Files @ r24498:e9114d9ab04a
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Location: cpp/openttd-patchpack/source/src/newgrf_railtype.h

Patric Stout
Fix #6468: don't store version of AIs-started-via-console in name

You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file newgrf_railtype.h NewGRF handling of rail types. */

#ifndef NEWGRF_RAILTYPE_H
#define NEWGRF_RAILTYPE_H

#include "rail.h"
#include "newgrf_commons.h"
#include "newgrf_spritegroup.h"

/** Resolver for the railtype scope. */
struct RailTypeScopeResolver : public ScopeResolver {
	TileIndex tile;      ///< Tracktile. For track on a bridge this is the southern bridgehead.
	TileContext context; ///< Are we resolving sprites for the upper halftile, or on a bridge?
	const RailtypeInfo *rti;

	/**
	 * Constructor of the railtype scope resolvers.
	 * @param ro Surrounding resolver.
	 * @param tile %Tile containing the track. For track on a bridge this is the southern bridgehead.
	 * @param context Are we resolving sprites for the upper halftile, or on a bridge?
	 */
	RailTypeScopeResolver(ResolverObject &ro, const RailtypeInfo *rti, TileIndex tile, TileContext context)
		: ScopeResolver(ro), tile(tile), context(context), rti(rti)
	{
	}

	uint32 GetRandomBits() const override;
	uint32 GetVariable(byte variable, uint32 parameter, bool *available) const override;
};

/** Resolver object for rail types. */
struct RailTypeResolverObject : public ResolverObject {
	RailTypeScopeResolver railtype_scope; ///< Resolver for the railtype scope.

	RailTypeResolverObject(const RailtypeInfo *rti, TileIndex tile, TileContext context, RailTypeSpriteGroup rtsg, uint32 param1 = 0, uint32 param2 = 0);

	ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override
	{
		switch (scope) {
			case VSG_SCOPE_SELF: return &this->railtype_scope;
			default:             return ResolverObject::GetScope(scope, relative);
		}
	}

	const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const override;

	GrfSpecFeature GetFeature() const override;
	uint32 GetDebugID() const override;
};

SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context = TCX_NORMAL, uint *num_results = nullptr);
SpriteID GetCustomSignalSprite(const RailtypeInfo *rti, TileIndex tile, SignalType type, SignalVariant var, SignalState state, bool gui = false);

uint8 GetReverseRailTypeTranslation(RailType railtype, const GRFFile *grffile);

#endif /* NEWGRF_RAILTYPE_H */