Files
@ r14675:e491ac60eb6a
Branch filter:
Location: cpp/openttd-patchpack/source/src/unmovable_cmd.cpp
r14675:e491ac60eb6a
16.4 KiB
text/x-c
(svn r19267) -Update: Bulgarian, Chinese (Traditional), Croatian, Indonesian, Norwegian (Bokmal), Portuguese, Russian and Slovenian base set translations.
+description.bg_BG = Празен музикален пакет.
+description.hr_HR = Muzički paket bez ikakve muzike.
+description.id_ID = Paket musik tanpa berisi musik.
+description.nb_NO = En musikkpakke uten noe musikk.
+description.pt_PT = Um conjunto de música vazio.
+description.ru_RU = "Пустой" набор музыкального оформления, не содержащий никакой музыки.
+description.sl_SL = Glasbeni paket z vključeno glasbo.
+description.zh_TW = 不含任何音樂的音樂集。
+description.bg_BG = Празен музикален пакет.
+description.hr_HR = Muzički paket bez ikakve muzike.
+description.id_ID = Paket musik tanpa berisi musik.
+description.nb_NO = En musikkpakke uten noe musikk.
+description.pt_PT = Um conjunto de música vazio.
+description.ru_RU = "Пустой" набор музыкального оформления, не содержащий никакой музыки.
+description.sl_SL = Glasbeni paket z vključeno glasbo.
+description.zh_TW = 不含任何音樂的音樂集。
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file unmovable_cmd.cpp Handling of unmovable tiles. */
#include "stdafx.h"
#include "landscape.h"
#include "command_func.h"
#include "viewport_func.h"
#include "company_base.h"
#include "town.h"
#include "bridge_map.h"
#include "genworld.h"
#include "autoslope.h"
#include "transparency.h"
#include "functions.h"
#include "window_func.h"
#include "vehicle_func.h"
#include "company_gui.h"
#include "cheat_type.h"
#include "landscape_type.h"
#include "unmovable.h"
#include "cargopacket.h"
#include "sprite.h"
#include "core/random_func.hpp"
#include "unmovable_map.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "table/unmovable_land.h"
/**
* Accessor for array _original_unmovable.
* This will ensure at once : proper access and
* not allowing modifications of it.
* @param type of unmovable (which is the index in _original_unmovable)
* @pre type < UNMOVABLE_MAX
* @return a pointer to the corresponding unmovable spec
**/
static inline const UnmovableSpec *GetUnmovableSpec(UnmovableType type)
{
assert(type < UNMOVABLE_MAX);
return &_original_unmovable[type];
}
/** Destroy a HQ.
* During normal gameplay you can only implicitely destroy a HQ when you are
* rebuilding it. Otherwise, only water can destroy it.
* @param cid Company requesting the destruction of his HQ
* @param flags docommand flags of calling function
* @return cost of the operation
*/
static CommandCost DestroyCompanyHQ(CompanyID cid, DoCommandFlag flags)
{
Company *c = Company::Get(cid);
if (flags & DC_EXEC) {
TileIndex t = c->location_of_HQ;
DoClearSquare(t);
DoClearSquare(t + TileDiffXY(0, 1));
DoClearSquare(t + TileDiffXY(1, 0));
DoClearSquare(t + TileDiffXY(1, 1));
c->location_of_HQ = INVALID_TILE; // reset HQ position
SetWindowDirty(WC_COMPANY, cid);
CargoPacket::InvalidateAllFrom(ST_HEADQUARTERS, cid);
}
/* cost of relocating company is 1% of company value */
return CommandCost(EXPENSES_PROPERTY, CalculateCompanyValue(c) / 100);
}
void UpdateCompanyHQ(Company *c, uint score)
{
byte val;
TileIndex tile = c->location_of_HQ;
if (tile == INVALID_TILE) return;
