Files @ r24498:e9114d9ab04a
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Location: cpp/openttd-patchpack/source/src/window_func.h

Patric Stout
Fix #6468: don't store version of AIs-started-via-console in name

You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file window_func.h %Window functions not directly related to making/drawing windows. */

#ifndef WINDOW_FUNC_H
#define WINDOW_FUNC_H

#include "window_type.h"
#include "company_type.h"
#include "core/geometry_type.hpp"

Window *FindWindowById(WindowClass cls, WindowNumber number);
Window *FindWindowByClass(WindowClass cls);
void ChangeWindowOwner(Owner old_owner, Owner new_owner);

void ResizeWindow(Window *w, int x, int y, bool clamp_to_screen = true);
int PositionMainToolbar(Window *w);
int PositionStatusbar(Window *w);
int PositionNewsMessage(Window *w);
int PositionNetworkChatWindow(Window *w);

int GetMainViewTop();
int GetMainViewBottom();

void InitWindowSystem();
void UnInitWindowSystem();
void ResetWindowSystem();
void SetupColoursAndInitialWindow();
void InputLoop();

void InvalidateWindowData(WindowClass cls, WindowNumber number, int data = 0, bool gui_scope = false);
void InvalidateWindowClassesData(WindowClass cls, int data = 0, bool gui_scope = false);

void DeleteNonVitalWindows();
void DeleteAllNonVitalWindows();
void DeleteAllMessages();
void DeleteConstructionWindows();
void HideVitalWindows();
void ShowVitalWindows();

void ReInitAllWindows();

void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_index);
void SetWindowDirty(WindowClass cls, WindowNumber number);
void SetWindowClassesDirty(WindowClass cls);

void DeleteWindowById(WindowClass cls, WindowNumber number, bool force = true);
void DeleteWindowByClass(WindowClass cls);

bool EditBoxInGlobalFocus();
bool FocusedWindowIsConsole();
Point GetCaretPosition();

#endif /* WINDOW_FUNC_H */