Files @ r24498:e9114d9ab04a
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Location: cpp/openttd-patchpack/source/src/table/unicode.h

Patric Stout
Fix #6468: don't store version of AIs-started-via-console in name

You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file unicode.h Character mapping for using Unicode characters in OTTD. */

struct DefaultUnicodeMapping {
	WChar code; ///< Unicode value
	byte key;   ///< Character index of sprite
};

static const byte CLRA = 0; ///< Identifier to clear all glyphs at this codepoint

/* Default unicode mapping table for sprite based glyphs.
 * This table allows us use unicode characters even though the glyphs don't
 * exist, or are in the wrong place, in the standard sprite fonts.
 * This is not used for FreeType rendering */

static const DefaultUnicodeMapping _default_unicode_map[] = {
	{ 0x00A0, 0x20 }, // Non-breaking space / Up arrow
	{ 0x00AA, CLRA }, // Feminine ordinal indicator / Down arrow
	{ 0x00AC, CLRA }, // Not sign / Tick mark
	{ 0x00AD, 0x20 }, // Soft hyphen / X mark
	{ 0x00AF, CLRA }, // Macron / Right arrow
	{ 0x00B4, CLRA }, // Acute accent / Train symbol
	{ 0x00B5, CLRA }, // Micro sign / Truck symbol
	{ 0x00B6, CLRA }, // Pilcrow sign / Bus symbol
	{ 0x00B7, CLRA }, // Middle dot / Aircraft symbol
	{ 0x00B8, CLRA }, // Cedilla / Ship symbol
	{ 0x00B9, CLRA }, // Superscript 1 / Superscript -1
	{ 0x00BC, CLRA }, // One quarter / Small up arrow
	{ 0x00BD, CLRA }, // One half / Small down arrow
	{ 0x0178, 0x9F }, // Capital letter Y with diaeresis
	{ 0x010D, 0x63 }, // Small letter c with caron
};