.
* @param t The tile to make and object tile.
* @param u The object type of the tile.
* @param o The new owner of the tile.
* @param index Index to the object.
* @param wc Water class for this obect.
*/
static inline void MakeObject(TileIndex t, ObjectType u, Owner o, ObjectID index, WaterClass wc)
{
SetTileType(t, MP_OBJECT);
SetTileOwner(t, o);
SetWaterClass(t, wc);
_m[t].m2 = index;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = u;
SB(_m[t].m6, 2, 4, 0);
_me[t].m7 = 0;
}
#endif /* OBJECT_MAP_H */
|