(val = 0, score < 170) ||
(val++, score < 350) ||
(val++, score < 520) ||
(val++, score < 720) ||
(val++, true);
EnlargeCompanyHQ(tile, val);
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile + TileDiffXY(0, 1));
MarkTileDirtyByTile(tile + TileDiffXY(1, 0));
MarkTileDirtyByTile(tile + TileDiffXY(1, 1));
}
extern CommandCost CheckFlatLand(TileArea tile_area, DoCommandFlag flags);
/** Build or relocate the HQ. This depends if the HQ is already built or not
* @param tile tile where the HQ will be built or relocated to
* @param flags type of operation
* @param p1 unused
* @param p2 unused
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdBuildCompanyHQ(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
Company *c = Company::Get(_current_company);
CommandCost cost(EXPENSES_PROPERTY);
cost = CheckFlatLand(TileArea(tile, 2, 2), flags);
if (cost.Failed()) return cost;
if (c->location_of_HQ != INVALID_TILE) { // Moving HQ
cost.AddCost(DestroyCompanyHQ(_current_company, flags));
}
if (flags & DC_EXEC) {
int score = UpdateCompanyRatingAndValue(c, false);
c->location_of_HQ = tile;
MakeCompanyHQ(tile, _current_company);
UpdateCompanyHQ(c, score);
SetWindowDirty(WC_COMPANY, c->index);
}
return cost;
}
/** Purchase a land area. Actually you only purchase one tile, so
* the name is a bit confusing ;p
* @param tile the tile the company is purchasing
* @param flags for this command type
* @param p1 unused
* @param p2 unused
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdPurchaseLandArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
CommandCost cost(EXPENSES_CONSTRUCTION);
if (IsOwnedLandTile(tile) && IsTileOwner(tile, _current_company)) {
return_cmd_error(STR_ERROR_YOU_ALREADY_OWN_IT);
}
cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (cost.Failed()) return CMD_ERROR;
if (flags & DC_EXEC) {
MakeOwnedLand(tile, _current_company);
MarkTileDirtyByTile(tile);
}
cost.AddCost(GetUnmovableSpec(UNMOVABLE_OWNED_LAND)->GetBuildingCost());
return cost;
}
/** Sell a land area. Actually you only sell one tile, so
* the name is a bit confusing ;p
* @param tile the tile the company is selling
* @param flags for this command type
* @param p1 unused
* @param p2 unused
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdSellLandArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (!IsOwnedLandTile(tile)) return CMD_ERROR;
if (!CheckTileOwnership(tile) && _current_company != OWNER_WATER) return CMD_ERROR;
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
if (flags & DC_EXEC) DoClearSquare(tile);
return CommandCost(EXPENSES_CONSTRUCTION, - GetUnmovableSpec(UNMOVABLE_OWNED_LAND)->GetRemovalCost());
}
static Foundation GetFoundation_Unmovable(TileIndex tile, Slope tileh);
static void DrawTile_Unmovable(TileInfo *ti)
{
DrawFoundation(ti, GetFoundation_Unmovable(ti->tile, ti->tileh));
switch (GetUnmovableType(ti->tile)) {
default: NOT_REACHED();
case UNMOVABLE_TRANSMITTER:
case UNMOVABLE_LIGHTHOUSE: {
const DrawTileSeqStruct *dtu = &_draw_tile_transmitterlighthouse_data[GetUnmovableType(ti->tile)];
DrawClearLandTile(ti, 2);
if (IsInvisibilitySet(TO_STRUCTURES)) break;
AddSortableSpriteToDraw(
dtu->image.sprite, PAL_NONE, ti->x | dtu->delta_x, ti->y | dtu->delta_y,
dtu->size_x, dtu->size_y, dtu->size_z, ti->z,
