Files @ r24498:e9114d9ab04a
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Location: cpp/openttd-patchpack/source/src/saveload/cheat_sl.cpp

Patric Stout
Fix #6468: don't store version of AIs-started-via-console in name

You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file cheat_sl.cpp Code handling saving and loading of cheats */

#include "../stdafx.h"
#include "../cheat_type.h"

#include "saveload.h"

#include "../safeguards.h"

/**
 * Save the cheat values.
 */
static void Save_CHTS()
{
	/* Cannot use lengthof because _cheats is of type Cheats, not Cheat */
	byte count = sizeof(_cheats) / sizeof(Cheat);
	Cheat *cht = (Cheat*) &_cheats;
	Cheat *cht_last = &cht[count];

	SlSetLength(count * 2);
	for (; cht != cht_last; cht++) {
		SlWriteByte(cht->been_used);
		SlWriteByte(cht->value);
	}
}

/**
 * Load the cheat values.
 */
static void Load_CHTS()
{
	Cheat *cht = (Cheat*)&_cheats;
	size_t count = SlGetFieldLength() / 2;
	/* Cannot use lengthof because _cheats is of type Cheats, not Cheat */
	if (count > sizeof(_cheats) / sizeof(Cheat)) SlErrorCorrupt("Too many cheat values");

	for (uint i = 0; i < count; i++) {
		cht[i].been_used = (SlReadByte() != 0);
		cht[i].value     = (SlReadByte() != 0);
	}
}

/** Chunk handlers related to cheats. */
extern const ChunkHandler _cheat_chunk_handlers[] = {
	{ 'CHTS', Save_CHTS, Load_CHTS, nullptr, nullptr, CH_RIFF | CH_LAST},
};