Files @ r24498:e9114d9ab04a
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Location: cpp/openttd-patchpack/source/src/cheat_type.h

Patric Stout
Fix #6468: don't store version of AIs-started-via-console in name

You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file cheat_type.h Types related to cheating. */

#ifndef CHEAT_TYPE_H
#define CHEAT_TYPE_H

/**
 * Info about each of the cheats.
 */
struct Cheat {
	bool been_used; ///< has this cheat been used before?
	bool value;     ///< tells if the bool cheat is active or not
};

/**
 * WARNING! Do _not_ remove entries in Cheats struct or change the order
 * of the existing ones! Would break downward compatibility.
 * Only add new entries at the end of the struct!
 */
struct Cheats {
	Cheat magic_bulldozer;  ///< dynamite industries, objects
	Cheat switch_company;   ///< change to another company
	Cheat money;            ///< get rich or poor
	Cheat crossing_tunnels; ///< allow tunnels that cross each other
	Cheat dummy1;           ///< empty cheat (build while in pause mode)
	Cheat no_jetcrash;      ///< no jet will crash on small airports anymore
	Cheat dummy2;           ///< empty cheat (change the climate of the map)
	Cheat change_date;      ///< changes date ingame
	Cheat setup_prod;       ///< setup raw-material production in game
	Cheat dummy3;           ///< empty cheat (enable running el-engines on normal rail)
	Cheat edit_max_hl;      ///< edit the maximum heightlevel; this is a cheat because of the fact that it needs to reset NewGRF game state and doing so as a simple configuration breaks the expectation of many
};

extern Cheats _cheats;

#endif /* CHEAT_TYPE_H */