Files @ r24498:e9114d9ab04a
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Location: cpp/openttd-patchpack/source/src/script/script_info_dummy.cpp

Patric Stout
Fix #6468: don't store version of AIs-started-via-console in name

You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file script_info_dummy.cpp Implementation of a dummy Script. */

#include "../stdafx.h"
#include <squirrel.h>

#include "../string_func.h"
#include "../strings_func.h"

#include "../safeguards.h"

/* The reason this exists in C++, is that a user can trash his ai/ or game/ dir,
 *  leaving no Scripts available. The complexity to solve this is insane, and
 *  therefore the alternative is used, and make sure there is always a Script
 *  available, no matter what the situation is. By defining it in C++, there
 *  is simply no way a user can delete it, and therefore safe to use. It has
 *  to be noted that this Script is complete invisible for the user, and impossible
 *  to select manual. It is a fail-over in case no Scripts are available.
 */

/** Run the dummy info.nut. */
void Script_CreateDummyInfo(HSQUIRRELVM vm, const char *type, const char *dir)
{
	char dummy_script[4096];
	char *dp = dummy_script;
	dp += seprintf(dp, lastof(dummy_script), "class Dummy%s extends %sInfo {\n", type, type);
	dp += seprintf(dp, lastof(dummy_script), "function GetAuthor()      { return \"OpenTTD Developers Team\"; }\n");
	dp += seprintf(dp, lastof(dummy_script), "function GetName()        { return \"Dummy%s\"; }\n", type);
	dp += seprintf(dp, lastof(dummy_script), "function GetShortName()   { return \"DUMM\"; }\n");
	dp += seprintf(dp, lastof(dummy_script), "function GetDescription() { return \"A Dummy %s that is loaded when your %s/ dir is empty\"; }\n", type, dir);
	dp += seprintf(dp, lastof(dummy_script), "function GetVersion()     { return 1; }\n");
	dp += seprintf(dp, lastof(dummy_script), "function GetDate()        { return \"2008-07-26\"; }\n");
	dp += seprintf(dp, lastof(dummy_script), "function CreateInstance() { return \"Dummy%s\"; }\n", type);
	dp += seprintf(dp, lastof(dummy_script), "} RegisterDummy%s(Dummy%s());\n", type, type);

	const SQChar *sq_dummy_script = dummy_script;

	sq_pushroottable(vm);

	/* Load and run the script */
	if (SQ_SUCCEEDED(sq_compilebuffer(vm, sq_dummy_script, strlen(sq_dummy_script), "dummy", SQTrue))) {
		sq_push(vm, -2);
		if (SQ_SUCCEEDED(sq_call(vm, 1, SQFalse, SQTrue))) {
			sq_pop(vm, 1);
			return;
		}
	}
	NOT_REACHED();
}

/** Run the dummy AI and let it generate an error message. */
void Script_CreateDummy(HSQUIRRELVM vm, StringID string, const char *type)
{
	/* We want to translate the error message.
	 * We do this in three steps:
	 * 1) We get the error message
	 */
	char error_message[1024];
	GetString(error_message, string, lastof(error_message));

	/* Make escapes for all quotes and slashes. */
	char safe_error_message[1024];
	char *q = safe_error_message;
	for (const char *p = error_message; *p != '\0' && q < lastof(safe_error_message) - 2; p++, q++) {
		if (*p == '"' || *p == '\\') *q++ = '\\';
		*q = *p;
	}
	*q = '\0';

	/* 2) We construct the AI's code. This is done by merging a header, body and footer */
	char dummy_script[4096];
	char *dp = dummy_script;
	dp += seprintf(dp, lastof(dummy_script), "class Dummy%s extends %sController {\n  function Start()\n  {\n", type, type);

	/* As special trick we need to split the error message on newlines and
	 * emit each newline as a separate error printing string. */
	char *newline;
	char *p = safe_error_message;
	do {
		newline = strchr(p, '\n');
		if (newline != nullptr) *newline = '\0';

		dp += seprintf(dp, lastof(dummy_script), "    %sLog.Error(\"%s\");\n", type, p);
		p = newline + 1;
	} while (newline != nullptr);

	strecpy(dp, "  }\n}\n", lastof(dummy_script));

	/* 3) We translate the error message in the character format that Squirrel wants.
	 *    We can use the fact that the wchar string printing also uses %s to print
	 *    old style char strings, which is what was generated during the script generation. */
	const SQChar *sq_dummy_script = dummy_script;

	/* And finally we load and run the script */
	sq_pushroottable(vm);
	if (SQ_SUCCEEDED(sq_compilebuffer(vm, sq_dummy_script, strlen(sq_dummy_script), "dummy", SQTrue))) {
		sq_push(vm, -2);
		if (SQ_SUCCEEDED(sq_call(vm, 1, SQFalse, SQTrue))) {
			sq_pop(vm, 1);
			return;
		}
	}
	NOT_REACHED();
}