Files @ r24498:e9114d9ab04a
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Location: cpp/openttd-patchpack/source/src/zoom_type.h

Patric Stout
Fix #6468: don't store version of AIs-started-via-console in name

You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file zoom_type.h Types related to zooming in and out. */

#ifndef ZOOM_TYPE_H
#define ZOOM_TYPE_H

#include "core/enum_type.hpp"

static uint const ZOOM_LVL_SHIFT = 2;
static uint const ZOOM_LVL_BASE  = 1 << ZOOM_LVL_SHIFT;

/** All zoom levels we know. */
enum ZoomLevel : byte {
	/* Our possible zoom-levels */
	ZOOM_LVL_BEGIN  = 0, ///< Begin for iteration.
	ZOOM_LVL_NORMAL = 0, ///< The normal zoom level.
	ZOOM_LVL_OUT_2X,     ///< Zoomed 2 times out.
	ZOOM_LVL_OUT_4X,     ///< Zoomed 4 times out.
	ZOOM_LVL_OUT_8X,     ///< Zoomed 8 times out.
	ZOOM_LVL_OUT_16X,    ///< Zoomed 16 times out.
	ZOOM_LVL_OUT_32X,    ///< Zoomed 32 times out.
	ZOOM_LVL_END,        ///< End for iteration.

	ZOOM_LVL_COUNT = ZOOM_LVL_END - ZOOM_LVL_BEGIN, ///< Number of zoom levels.

	/* Here we define in which zoom viewports are */
	ZOOM_LVL_VIEWPORT = ZOOM_LVL_OUT_4X, ///< Default zoom level for viewports.
	ZOOM_LVL_NEWS     = ZOOM_LVL_OUT_4X, ///< Default zoom level for the news messages.
	ZOOM_LVL_INDUSTRY = ZOOM_LVL_OUT_8X, ///< Default zoom level for the industry view.
	ZOOM_LVL_TOWN     = ZOOM_LVL_OUT_8X, ///< Default zoom level for the town view.
	ZOOM_LVL_AIRCRAFT = ZOOM_LVL_OUT_4X, ///< Default zoom level for the aircraft view.
	ZOOM_LVL_SHIP     = ZOOM_LVL_OUT_4X, ///< Default zoom level for the ship view.
	ZOOM_LVL_TRAIN    = ZOOM_LVL_OUT_4X, ///< Default zoom level for the train view.
	ZOOM_LVL_ROADVEH  = ZOOM_LVL_OUT_4X, ///< Default zoom level for the road vehicle view.
	ZOOM_LVL_WORLD_SCREENSHOT = ZOOM_LVL_OUT_4X, ///< Default zoom level for the world screen shot.

	ZOOM_LVL_DETAIL   = ZOOM_LVL_OUT_8X, ///< All zoomlevels below or equal to this, will result in details on the screen, like road-work, ...

	ZOOM_LVL_MIN      = ZOOM_LVL_NORMAL, ///< Minimum zoom level.
	ZOOM_LVL_MAX      = ZOOM_LVL_OUT_32X, ///< Maximum zoom level.

};
DECLARE_POSTFIX_INCREMENT(ZoomLevel)

extern ZoomLevel _gui_zoom;
extern ZoomLevel _font_zoom;
#define ZOOM_LVL_GUI (_gui_zoom)
#define ZOOM_LVL_FONT (_font_zoom)

#endif /* ZOOM_TYPE_H */