Files @ r24498:e9114d9ab04a
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Location: cpp/openttd-patchpack/source/src/widgets/settings_widget.h

Patric Stout
Fix #6468: don't store version of AIs-started-via-console in name

You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file settings_widget.h Types related to the settings widgets. */

#ifndef WIDGETS_SETTINGS_WIDGET_H
#define WIDGETS_SETTINGS_WIDGET_H

/** Widgets of the #GameOptionsWindow class. */
enum GameOptionsWidgets {
	WID_GO_BACKGROUND,             ///< Background of the window.
	WID_GO_CURRENCY_DROPDOWN,      ///< Currency dropdown.
	WID_GO_DISTANCE_DROPDOWN,      ///< Measuring unit dropdown.
	WID_GO_ROADSIDE_DROPDOWN,      ///< Dropdown to select the road side (to set the right side ;)).
	WID_GO_TOWNNAME_DROPDOWN,      ///< Town name dropdown.
	WID_GO_AUTOSAVE_DROPDOWN,      ///< Dropdown to say how often to autosave.
	WID_GO_LANG_DROPDOWN,          ///< Language dropdown.
	WID_GO_RESOLUTION_DROPDOWN,    ///< Dropdown for the resolution.
	WID_GO_FULLSCREEN_BUTTON,      ///< Toggle fullscreen.
	WID_GO_GUI_ZOOM_DROPDOWN,      ///< Dropdown for the GUI zoom level.
	WID_GO_BASE_GRF_DROPDOWN,      ///< Use to select a base GRF.
	WID_GO_BASE_GRF_STATUS,        ///< Info about missing files etc.
	WID_GO_BASE_GRF_TEXTFILE,      ///< Open base GRF readme, changelog (+1) or license (+2).
	WID_GO_BASE_GRF_DESCRIPTION = WID_GO_BASE_GRF_TEXTFILE + TFT_END,     ///< Description of selected base GRF.
	WID_GO_BASE_SFX_DROPDOWN,      ///< Use to select a base SFX.
	WID_GO_BASE_SFX_TEXTFILE,      ///< Open base SFX readme, changelog (+1) or license (+2).
	WID_GO_BASE_SFX_DESCRIPTION = WID_GO_BASE_SFX_TEXTFILE + TFT_END,     ///< Description of selected base SFX.
	WID_GO_BASE_MUSIC_DROPDOWN,    ///< Use to select a base music set.
	WID_GO_BASE_MUSIC_STATUS,      ///< Info about corrupted files etc.
	WID_GO_BASE_MUSIC_TEXTFILE,    ///< Open base music readme, changelog (+1) or license (+2).
	WID_GO_BASE_MUSIC_DESCRIPTION = WID_GO_BASE_MUSIC_TEXTFILE + TFT_END, ///< Description of selected base music set.
	WID_GO_FONT_ZOOM_DROPDOWN,     ///< Dropdown for the font zoom level.
};

/** Widgets of the #GameSettingsWindow class. */
enum GameSettingsWidgets {
	WID_GS_FILTER,             ///< Text filter.
	WID_GS_OPTIONSPANEL,       ///< Panel widget containing the option lists.
	WID_GS_SCROLLBAR,          ///< Scrollbar.
	WID_GS_HELP_TEXT,          ///< Information area to display help text of the selected option.
	WID_GS_EXPAND_ALL,         ///< Expand all button.
	WID_GS_COLLAPSE_ALL,       ///< Collapse all button.
	WID_GS_RESTRICT_CATEGORY,  ///< Label upfront to the category drop-down box to restrict the list of settings to show
	WID_GS_RESTRICT_TYPE,      ///< Label upfront to the type drop-down box to restrict the list of settings to show
	WID_GS_RESTRICT_DROPDOWN,  ///< The drop down box to restrict the list of settings
	WID_GS_TYPE_DROPDOWN,      ///< The drop down box to choose client/game/company/all settings
};

/** Widgets of the #CustomCurrencyWindow class. */
enum CustomCurrencyWidgets {
	WID_CC_RATE_DOWN,      ///< Down button.
	WID_CC_RATE_UP,        ///< Up button.
	WID_CC_RATE,           ///< Rate of currency.
	WID_CC_SEPARATOR_EDIT, ///< Separator edit button.
	WID_CC_SEPARATOR,      ///< Current separator.
	WID_CC_PREFIX_EDIT,    ///< Prefix edit button.
	WID_CC_PREFIX,         ///< Current prefix.
	WID_CC_SUFFIX_EDIT,    ///< Suffix edit button.
	WID_CC_SUFFIX,         ///< Current suffix.
	WID_CC_YEAR_DOWN,      ///< Down button.
	WID_CC_YEAR_UP,        ///< Up button.
	WID_CC_YEAR,           ///< Year of introduction.
	WID_CC_PREVIEW,        ///< Preview.
};

#endif /* WIDGETS_SETTINGS_WIDGET_H */