Files @ r24498:e9114d9ab04a
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Location: cpp/openttd-patchpack/source/src/core/smallmap_type.hpp

Patric Stout
Fix #6468: don't store version of AIs-started-via-console in name

You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file smallmap_type.hpp Simple mapping class targeted for small sets of data. Stored data shall be POD ("Plain Old Data")! */

#ifndef SMALLMAP_TYPE_HPP
#define SMALLMAP_TYPE_HPP

#include "smallvec_type.hpp"
#include <utility>

/**
 * Implementation of simple mapping class.
 * It has inherited accessors from std::vector().
 * @tparam T Key type.
 * @tparam U Value type.
 * @tparam S Unit of allocation.
 *
 * @see std::vector
 */
template <typename T, typename U>
struct SmallMap : std::vector<std::pair<T, U> > {
	typedef std::pair<T, U> Pair;
	typedef Pair *iterator;
	typedef const Pair *const_iterator;

	/** Creates new SmallMap. Data are initialized in std::vector constructor */
	inline SmallMap() { }
	/** Data are freed in std::vector destructor */
	inline ~SmallMap() { }

	/**
	 * Finds given key in this map
	 * @param key key to find
	 * @return &Pair(key, data) if found, this->End() if not
	 */
	inline typename std::vector<Pair>::const_iterator Find(const T &key) const
	{
		typename std::vector<Pair>::const_iterator it;
		for (it = std::vector<Pair>::begin(); it != std::vector<Pair>::end(); it++) {
			if (key == it->first) return it;
		}
		return it;
	}

	/**
	 * Finds given key in this map
	 * @param key key to find
	 * @return &Pair(key, data) if found, this->End() if not
	 */
	inline Pair *Find(const T &key)
	{
		for (uint i = 0; i < std::vector<Pair>::size(); i++) {
			if (key == std::vector<Pair>::operator[](i).first) return &std::vector<Pair>::operator[](i);
		}
		return this->End();
	}

	inline const Pair *End() const
	{
		return std::vector<Pair>::data() + std::vector<Pair>::size();
	}

	inline Pair *End()
	{
		return std::vector<Pair>::data() + std::vector<Pair>::size();
	}


	/**
	 * Tests whether a key is assigned in this map.
	 * @param key key to test
	 * @return true iff the item is present
	 */
	inline bool Contains(const T &key) const
	{
		return this->Find(key) != std::vector<Pair>::end();
	}

	/**
	 * Tests whether a key is assigned in this map.
	 * @param key key to test
	 * @return true iff the item is present
	 */
	inline bool Contains(const T &key)
	{
		return this->Find(key) != this->End();
	}

	/**
	 * Removes given pair from this map
	 * @param pair pair to remove
	 * @note it has to be pointer to pair in this map. It is overwritten by the last item.
	 */
	inline void Erase(Pair *pair)
	{
		assert(pair >= std::vector<Pair>::data() && pair < this->End());
		auto distance = pair - std::vector<Pair>::data();
		std::vector<Pair>::erase(std::vector<Pair>::begin() + distance);
	}

	/**
	 * Removes given key from this map
	 * @param key key to remove
	 * @return true iff the key was found
	 * @note last item is moved to its place, so don't increase your iterator if true is returned!
	 */
	inline bool Erase(const T &key)
	{
		auto *pair = this->Find(key);
		if (pair == this->End()) return false;

		this->Erase(pair);
		return true;
	}

	/**
	 * Adds new item to this map.
	 * @param key key
	 * @param data data
	 * @return true iff the key wasn't already present
	 */
	inline bool Insert(const T &key, const U &data)
	{
		if (this->Contains(key)) return false;
		std::vector<Pair>::emplace_back(key, data);
		return true;
	}

	/**
	 * Returns data belonging to this key
	 * @param key key
	 * @return data belonging to this key
	 * @note if this key wasn't present, new entry is created
	 */
	inline U &operator[](const T &key)
	{
		for (uint i = 0; i < std::vector<Pair>::size(); i++) {
			if (key == std::vector<Pair>::operator[](i).first) return std::vector<Pair>::operator[](i).second;
		}
		Pair &n = std::vector<Pair>::emplace_back();
		n.first = key;
		return n.second;
	}
};

#endif /* SMALLMAP_TYPE_HPP */