Files @ r24498:e9114d9ab04a
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Location: cpp/openttd-patchpack/source/src/industry_type.h

Patric Stout
Fix #6468: don't store version of AIs-started-via-console in name

You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file industry_type.h Types related to the industry. */

#ifndef INDUSTRY_TYPE_H
#define INDUSTRY_TYPE_H

typedef uint16 IndustryID;
typedef uint16 IndustryGfx;
typedef uint8 IndustryType;
struct Industry;

struct IndustrySpec;
struct IndustryTileSpec;

static const IndustryID INVALID_INDUSTRY = 0xFFFF;

static const IndustryType NUM_INDUSTRYTYPES_PER_GRF = 128;            ///< maximum number of industry types per NewGRF; limited to 128 because bit 7 has a special meaning in some variables/callbacks (see MapNewGRFIndustryType).

static const IndustryType NEW_INDUSTRYOFFSET     = 37;                ///< original number of industry types
static const IndustryType NUM_INDUSTRYTYPES      = 240;               ///< total number of industry types, new and old; limited to 240 because we need some special ids like INVALID_INDUSTRYTYPE, IT_AI_UNKNOWN, IT_AI_TOWN, ...
static const IndustryType INVALID_INDUSTRYTYPE   = NUM_INDUSTRYTYPES; ///< one above amount is considered invalid

static const IndustryGfx  NUM_INDUSTRYTILES_PER_GRF = 255;            ///< Maximum number of industry tiles per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on.

static const IndustryGfx  INDUSTRYTILE_NOANIM    = 0xFF;              ///< flag to mark industry tiles as having no animation
static const IndustryGfx  NEW_INDUSTRYTILEOFFSET = 175;               ///< original number of tiles
static const IndustryGfx  NUM_INDUSTRYTILES      = 512;               ///< total number of industry tiles, new and old
static const IndustryGfx  INVALID_INDUSTRYTILE   = NUM_INDUSTRYTILES; ///< one above amount is considered invalid

static const int INDUSTRY_COMPLETED = 3; ///< final stage of industry construction.

static const int INDUSTRY_NUM_INPUTS = 16;  ///< Number of cargo types an industry can accept
static const int INDUSTRY_NUM_OUTPUTS = 16; ///< Number of cargo types an industry can produce


void CheckIndustries();

#endif /* INDUSTRY_TYPE_H */