Files @ r24498:e9114d9ab04a
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Location: cpp/openttd-patchpack/source/src/widgets/terraform_widget.h

Patric Stout
Fix #6468: don't store version of AIs-started-via-console in name

You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file terraform_widget.h Types related to the terraform widgets. */

#ifndef WIDGETS_TERRAFORM_WIDGET_H
#define WIDGETS_TERRAFORM_WIDGET_H

/** Widgets of the #TerraformToolbarWindow class. */
enum TerraformToolbarWidgets {
	WID_TT_SHOW_PLACE_OBJECT,                 ///< Should the place object button be shown?
	WID_TT_BUTTONS_START,                     ///< Start of pushable buttons.
	WID_TT_LOWER_LAND = WID_TT_BUTTONS_START, ///< Lower land button.
	WID_TT_RAISE_LAND,                        ///< Raise land button.
	WID_TT_LEVEL_LAND,                        ///< Level land button.
	WID_TT_DEMOLISH,                          ///< Demolish aka dynamite button.
	WID_TT_BUY_LAND,                          ///< Buy land button.
	WID_TT_PLANT_TREES,                       ///< Plant trees button (note: opens separate window, no place-push-button).
	WID_TT_PLACE_SIGN,                        ///< Place sign button.
	WID_TT_PLACE_OBJECT,                      ///< Place object button.
};

/** Widgets of the #ScenarioEditorLandscapeGenerationWindow class. */
enum EditorTerraformToolbarWidgets {
	WID_ETT_SHOW_PLACE_DESERT,                   ///< Should the place desert button be shown?
	WID_ETT_START,                               ///< Used for iterations.
	WID_ETT_DOTS = WID_ETT_START,                ///< Invisible widget for rendering the terraform size on.
	WID_ETT_BUTTONS_START,                       ///< Start of pushable buttons.
	WID_ETT_DEMOLISH = WID_ETT_BUTTONS_START,    ///< Demolish aka dynamite button.
	WID_ETT_LOWER_LAND,                          ///< Lower land button.
	WID_ETT_RAISE_LAND,                          ///< Raise land button.
	WID_ETT_LEVEL_LAND,                          ///< Level land button.
	WID_ETT_PLACE_ROCKS,                         ///< Place rocks button.
	WID_ETT_PLACE_DESERT,                        ///< Place desert button (in tropical climate).
	WID_ETT_PLACE_OBJECT,                        ///< Place transmitter button.
	WID_ETT_BUTTONS_END,                         ///< End of pushable buttons.
	WID_ETT_INCREASE_SIZE = WID_ETT_BUTTONS_END, ///< Upwards arrow button to increase terraforming size.
	WID_ETT_DECREASE_SIZE,                       ///< Downwards arrow button to decrease terraforming size.
	WID_ETT_NEW_SCENARIO,                        ///< Button for generating a new scenario.
	WID_ETT_RESET_LANDSCAPE,                     ///< Button for removing all company-owned property.
};

#endif /* WIDGETS_TERRAFORM_WIDGET_H */