IsTransparencySet(TO_STRUCTURES)
);
break;
}
case UNMOVABLE_STATUE:
DrawGroundSprite(SPR_CONCRETE_GROUND, PAL_NONE);
if (IsInvisibilitySet(TO_STRUCTURES)) break;
AddSortableSpriteToDraw(SPR_STATUE_COMPANY, COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)), ti->x, ti->y, 16, 16, 25, ti->z, IsTransparencySet(TO_STRUCTURES));
break;
case UNMOVABLE_OWNED_LAND:
DrawClearLandTile(ti, 0);
AddSortableSpriteToDraw(
SPR_BOUGHT_LAND, COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)),
ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetSlopeZ(ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2)
);
DrawBridgeMiddle(ti);
break;
case UNMOVABLE_HQ: {
assert(IsCompanyHQ(ti->tile));
PaletteID palette = COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile));
const DrawTileSprites *t = &_unmovable_display_datas[GetCompanyHQSize(ti->tile) << 2 | GetCompanyHQSection(ti->tile)];
DrawGroundSprite(t->ground.sprite, palette);
if (IsInvisibilitySet(TO_STRUCTURES)) break;
const DrawTileSeqStruct *dtss;
foreach_draw_tile_seq(dtss, t->seq) {
AddSortableSpriteToDraw(
dtss->image.sprite, palette,
ti->x + dtss->delta_x, ti->y + dtss->delta_y,
dtss->size_x, dtss->size_y,
dtss->size_z, ti->z + dtss->delta_z,
IsTransparencySet(TO_STRUCTURES)
);
}
break;
}
}
}
static uint GetSlopeZ_Unmovable(TileIndex tile, uint x, uint y)
{
if (IsOwnedLand(tile)) {
uint z;
Slope tileh = GetTileSlope(tile, &z);
return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
} else {
return GetTileMaxZ(tile);
}
}
static Foundation GetFoundation_Unmovable(TileIndex tile, Slope tileh)
{
return IsOwnedLand(tile) ? FOUNDATION_NONE : FlatteningFoundation(tileh);
}
static CommandCost ClearTile_Unmovable(TileIndex tile, DoCommandFlag flags)
{
if (IsCompanyHQ(tile)) {
if (_current_company == OWNER_WATER) {
return DestroyCompanyHQ(GetTileOwner(tile), DC_EXEC);
} else {
return_cmd_error(flags & DC_AUTO ? STR_ERROR_COMPANY_HEADQUARTERS_IN : INVALID_STRING_ID);
}
}
if (IsOwnedLand(tile)) {
return DoCommand(tile, 0, 0, flags, CMD_SELL_LAND_AREA);
}
/* checks if you're allowed to remove unmovable things */
if (_game_mode != GM_EDITOR && _current_company != OWNER_WATER && ((flags & DC_AUTO) || !_cheats.magic_bulldozer.value) )
return_cmd_error(flags & DC_AUTO ? STR_ERROR_OBJECT_IN_THE_WAY : INVALID_STRING_ID);
if (IsStatue(tile)) {
if (flags & DC_AUTO) return_cmd_error(STR_ERROR_OBJECT_IN_THE_WAY);
if (flags & DC_EXEC) {
TownID town = GetStatueTownID(tile);
ClrBit(Town::Get(town)->statues, GetTileOwner(tile));
SetWindowDirty(WC_TOWN_AUTHORITY, town);
}
}
if (flags & DC_EXEC) {
DoClearSquare(tile);
}
return CommandCost();
}
static void AddAcceptedCargo_Unmovable(TileIndex tile, CargoArray &acceptance, uint32 *always_accepted)
{
if (!IsCompanyHQ(tile)) return;
/* HQ accepts passenger and mail; but we have to divide the values
* between 4 tiles it occupies! */
/* HQ level (depends on company performance) in the range 1..5. */
uint level = GetCompanyHQSize(tile) + 1;
/* Top town building generates 10, so to make HQ interesting, the top
* type makes 20. */
acceptance[CT_PASSENGERS] += max(1U, level);
SetBit(*always_accepted, CT_PASSENGERS);
/* Top town building generates 4, HQ can make up to 8. The
* proportion passengers:mail is different because such a huge
