Files @ r24498:e9114d9ab04a
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Location: cpp/openttd-patchpack/source/src/sound/sound_driver.hpp

Patric Stout
Fix #6468: don't store version of AIs-started-via-console in name

You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file sound_driver.hpp Base for all sound drivers. */

#ifndef SOUND_SOUND_DRIVER_HPP
#define SOUND_SOUND_DRIVER_HPP

#include "../driver.h"

/** Base for all sound drivers. */
class SoundDriver : public Driver {
public:
	/** Called once every tick */
	virtual void MainLoop() {}

	/**
	 * Whether the driver has an output from which the user can hear sound.
	 * Or in other words, whether we should warn the user if no soundset is
	 * loaded and that loading one would fix the sound problems.
	 * @return True for all drivers except null.
	 */
	virtual bool HasOutput() const
	{
		return true;
	}

	/**
	 * Get the currently active instance of the sound driver.
	 */
	static SoundDriver *GetInstance() {
		return static_cast<SoundDriver*>(*DriverFactoryBase::GetActiveDriver(Driver::DT_SOUND));
	}
};

extern std::string _ini_sounddriver;

#endif /* SOUND_SOUND_DRIVER_HPP */