Files @ r24498:e9114d9ab04a
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Location: cpp/openttd-patchpack/source/src/widgets/road_widget.h

Patric Stout
Fix #6468: don't store version of AIs-started-via-console in name

You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file road_widget.h Types related to the road widgets. */

#ifndef WIDGETS_ROAD_WIDGET_H
#define WIDGETS_ROAD_WIDGET_H

/** Widgets of the #BuildRoadToolbarWindow class. */
enum RoadToolbarWidgets {
	/* Name starts with RO instead of R, because of collision with RailToolbarWidgets */
	WID_ROT_CAPTION,        ///< Caption of the window
	WID_ROT_ROAD_X,         ///< Build road in x-direction.
	WID_ROT_ROAD_Y,         ///< Build road in y-direction.
	WID_ROT_AUTOROAD,       ///< Autorail.
	WID_ROT_DEMOLISH,       ///< Demolish.
	WID_ROT_DEPOT,          ///< Build depot.
	WID_ROT_BUS_STATION,    ///< Build bus station.
	WID_ROT_TRUCK_STATION,  ///< Build truck station.
	WID_ROT_ONE_WAY,        ///< Build one-way road.
	WID_ROT_BUILD_BRIDGE,   ///< Build bridge.
	WID_ROT_BUILD_TUNNEL,   ///< Build tunnel.
	WID_ROT_REMOVE,         ///< Remove road.
	WID_ROT_CONVERT_ROAD,   ///< Convert road.
};

/** Widgets of the #BuildRoadDepotWindow class. */
enum BuildRoadDepotWidgets {
	/* Name starts with BRO instead of BR, because of collision with BuildRailDepotWidgets */
	WID_BROD_CAPTION,   ///< Caption of the window.
	WID_BROD_DEPOT_NE,  ///< Depot with NE entry.
	WID_BROD_DEPOT_SE,  ///< Depot with SE entry.
	WID_BROD_DEPOT_SW,  ///< Depot with SW entry.
	WID_BROD_DEPOT_NW,  ///< Depot with NW entry.
};

/** Widgets of the #BuildRoadStationWindow class. */
enum BuildRoadStationWidgets {
	/* Name starts with BRO instead of BR, because of collision with BuildRailStationWidgets */
	WID_BROS_CAPTION,       ///< Caption of the window.
	WID_BROS_BACKGROUND,    ///< Background of the window.
	WID_BROS_STATION_NE,    ///< Terminal station with NE entry.
	WID_BROS_STATION_SE,    ///< Terminal station with SE entry.
	WID_BROS_STATION_SW,    ///< Terminal station with SW entry.
	WID_BROS_STATION_NW,    ///< Terminal station with NW entry.
	WID_BROS_STATION_X,     ///< Drive-through station in x-direction.
	WID_BROS_STATION_Y,     ///< Drive-through station in y-direction.
	WID_BROS_LT_OFF,        ///< Turn off area highlight.
	WID_BROS_LT_ON,         ///< Turn on area highlight.
	WID_BROS_INFO,          ///< Station acceptance info.
};

#endif /* WIDGETS_ROAD_WIDGET_H */