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@ r27658:e733eec54ddb
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Location: cpp/openttd-patchpack/source/src/3rdparty/icu/scriptrun.h
r27658:e733eec54ddb
3.3 KiB
text/x-c
Change: Add separate setting for server sent commands per frame limit (#11023)
Set a higher default value for this setting.
Use the higher of this and existing commands per frame limit
setting for server-originating commands, e.g. GS.
This is to support the GSAsyncMode class.
This also avoids undue throttling when more than one
script is in operation (e.g. AIs).
Set a higher default value for this setting.
Use the higher of this and existing commands per frame limit
setting for server-originating commands, e.g. GS.
This is to support the GSAsyncMode class.
This also avoids undue throttling when more than one
script is in operation (e.g. AIs).
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 | // © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
*******************************************************************************
*
* Copyright (C) 1999-2003, International Business Machines
* Corporation and others. All Rights Reserved.
*
*******************************************************************************
* file name: scrptrun.h
*
* created on: 10/17/2001
* created by: Eric R. Mader
*/
#ifndef __SCRPTRUN_H
#define __SCRPTRUN_H
#include <unicode/utypes.h>
#include <unicode/uobject.h>
#include <unicode/uscript.h>
U_NAMESPACE_BEGIN
struct ScriptRecord
{
UChar32 startChar;
UChar32 endChar;
UScriptCode scriptCode;
};
struct ParenStackEntry
{
int32_t pairIndex;
UScriptCode scriptCode;
};
class ScriptRun : public UObject {
public:
ScriptRun();
ScriptRun(const char16_t *chars, int32_t length);
ScriptRun(const char16_t *chars, int32_t start, int32_t length);
void reset();
void reset(int32_t start, int32_t count);
void reset(const char16_t *chars, int32_t start, int32_t length);
int32_t getScriptStart();
int32_t getScriptEnd();
UScriptCode getScriptCode();
UBool next();
/**
* ICU "poor man's RTTI", returns a UClassID for the actual class.
*
* @stable ICU 2.2
*/
virtual inline UClassID getDynamicClassID() const override { return getStaticClassID(); }
/**
* ICU "poor man's RTTI", returns a UClassID for this class.
*
* @stable ICU 2.2
*/
static inline UClassID getStaticClassID() { return (UClassID)const_cast<char *>(&fgClassID); }
private:
static UBool sameScript(int32_t scriptOne, int32_t scriptTwo);
int32_t charStart;
int32_t charLimit;
const char16_t *charArray;
int32_t scriptStart;
int32_t scriptEnd;
UScriptCode scriptCode;
ParenStackEntry parenStack[128];
int32_t parenSP;
static int8_t highBit(int32_t value);
static int32_t getPairIndex(UChar32 ch);
static UChar32 pairedChars[];
static const int32_t pairedCharCount;
static const int32_t pairedCharPower;
static const int32_t pairedCharExtra;
/**
* The address of this static class variable serves as this class's ID
* for ICU "poor man's RTTI".
*/
static const char fgClassID;
};
inline ScriptRun::ScriptRun()
{
reset(nullptr, 0, 0);
}
inline ScriptRun::ScriptRun(const char16_t *chars, int32_t length)
{
reset(chars, 0, length);
}
inline ScriptRun::ScriptRun(const char16_t *chars, int32_t start, int32_t length)
{
reset(chars, start, length);
}
inline int32_t ScriptRun::getScriptStart()
{
return scriptStart;
}
inline int32_t ScriptRun::getScriptEnd()
{
return scriptEnd;
}
inline UScriptCode ScriptRun::getScriptCode()
{
return scriptCode;
}
inline void ScriptRun::reset()
{
scriptStart = charStart;
scriptEnd = charStart;
scriptCode = USCRIPT_INVALID_CODE;
parenSP = -1;
}
inline void ScriptRun::reset(int32_t start, int32_t length)
{
charStart = start;
charLimit = start + length;
reset();
}
inline void ScriptRun::reset(const char16_t *chars, int32_t start, int32_t length)
{
charArray = chars;
reset(start, length);
}
U_NAMESPACE_END
#endif
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