Files @ r24498:e9114d9ab04a
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Location: cpp/openttd-patchpack/source/src/sound/sdl_s.cpp

Patric Stout
Fix #6468: don't store version of AIs-started-via-console in name

You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file sdl_s.cpp Playing sound via SDL. */

#ifdef WITH_SDL

#include "../stdafx.h"

#include "../mixer.h"
#include "sdl_s.h"
#include <SDL.h>

#include "../safeguards.h"

/** Factory for the SDL sound driver. */
static FSoundDriver_SDL iFSoundDriver_SDL;

/**
 * Callback that fills the sound buffer.
 * @param userdata Ignored.
 * @param stream   The stream to put data into.
 * @param len      The length of the stream in bytes.
 */
static void CDECL fill_sound_buffer(void *userdata, Uint8 *stream, int len)
{
	MxMixSamples(stream, len / 4);
}

const char *SoundDriver_SDL::Start(const StringList &parm)
{
	SDL_AudioSpec spec;

	/* Only initialise SDL if the video driver hasn't done it already */
	int ret_code = 0;
	if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
		ret_code = SDL_Init(SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE);
	} else if (SDL_WasInit(SDL_INIT_AUDIO) == 0) {
		ret_code = SDL_InitSubSystem(SDL_INIT_AUDIO);
	}
	if (ret_code == -1) return SDL_GetError();

	spec.freq = GetDriverParamInt(parm, "hz", 44100);
	spec.format = AUDIO_S16SYS;
	spec.channels = 2;
	spec.samples = GetDriverParamInt(parm, "samples", 1024);
	spec.callback = fill_sound_buffer;
	MxInitialize(spec.freq);
	SDL_OpenAudio(&spec, &spec);
	SDL_PauseAudio(0);
	return nullptr;
}

void SoundDriver_SDL::Stop()
{
	SDL_CloseAudio();
	SDL_QuitSubSystem(SDL_INIT_AUDIO);
	if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
		SDL_Quit(); // If there's nothing left, quit SDL
	}
}

#endif /* WITH_SDL */