Files @ r24498:e9114d9ab04a
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Location: cpp/openttd-patchpack/source/src/widgets/news_widget.h

Patric Stout
Fix #6468: don't store version of AIs-started-via-console in name

You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file news_widget.h Types related to the news widgets. */

#ifndef WIDGETS_NEWS_WIDGET_H
#define WIDGETS_NEWS_WIDGET_H

#include "../news_type.h"

/** Widgets of the #NewsWindow class. */
enum NewsWidgets {
	WID_N_PANEL,       ///< Panel of the window.
	WID_N_TITLE,       ///< Title of the company news.
	WID_N_HEADLINE,    ///< The news headline.
	WID_N_CLOSEBOX,    ///< Close the window.
	WID_N_DATE,        ///< Date of the news item.
	WID_N_CAPTION,     ///< Title bar of the window. Only used in small news items.
	WID_N_INSET,       ///< Inset around the viewport in the window. Only used in small news items.
	WID_N_VIEWPORT,    ///< Viewport in the window.
	WID_N_COMPANY_MSG, ///< Message in company news items.
	WID_N_MESSAGE,     ///< Space for displaying the message. Only used in small news items.
	WID_N_MGR_FACE,    ///< Face of the manager.
	WID_N_MGR_NAME,    ///< Name of the manager.
	WID_N_VEH_TITLE,   ///< Vehicle new title.
	WID_N_VEH_BKGND,   ///< Dark background of new vehicle news.
	WID_N_VEH_NAME,    ///< Name of the new vehicle.
	WID_N_VEH_SPR,     ///< Graphical display of the new vehicle.
	WID_N_VEH_INFO,    ///< Some technical data of the new vehicle.
	WID_N_SHOW_GROUP,  ///< Show vehicle's group
};

/** Widgets of the #MessageHistoryWindow class. */
enum MessageHistoryWidgets {
	WID_MH_STICKYBOX,  ///< Stickybox.
	WID_MH_BACKGROUND, ///< Background of the window.
	WID_MH_SCROLLBAR,  ///< Scrollbar for the list.
};

#endif /* WIDGETS_NEWS_WIDGET_H */