Files @ r24498:e9114d9ab04a
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Location: cpp/openttd-patchpack/source/src/widgets/genworld_widget.h

Patric Stout
Fix #6468: don't store version of AIs-started-via-console in name

You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file genworld_widget.h Types related to the genworld widgets. */

#ifndef WIDGETS_GENWORLD_WIDGET_H
#define WIDGETS_GENWORLD_WIDGET_H

/** Widgets of the #GenerateLandscapeWindow class. */
enum GenerateLandscapeWidgets {
	WID_GL_TEMPERATE,                   ///< Button with icon "Temperate".
	WID_GL_ARCTIC,                      ///< Button with icon "Arctic".
	WID_GL_TROPICAL,                    ///< Button with icon "Tropical".
	WID_GL_TOYLAND,                     ///< Button with icon "Toyland".

	WID_GL_MAPSIZE_X_PULLDOWN,          ///< Dropdown 'map X size'.
	WID_GL_MAPSIZE_Y_PULLDOWN,          ///< Dropdown 'map Y size'.

	WID_GL_TOWN_PULLDOWN,               ///< Dropdown 'No. of towns'.
	WID_GL_INDUSTRY_PULLDOWN,           ///< Dropdown 'No. of industries'.

	WID_GL_GENERATE_BUTTON,             ///< 'Generate' button.

	WID_GL_MAX_HEIGHTLEVEL_DOWN,        ///< Decrease max. heightlevel
	WID_GL_MAX_HEIGHTLEVEL_TEXT,        ///< Max. heightlevel
	WID_GL_MAX_HEIGHTLEVEL_UP,          ///< Increase max. heightlevel

	WID_GL_START_DATE_DOWN,             ///< Decrease start year.
	WID_GL_START_DATE_TEXT,             ///< Start year.
	WID_GL_START_DATE_UP,               ///< Increase start year.

	WID_GL_SNOW_LEVEL_DOWN,             ///< Decrease snow level.
	WID_GL_SNOW_LEVEL_TEXT,             ///< Snow level.
	WID_GL_SNOW_LEVEL_UP,               ///< Increase snow level.

	WID_GL_TREE_PULLDOWN,               ///< Dropdown 'Tree algorithm'.
	WID_GL_LANDSCAPE_PULLDOWN,          ///< Dropdown 'Land generator'.

	WID_GL_HEIGHTMAP_NAME_TEXT,         ///< Heightmap name.
	WID_GL_HEIGHTMAP_SIZE_TEXT,         ///< Size of heightmap.
	WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, ///< Dropdown 'Heightmap rotation'.

	WID_GL_TERRAIN_PULLDOWN,            ///< Dropdown 'Terrain type'.
	WID_GL_WATER_PULLDOWN,              ///< Dropdown 'Sea level'.
	WID_GL_RIVER_PULLDOWN,              ///< Dropdown 'Rivers'.
	WID_GL_SMOOTHNESS_PULLDOWN,         ///< Dropdown 'Smoothness'.
	WID_GL_VARIETY_PULLDOWN,            ///< Dropdown 'Variety distribution'.

	WID_GL_BORDERS_RANDOM,              ///< 'Random'/'Manual' borders.
	WID_GL_WATER_NW,                    ///< NW 'Water'/'Freeform'.
	WID_GL_WATER_NE,                    ///< NE 'Water'/'Freeform'.
	WID_GL_WATER_SE,                    ///< SE 'Water'/'Freeform'.
	WID_GL_WATER_SW,                    ///< SW 'Water'/'Freeform'.
};

/** Widgets of the #CreateScenarioWindow class. */
enum CreateScenarioWidgets {
	WID_CS_TEMPERATE,              ///< Select temperate landscape style.
	WID_CS_ARCTIC,                 ///< Select arctic landscape style.
	WID_CS_TROPICAL,               ///< Select tropical landscape style.
	WID_CS_TOYLAND,                ///< Select toy-land landscape style.
	WID_CS_EMPTY_WORLD,            ///< Generate an empty flat world.
	WID_CS_RANDOM_WORLD,           ///< Generate random land button
	WID_CS_MAPSIZE_X_PULLDOWN,     ///< Pull-down arrow for x map size.
	WID_CS_MAPSIZE_Y_PULLDOWN,     ///< Pull-down arrow for y map size.
	WID_CS_START_DATE_DOWN,        ///< Decrease start year (start earlier).
	WID_CS_START_DATE_TEXT,        ///< Clickable start date value.
	WID_CS_START_DATE_UP,          ///< Increase start year (start later).
	WID_CS_FLAT_LAND_HEIGHT_DOWN,  ///< Decrease flat land height.
	WID_CS_FLAT_LAND_HEIGHT_TEXT,  ///< Clickable flat land height value.
	WID_CS_FLAT_LAND_HEIGHT_UP,    ///< Increase flat land height.
};

/** Widgets of the #GenerateProgressWindow class. */
enum GenerationProgressWidgets {
	WID_GP_PROGRESS_BAR,  ///< Progress bar.
	WID_GP_PROGRESS_TEXT, ///< Text with the progress bar.
	WID_GP_ABORT,         ///< Abort button.
};

#endif /* WIDGETS_GENWORLD_WIDGET_H */