Files @ r24498:e9114d9ab04a
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Location: cpp/openttd-patchpack/source/src/newgrf_canal.h

Patric Stout
Fix #6468: don't store version of AIs-started-via-console in name

You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file newgrf_canal.h Handling of NewGRF canals. */

#ifndef NEWGRF_CANAL_H
#define NEWGRF_CANAL_H

#include "newgrf.h"
#include "tile_type.h"

/** Flags controlling the display of canals. */
enum CanalFeatureFlag {
	CFF_HAS_FLAT_SPRITE = 0, ///< Additional flat ground sprite in the beginning.
};

/** Information about a water feature. */
struct WaterFeature {
	const SpriteGroup *group; ///< Sprite group to start resolving.
	const GRFFile *grffile;   ///< NewGRF where 'group' belongs to.
	uint8 callback_mask;      ///< Bitmask of canal callbacks that have to be called.
	uint8 flags;              ///< Flags controlling display.
};


/** Table of canal 'feature' sprite groups */
extern WaterFeature _water_feature[CF_END];


SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile);

uint GetCanalSpriteOffset(CanalFeature feature, TileIndex tile, uint cur_offset);

#endif /* NEWGRF_CANAL_H */