Files @ r24498:e9114d9ab04a
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Location: cpp/openttd-patchpack/source/src/goal_base.h

Patric Stout
Fix #6468: don't store version of AIs-started-via-console in name

You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file goal_base.h %Goal base class. */

#ifndef GOAL_BASE_H
#define GOAL_BASE_H

#include "company_type.h"
#include "goal_type.h"
#include "core/pool_type.hpp"

typedef Pool<Goal, GoalID, 64, 64000> GoalPool;
extern GoalPool _goal_pool;

/** Struct about goals, current and completed */
struct Goal : GoalPool::PoolItem<&_goal_pool> {
	CompanyID company; ///< Goal is for a specific company; INVALID_COMPANY if it is global
	GoalType type;     ///< Type of the goal
	GoalTypeID dst;    ///< Index of type
	char *text;        ///< Text of the goal.
	char *progress;    ///< Progress text of the goal.
	bool completed;    ///< Is the goal completed or not?

	/**
	 * We need an (empty) constructor so struct isn't zeroed (as C++ standard states)
	 */
	inline Goal() { }

	/**
	 * (Empty) destructor has to be defined else operator delete might be called with nullptr parameter
	 */
	inline ~Goal() { free(this->text); free(this->progress); }
};

#endif /* GOAL_BASE_H */