Files @ r24498:e9114d9ab04a
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Location: cpp/openttd-patchpack/source/src/vehiclelist.h

Patric Stout
Fix #6468: don't store version of AIs-started-via-console in name

You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file vehiclelist.h Functions and type for generating vehicle lists. */

#ifndef VEHICLELIST_H
#define VEHICLELIST_H

#include "core/smallvec_type.hpp"
#include "vehicle_type.h"
#include "company_type.h"
#include "tile_type.h"

/** Vehicle List type flags */
enum VehicleListType {
	VL_STANDARD,
	VL_SHARED_ORDERS,
	VL_STATION_LIST,
	VL_DEPOT_LIST,
	VL_GROUP_LIST,
	VLT_END
};

/** The information about a vehicle list. */
struct VehicleListIdentifier {
	VehicleListType type; ///< The type of vehicle list.
	VehicleType vtype;    ///< The vehicle type associated with this list.
	CompanyID company;    ///< The company associated with this list.
	uint32 index;         ///< A vehicle list type specific index.

	uint32 Pack() const;
	bool UnpackIfValid(uint32 data);
	static VehicleListIdentifier UnPack(uint32 data);

	/**
	 * Create a simple vehicle list.
	 * @param type    List type.
	 * @param vtype   Vehicle type associated with this list.
	 * @param company Company associated with this list.
	 * @param index   Optional type specific index.
	 */
	VehicleListIdentifier(VehicleListType type, VehicleType vtype, CompanyID company, uint index = 0) :
		type(type), vtype(vtype), company(company), index(index) {}

	VehicleListIdentifier() : type(), vtype(), company(), index() {}
};

/** A list of vehicles. */
typedef std::vector<const Vehicle *> VehicleList;

bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &identifier);
void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine_list, VehicleList *wagon_list, bool individual_wagons = false);
uint GetUnitNumberDigits(VehicleList &vehicles);

#endif /* VEHICLELIST_H */