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@ r27835:eabfaa878ced
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Location: cpp/openttd-patchpack/source/src/ai/ai_instance.cpp
r27835:eabfaa878ced
3.6 KiB
text/x-c
Add: calendar date for Survey results
This means no heuristics is possible on around which date people
play the game.
This means no heuristics is possible on around which date people
play the game.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_instance.cpp Implementation of AIInstance. */
#include "../stdafx.h"
#include "../debug.h"
#include "../error.h"
#include "../script/squirrel_class.hpp"
#include "ai_config.hpp"
#include "ai.hpp"
#include "../script/script_storage.hpp"
#include "../script/script_cmd.h"
#include "../script/script_gui.h"
#include "ai_info.hpp"
#include "ai_instance.hpp"
/* Manually include the Text glue. */
#include "../script/api/template/template_text.hpp.sq"
/* Convert all AI related classes to Squirrel data. */
#include "../script/api/ai/ai_includes.hpp"
#include "../company_base.h"
#include "../company_func.h"
#include "../safeguards.h"
AIInstance::AIInstance() :
ScriptInstance("AI")
{}
void AIInstance::Initialize(AIInfo *info)
{
this->versionAPI = info->GetAPIVersion();
/* Register the AIController (including the "import" command) */
SQAIController_Register(this->engine);
ScriptInstance::Initialize(info->GetMainScript(), info->GetInstanceName(), _current_company);
}
void AIInstance::RegisterAPI()
{
ScriptInstance::RegisterAPI();
/* Register all classes */
SQAI_RegisterAll(this->engine);
if (!this->LoadCompatibilityScripts(this->versionAPI, AI_DIR)) this->Died();
}
void AIInstance::Died()
{
ScriptInstance::Died();
/* Intro is not supposed to use AI, but it may have 'dummy' AI which instant dies. */
if (_game_mode == GM_MENU) return;
ShowScriptDebugWindow(_current_company);
const AIInfo *info = AIConfig::GetConfig(_current_company, AIConfig::SSS_FORCE_GAME)->GetInfo();
if (info != nullptr) {
ShowErrorMessage(STR_ERROR_AI_PLEASE_REPORT_CRASH, INVALID_STRING_ID, WL_WARNING);
if (!info->GetURL().empty()) {
ScriptLog::Info("Please report the error to the following URL:");
ScriptLog::Info(info->GetURL());
}
}
}
void AIInstance::LoadDummyScript()
{
ScriptAllocatorScope alloc_scope(this->engine);
Script_CreateDummy(this->engine->GetVM(), STR_ERROR_AI_NO_AI_FOUND, "AI");
}
int AIInstance::GetSetting(const std::string &name)
{
return AIConfig::GetConfig(_current_company)->GetSetting(name);
}
ScriptInfo *AIInstance::FindLibrary(const std::string &library, int version)
{
return (ScriptInfo *)AI::FindLibrary(library, version);
}
/**
* DoCommand callback function for all commands executed by AIs.
* @param cmd cmd as given to DoCommandPInternal.
* @param result The result of the command.
* @param data Command data as given to Command<>::Post.
* @param result_data Additional returned data from the command.
*/
void CcAI(Commands cmd, const CommandCost &result, const CommandDataBuffer &data, CommandDataBuffer result_data)
{
/*
* The company might not exist anymore. Check for this.
* The command checks are not useful since this callback
* is also called when the command fails, which is does
* when the company does not exist anymore.
*/
const Company *c = Company::GetIfValid(_current_company);
if (c == nullptr || c->ai_instance == nullptr) return;
if (c->ai_instance->DoCommandCallback(result, data, std::move(result_data), cmd)) {
c->ai_instance->Continue();
}
}
CommandCallbackData *AIInstance::GetDoCommandCallback()
{
return &CcAI;
}
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