Files @ r28744:ea3c121812c9
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Location: cpp/openttd-patchpack/source/bin/ai/compat_1.2.nut

Loïc Guilloux
Change: [Script] Store randomizers in savegame (#12063)
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

AILog.Info("1.2 API compatibility in effect.");

/* 1.9 adds a vehicle type parameter. */
AIBridge._GetName <- AIBridge.GetName;
AIBridge.GetName <- function(bridge_id)
{
	return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}

/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
	return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

/* 13 really checks RoadType against RoadType */
AIRoad._HasRoadType <- AIRoad.HasRoadType;
AIRoad.HasRoadType <- function(tile, road_type)
{
	local list = AIRoadTypeList(AIRoad.GetRoadTramType(road_type));
	foreach (rt, _ in list) {
		if (AIRoad._HasRoadType(tile, rt)) {
			return true;
		}
	}
	return false;
}