* commercial building generates unusually high amount of mail
* correspondence per physical visitor. */
acceptance[CT_MAIL] += max(1U, level / 2);
SetBit(*always_accepted, CT_MAIL);
}
static void GetTileDesc_Unmovable(TileIndex tile, TileDesc *td)
{
td->str = GetUnmovableSpec(GetUnmovableType(tile))->name;
td->owner[0] = GetTileOwner(tile);
}
static void TileLoop_Unmovable(TileIndex tile)
{
if (!IsCompanyHQ(tile)) return;
/* HQ accepts passenger and mail; but we have to divide the values
* between 4 tiles it occupies! */
/* HQ level (depends on company performance) in the range 1..5. */
uint level = GetCompanyHQSize(tile) + 1;
assert(level < 6);
StationFinder stations(TileArea(tile, 2, 2));
uint r = Random();
/* Top town buildings generate 250, so the top HQ type makes 256. */
if (GB(r, 0, 8) < (256 / 4 / (6 - level))) {
uint amt = GB(r, 0, 8) / 8 / 4 + 1;
if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
MoveGoodsToStation(CT_PASSENGERS, amt, ST_HEADQUARTERS, GetTileOwner(tile), stations.GetStations());
}
/* Top town building generates 90, HQ can make up to 196. The
* proportion passengers:mail is about the same as in the acceptance
* equations. */
if (GB(r, 8, 8) < (196 / 4 / (6 - level))) {
uint amt = GB(r, 8, 8) / 8 / 4 + 1;
if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
MoveGoodsToStation(CT_MAIL, amt, ST_HEADQUARTERS, GetTileOwner(tile), stations.GetStations());
}
}
static TrackStatus GetTileTrackStatus_Unmovable(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
{
return 0;
}
static bool ClickTile_Unmovable(TileIndex tile)
{
if (!IsCompanyHQ(tile)) return false;
ShowCompany(GetTileOwner(tile));
return true;
}
/* checks, if a radio tower is within a 9x9 tile square around tile */
static bool IsRadioTowerNearby(TileIndex tile)
{
TileIndex tile_s = tile - TileDiffXY(min(TileX(tile), 4U), min(TileY(tile), 4U));
uint w = min(TileX(tile), 4U) + 1 + min(MapMaxX() - TileX(tile), 4U);
uint h = min(TileY(tile), 4U) + 1 + min(MapMaxY() - TileY(tile), 4U);
TILE_LOOP(tile, w, h, tile_s) {
if (IsTransmitterTile(tile)) return true;
}
return false;
}
void GenerateUnmovables()
{
if (_settings_game.game_creation.landscape == LT_TOYLAND) return;
/* add radio tower */
int radiotower_to_build = ScaleByMapSize(15); // maximum number of radio towers on the map
int lighthouses_to_build = _settings_game.game_creation.landscape == LT_TROPIC ? 0 : ScaleByMapSize1D((Random() & 3) + 7);
/* Scale the amount of lighthouses with the amount of land at the borders. */
if (_settings_game.construction.freeform_edges && lighthouses_to_build != 0) {
uint num_water_tiles = 0;
for (uint x = 0; x < MapMaxX(); x++) {
if (IsTileType(TileXY(x, 1), MP_WATER)) num_water_tiles++;
if (IsTileType(TileXY(x, MapMaxY() - 1), MP_WATER)) num_water_tiles++;
}
for (uint y = 1; y < MapMaxY() - 1; y++) {
if (IsTileType(TileXY(1, y), MP_WATER)) num_water_tiles++;
if (IsTileType(TileXY(MapMaxX() - 1, y), MP_WATER)) num_water_tiles++;
}
/* The -6 is because the top borders are MP_VOID (-2) and all corners
* are counted twice (-4). */
lighthouses_to_build = lighthouses_to_build * num_water_tiles / (2 * MapMaxY() + 2 * MapMaxX() - 6);
}
SetGeneratingWorldProgress(GWP_UNMOVABLE, radiotower_to_build + lighthouses_to_build);
for (uint i = ScaleByMapSize(1000); i != 0; i--) {
