Files @ r24498:e9114d9ab04a
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Location: cpp/openttd-patchpack/source/src/newgrf_profiling.h

Patric Stout
Fix #6468: don't store version of AIs-started-via-console in name

You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

 /** @file newgrf_profiling.h Profiling of NewGRF action 2 handling. */

#ifndef NEWGRF_PROFILING_H
#define NEWGRF_PROFILING_H

#include "stdafx.h"
#include "date_type.h"
#include "newgrf.h"
#include "newgrf_callbacks.h"
#include "newgrf_spritegroup.h"

#include <vector>
#include <string>
#include <memory>

/**
 * Callback profiler for NewGRF development
 */
struct NewGRFProfiler {
	NewGRFProfiler(const GRFFile *grffile);
	~NewGRFProfiler();

	void BeginResolve(const ResolverObject &resolver);
	void EndResolve(const SpriteGroup *result);
	void RecursiveResolve();

	void Start();
	uint32 Finish();
	void Abort();
	std::string GetOutputFilename() const;

	static uint32 FinishAll();

	/** Measurement of a single sprite group resolution */
	struct Call {
		uint32 root_sprite;  ///< Pseudo-sprite index in GRF file
		uint32 item;         ///< Local ID of item being resolved for
		uint32 result;       ///< Result of callback
		uint32 subs;         ///< Sub-calls to other sprite groups
		uint32 time;         ///< Time taken for resolution (microseconds)
		uint16 tick;         ///< Game tick
		CallbackID cb;       ///< Callback ID
		GrfSpecFeature feat; ///< GRF feature being resolved for
	};

	const GRFFile *grffile;  ///< Which GRF is being profiled
	bool active;             ///< Is this profiler collecting data
	uint16 start_tick;       ///< Tick number this profiler was started on
	Call cur_call;           ///< Data for current call in progress
	std::vector<Call> calls; ///< All calls collected so far
};

extern std::vector<NewGRFProfiler> _newgrf_profilers;
extern Date _newgrf_profile_end_date;

#endif /* NEWGRF_PROFILING_H */