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Location: cpp/openttd-patchpack/source/src/water_map.h
r8373:e7760b9340e5
3.8 KiB
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(svn r11939) -Codechange: some type fixes and very initial steps into supporting NDS by default. Based on work by Dominik.
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/** @file water_map.h */
#ifndef WATER_MAP_H
#define WATER_MAP_H
enum WaterTileType {
WATER_TILE_CLEAR,
WATER_TILE_COAST,
WATER_TILE_LOCK,
WATER_TILE_DEPOT,
WATER_TILE_RIVER,
};
enum DepotPart {
DEPOT_NORTH = 0x80,
DEPOT_SOUTH = 0x81,
DEPOT_END = 0x84,
};
enum LockPart {
LOCK_MIDDLE = 0x10,
LOCK_LOWER = 0x14,
LOCK_UPPER = 0x18,
LOCK_END = 0x1C
};
static inline WaterTileType GetWaterTileType(TileIndex t)
{
assert(IsTileType(t, MP_WATER));
if (_m[t].m5 == 0) return WATER_TILE_CLEAR;
if (_m[t].m5 == 1) return WATER_TILE_COAST;
if (_m[t].m5 == 2) return WATER_TILE_RIVER;
if (IsInsideMM(_m[t].m5, LOCK_MIDDLE, LOCK_END)) return WATER_TILE_LOCK;
assert(IsInsideMM(_m[t].m5, DEPOT_NORTH, DEPOT_END));
return WATER_TILE_DEPOT;
}
/** IsWater return true if any type of clear water like ocean, river, canal */
static inline bool IsWater(TileIndex t)
{
return GetWaterTileType(t) == WATER_TILE_CLEAR;
}
static inline bool IsSea(TileIndex t)
{
if (GetWaterTileType(t) != WATER_TILE_CLEAR) return false;
if (!IsTileOwner(t, OWNER_WATER)) return false; // 'Human' built water = canal, not sea
return true;
}
static inline bool IsCoast(TileIndex t)
{
return GetWaterTileType(t) == WATER_TILE_COAST;
}
static inline bool IsCanal(TileIndex t)
{
return GetWaterTileType(t) == WATER_TILE_CLEAR && GetTileOwner(t) != OWNER_WATER;
}
static inline bool IsRiver(TileIndex t)
{
return GetWaterTileType(t) == WATER_TILE_RIVER;
}
static inline bool IsWaterTile(TileIndex t)
{
return IsTileType(t, MP_WATER) && IsWater(t);
}
static inline TileIndex GetOtherShipDepotTile(TileIndex t)
{
return t + (HasBit(_m[t].m5, 0) ? -1 : 1) * (HasBit(_m[t].m5, 1) ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
}
static inline TileIndex IsShipDepot(TileIndex t)
{
return IsInsideMM(_m[t].m5, DEPOT_NORTH, DEPOT_END);
}
static inline Axis GetShipDepotAxis(TileIndex t)
{
return (Axis)GB(_m[t].m5, 1, 1);
}
static inline DiagDirection GetShipDepotDirection(TileIndex t)
{
return XYNSToDiagDir(GetShipDepotAxis(t), GB(_m[t].m5, 0, 1));
}
static inline Owner GetShipDepotWaterOwner(TileIndex t)
{
return (Owner)_m[t].m4;
}
static inline DiagDirection GetLockDirection(TileIndex t)
{
return (DiagDirection)GB(_m[t].m5, 0, 2);
}
static inline byte GetSection(TileIndex t)
{
assert(GetWaterTileType(t) == WATER_TILE_LOCK || GetWaterTileType(t) == WATER_TILE_DEPOT);
return GB(_m[t].m5, 0, 4);
}
static inline byte GetWaterTileRandomBits(TileIndex t)
{
return _m[t].m4;
}
static inline void MakeWater(TileIndex t)
{
SetTileType(t, MP_WATER);
SetTileOwner(t, OWNER_WATER);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = 0;
}
static inline void MakeShore(TileIndex t)
{
SetTileType(t, MP_WATER);
SetTileOwner(t, OWNER_WATER);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = 1;
}
static inline void MakeRiver(TileIndex t, uint8 random_bits)
{
SetTileType(t, MP_WATER);
SetTileOwner(t, OWNER_WATER);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = random_bits;
_m[t].m5 = 2;
}
static inline void MakeCanal(TileIndex t, Owner o, uint8 random_bits)
{
assert(o != OWNER_WATER);
SetTileType(t, MP_WATER);
SetTileOwner(t, o);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = random_bits;
_m[t].m5 = 0;
}
static inline void MakeShipDepot(TileIndex t, Owner o, DepotPart base, Axis a, Owner original_owner)
{
SetTileType(t, MP_WATER);
SetTileOwner(t, o);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = original_owner;
_m[t].m5 = base + a * 2;
}
static inline void MakeLockTile(TileIndex t, Owner o, byte section)
{
SetTileType(t, MP_WATER);
SetTileOwner(t, o);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = section;
}
static inline void MakeLock(TileIndex t, Owner o, DiagDirection d)
{
TileIndexDiff delta = TileOffsByDiagDir(d);
MakeLockTile(t, o, LOCK_MIDDLE + d);
MakeLockTile(t - delta, o, LOCK_LOWER + d);
MakeLockTile(t + delta, o, LOCK_UPPER + d);
}
#endif /* WATER_MAP_H */
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