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Location: cpp/openttd-patchpack/source/src/music/dmusic.cpp
r16844:e7ca1d797e7d
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(svn r21588) -Update from WebTranslator v3.0:
croatian - 56 changes by VoyagerOne
czech - 62 changes by SmatZ
english_US - 57 changes by Rubidium
finnish - 57 changes by USephiroth, jpx_
french - 57 changes by glx
german - 57 changes by planetmaker
hungarian - 54 changes by IPG
indonesian - 7 changes by fanioz
russian - 56 changes by Lone_Wolf
spanish - 57 changes by Terkhen
swedish - 142 changes by Zuu
croatian - 56 changes by VoyagerOne
czech - 62 changes by SmatZ
english_US - 57 changes by Rubidium
finnish - 57 changes by USephiroth, jpx_
french - 57 changes by glx
german - 57 changes by planetmaker
hungarian - 54 changes by IPG
indonesian - 7 changes by fanioz
russian - 56 changes by Lone_Wolf
spanish - 57 changes by Terkhen
swedish - 142 changes by Zuu
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file dmusic.cpp Playing music via DirectMusic. */
#ifdef WIN32_ENABLE_DIRECTMUSIC_SUPPORT
#define INITGUID
#include "../stdafx.h"
#ifdef WIN32_LEAN_AND_MEAN
#undef WIN32_LEAN_AND_MEAN // Don't exclude rarely-used stuff from Windows headers
#endif
#include "../debug.h"
#include "../os/windows/win32.h"
#include "dmusic.h"
#include <windows.h>
#include <dmksctrl.h>
#include <dmusici.h>
#include <dmusicc.h>
#include <dmusicf.h>
static FMusicDriver_DMusic iFMusicDriver_DMusic;
/** the performance object controls manipulation of the segments */
static IDirectMusicPerformance *performance = NULL;
/** the loader object can load many types of DMusic related files */
static IDirectMusicLoader *loader = NULL;
/** the segment object is where the MIDI data is stored for playback */
static IDirectMusicSegment *segment = NULL;
static bool seeking = false;
#define M(x) x "\0"
static const char ole_files[] =
M("ole32.dll")
M("CoCreateInstance")
M("CoInitialize")
M("CoUninitialize")
M("")
;
#undef M
struct ProcPtrs {
unsigned long (WINAPI * CoCreateInstance)(REFCLSID rclsid, LPUNKNOWN pUnkOuter, DWORD dwClsContext, REFIID riid, LPVOID *ppv);
HRESULT (WINAPI * CoInitialize)(LPVOID pvReserved);
void (WINAPI * CoUninitialize)();
};
static ProcPtrs proc;
const char *MusicDriver_DMusic::Start(const char * const *parm)
{
if (performance != NULL) return NULL;
if (proc.CoCreateInstance == NULL) {
if (!LoadLibraryList((Function*)&proc, ole_files)) {
return "ole32.dll load failed";
}
}
/* Initialize COM */
if (FAILED(proc.CoInitialize(NULL))) {
return "COM initialization failed";
}
/* create the performance object */
if (FAILED(proc.CoCreateInstance(
CLSID_DirectMusicPerformance,
NULL,
CLSCTX_INPROC,
IID_IDirectMusicPerformance,
(LPVOID*)&performance
))) {
proc.CoUninitialize();
return "Failed to create the performance object";
}
/* initialize it */
if (FAILED(performance->Init(NULL, NULL, NULL))) {
performance->Release();
performance = NULL;
proc.CoUninitialize();
return "Failed to initialize performance object";
}
/* choose default Windows synth */
if (FAILED(performance->AddPort(NULL))) {
performance->CloseDown();
performance->Release();
performance = NULL;
proc.CoUninitialize();
return "AddPort failed";
}
/* create the loader object; this will be used to load the MIDI file */
if (FAILED(proc.CoCreateInstance(
CLSID_DirectMusicLoader,
NULL,
CLSCTX_INPROC,
IID_IDirectMusicLoader,
(LPVOID*)&loader
))) {
performance->CloseDown();
performance->Release();
performance = NULL;
proc.CoUninitialize();
return "Failed to create loader object";
}
return NULL;
}
void MusicDriver_DMusic::Stop()
{
seeking = false;
if (performance != NULL) performance->Stop(NULL, NULL, 0, 0);
if (segment != NULL) {
segment->SetParam(GUID_Unload, 0xFFFFFFFF, 0, 0, performance);
segment->Release();
segment = NULL;
}
if (performance != NULL) {
performance->CloseDown();
performance->Release();
performance = NULL;
}
if (loader != NULL) {
loader->Release();
loader = NULL;
}
proc.CoUninitialize();
}
void MusicDriver_DMusic::PlaySong(const char *filename)
{
/* set up the loader object info */
DMUS_OBJECTDESC obj_desc;
ZeroMemory(&obj_desc, sizeof(obj_desc));
obj_desc.dwSize = sizeof(obj_desc);
obj_desc.guidClass = CLSID_DirectMusicSegment;
obj_desc.dwValidData = DMUS_OBJ_CLASS | DMUS_OBJ_FILENAME | DMUS_OBJ_FULLPATH;
MultiByteToWideChar(
CP_ACP, MB_PRECOMPOSED,
filename, -1,
obj_desc.wszFileName, lengthof(obj_desc.wszFileName)
);
/* release the existing segment if we have any */
if (segment != NULL) {
segment->Release();
segment = NULL;
}
/* make a new segment */
if (FAILED(loader->GetObject(
&obj_desc, IID_IDirectMusicSegment, (LPVOID*)&segment
))) {
DEBUG(driver, 0, "DirectMusic: GetObject failed");
return;
}
/* tell the segment what kind of data it contains */
if (FAILED(segment->SetParam(
GUID_StandardMIDIFile, 0xFFFFFFFF, 0, 0, performance
))) {
DEBUG(driver, 0, "DirectMusic: SetParam (MIDI file) failed");
return;
}
/* tell the segment to 'download' the instruments */
if (FAILED(segment->SetParam(GUID_Download, 0xFFFFFFFF, 0, 0, performance))) {
DEBUG(driver, 0, "DirectMusic: failed to download instruments");
return;
}
/* start playing the MIDI file */
if (FAILED(performance->PlaySegment(segment, 0, 0, NULL))) {
DEBUG(driver, 0, "DirectMusic: PlaySegment failed");
return;
}
seeking = true;
}
void MusicDriver_DMusic::StopSong()
{
if (FAILED(performance->Stop(segment, NULL, 0, 0))) {
DEBUG(driver, 0, "DirectMusic: StopSegment failed");
}
seeking = false;
}
bool MusicDriver_DMusic::IsSongPlaying()
{
/* Not the nicest code, but there is a short delay before playing actually
* starts. OpenTTD makes no provision for this. */
if (performance->IsPlaying(segment, NULL) == S_OK) {
seeking = false;
return true;
} else {
return seeking;
}
}
void MusicDriver_DMusic::SetVolume(byte vol)
{
long db = vol * 2000 / 127 - 2000; ///< 0 - 127 -> -2000 - 0
performance->SetGlobalParam(GUID_PerfMasterVolume, &db, sizeof(db));
}
#endif /* WIN32_ENABLE_DIRECTMUSIC_SUPPORT */
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