TileIndex tile = RandomTile();
uint h;
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= TILE_HEIGHT * 4 && !IsBridgeAbove(tile)) {
if (IsRadioTowerNearby(tile)) continue;
MakeTransmitter(tile);
IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
if (--radiotower_to_build == 0) break;
}
}
/* add lighthouses */
uint maxx = MapMaxX();
uint maxy = MapMaxY();
for (int loop_count = 0; loop_count < 1000 && lighthouses_to_build != 0; loop_count++) {
uint r = Random();
/* Scatter the lighthouses more evenly around the perimeter */
int perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy;
DiagDirection dir;
for (dir = DIAGDIR_NE; perimeter > 0; dir++) {
perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy;
}
TileIndex tile;
switch (dir) {
default:
case DIAGDIR_NE: tile = TileXY(maxx - 1, r % maxy); break;
case DIAGDIR_SE: tile = TileXY(r % maxx, 1); break;
case DIAGDIR_SW: tile = TileXY(1, r % maxy); break;
case DIAGDIR_NW: tile = TileXY(r % maxx, maxy - 1); break;
}
/* Only build lighthouses at tiles where the border is sea. */
if (!IsTileType(tile, MP_WATER)) continue;
for (int j = 0; j < 19; j++) {
uint h;
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h <= TILE_HEIGHT * 2 && !IsBridgeAbove(tile)) {
MakeLighthouse(tile);
IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
lighthouses_to_build--;
assert(tile < MapSize());
break;
}
tile = AddTileIndexDiffCWrap(tile, TileIndexDiffCByDiagDir(dir));
if (tile == INVALID_TILE) break;
}
}
}
static void ChangeTileOwner_Unmovable(TileIndex tile, Owner old_owner, Owner new_owner)
{
if (!IsTileOwner(tile, old_owner)) return;
if (IsOwnedLand(tile) && new_owner != INVALID_OWNER) {
SetTileOwner(tile, new_owner);
} else if (IsStatueTile(tile)) {
TownID town = GetStatueTownID(tile);
Town *t = Town::Get(town);
ClrBit(t->statues, old_owner);
if (new_owner != INVALID_OWNER && !HasBit(t->statues, new_owner)) {
/* Transfer ownership to the new company */
SetBit(t->statues, new_owner);
SetTileOwner(tile, new_owner);
} else {
DoClearSquare(tile);
}
SetWindowDirty(WC_TOWN_AUTHORITY, town);
} else {
DoClearSquare(tile);
}
}
static CommandCost TerraformTile_Unmovable(TileIndex tile, DoCommandFlag flags, uint z_new, Slope tileh_new)
{
/* Owned land remains unsold */
if (IsOwnedLand(tile) && CheckTileOwnership(tile)) return CommandCost();
if (AutoslopeEnabled() && (IsStatue(tile) || IsCompanyHQ(tile))) {
if (!IsSteepSlope(tileh_new) && (z_new + GetSlopeMaxZ(tileh_new) == GetTileMaxZ(tile))) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
}
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
extern const TileTypeProcs _tile_type_unmovable_procs = {
DrawTile_Unmovable, // draw_tile_proc
GetSlopeZ_Unmovable, // get_slope_z_proc
ClearTile_Unmovable, // clear_tile_proc
AddAcceptedCargo_Unmovable, // add_accepted_cargo_proc
GetTileDesc_Unmovable, // get_tile_desc_proc
GetTileTrackStatus_Unmovable, // get_tile_track_status_proc
ClickTile_Unmovable, // click_tile_proc
NULL, // animate_tile_proc
TileLoop_Unmovable, // tile_loop_clear
ChangeTileOwner_Unmovable, // change_tile_owner_clear
NULL, // add_produced_cargo_proc
NULL, // vehicle_enter_tile_proc
GetFoundation_Unmovable, // get_foundation_proc
TerraformTile_Unmovable, // terraform_tile_proc
};
|