Files @ r24498:e9114d9ab04a
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Location: cpp/openttd-patchpack/source/src/widgets/dropdown_type.h

Patric Stout
Fix #6468: don't store version of AIs-started-via-console in name

You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file dropdown_type.h Types related to the drop down widget. */

#ifndef WIDGETS_DROPDOWN_TYPE_H
#define WIDGETS_DROPDOWN_TYPE_H

#include "../window_type.h"
#include "../gfx_func.h"
#include "../core/smallvec_type.hpp"
#include "table/strings.h"

/**
 * Base list item class from which others are derived. If placed in a list it
 * will appear as a horizontal line in the menu.
 */
class DropDownListItem {
public:
	int result;  ///< Result code to return to window on selection
	bool masked; ///< Masked and unselectable item

	DropDownListItem(int result, bool masked) : result(result), masked(masked) {}
	virtual ~DropDownListItem() {}

	virtual bool Selectable() const { return false; }
	virtual uint Height(uint width) const { return FONT_HEIGHT_NORMAL; }
	virtual uint Width() const { return 0; }
	virtual void Draw(int left, int right, int top, int bottom, bool sel, Colours bg_colour) const;
};

/**
 * Common string list item.
 */
class DropDownListStringItem : public DropDownListItem {
public:
	StringID string; ///< String ID of item

	DropDownListStringItem(StringID string, int result, bool masked) : DropDownListItem(result, masked), string(string) {}

	bool Selectable() const override { return true; }
	uint Width() const override;
	void Draw(int left, int right, int top, int bottom, bool sel, Colours bg_colour) const override;
	virtual StringID String() const { return this->string; }

	static bool NatSortFunc(std::unique_ptr<const DropDownListItem> const &first, std::unique_ptr<const DropDownListItem> const &second);
};

/**
 * String list item with parameters.
 */
class DropDownListParamStringItem : public DropDownListStringItem {
public:
	uint64 decode_params[10]; ///< Parameters of the string

	DropDownListParamStringItem(StringID string, int result, bool masked) : DropDownListStringItem(string, result, masked) {}

	StringID String() const override;
	void SetParam(uint index, uint64 value) { decode_params[index] = value; }
};

/**
 * List item containing a C char string.
 */
class DropDownListCharStringItem : public DropDownListStringItem {
public:
	std::string raw_string;

	DropDownListCharStringItem(const std::string &raw_string, int result, bool masked) : DropDownListStringItem(STR_JUST_RAW_STRING, result, masked), raw_string(raw_string) {}

	StringID String() const override;
};

/**
 * List item with icon and string.
 */
class DropDownListIconItem : public DropDownListParamStringItem {
	SpriteID sprite;
	PaletteID pal;
	Dimension dim;
	uint sprite_y;
	uint text_y;
public:
	DropDownListIconItem(SpriteID sprite, PaletteID pal, StringID string, int result, bool masked);

	uint Height(uint width) const override;
	uint Width() const override;
	void Draw(int left, int right, int top, int bottom, bool sel, Colours bg_colour) const override;
	void SetDimension(Dimension d);
};

/**
 * A drop down list is a collection of drop down list items.
 */
typedef std::vector<std::unique_ptr<const DropDownListItem>> DropDownList;

void ShowDropDownListAt(Window *w, DropDownList &&list, int selected, int button, Rect wi_rect, Colours wi_colour, bool auto_width = false, bool instant_close = false);

void ShowDropDownList(Window *w, DropDownList &&list, int selected, int button, uint width = 0, bool auto_width = false, bool instant_close = false);

#endif /* WIDGETS_DROPDOWN_TYPE_H */