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Location: cpp/openttd-patchpack/source/src/network/network_command.cpp
r27835:eabfaa878ced
18.6 KiB
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Add: calendar date for Survey results
This means no heuristics is possible on around which date people
play the game.
This means no heuristics is possible on around which date people
play the game.
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file network_command.cpp Command handling over network connections. */
#include "../stdafx.h"
#include "network_admin.h"
#include "network_client.h"
#include "network_server.h"
#include "../command_func.h"
#include "../company_func.h"
#include "../settings_type.h"
#include "../airport_cmd.h"
#include "../aircraft_cmd.h"
#include "../autoreplace_cmd.h"
#include "../company_cmd.h"
#include "../depot_cmd.h"
#include "../dock_cmd.h"
#include "../economy_cmd.h"
#include "../engine_cmd.h"
#include "../error_func.h"
#include "../goal_cmd.h"
#include "../group_cmd.h"
#include "../industry_cmd.h"
#include "../landscape_cmd.h"
#include "../league_cmd.h"
#include "../misc_cmd.h"
#include "../news_cmd.h"
#include "../object_cmd.h"
#include "../order_cmd.h"
#include "../rail_cmd.h"
#include "../road_cmd.h"
#include "../roadveh_cmd.h"
#include "../settings_cmd.h"
#include "../signs_cmd.h"
#include "../station_cmd.h"
#include "../story_cmd.h"
#include "../subsidy_cmd.h"
#include "../terraform_cmd.h"
#include "../timetable_cmd.h"
#include "../town_cmd.h"
#include "../train_cmd.h"
#include "../tree_cmd.h"
#include "../tunnelbridge_cmd.h"
#include "../vehicle_cmd.h"
#include "../viewport_cmd.h"
#include "../water_cmd.h"
#include "../waypoint_cmd.h"
#include "../script/script_cmd.h"
#include "../safeguards.h"
/** Typed list of all possible callbacks. */
static constexpr auto _callback_tuple = std::make_tuple(
(CommandCallback *)nullptr, // Make sure this is actually a pointer-to-function.
&CcBuildPrimaryVehicle,
&CcBuildAirport,
&CcBuildBridge,
&CcPlaySound_CONSTRUCTION_WATER,
&CcBuildDocks,
&CcFoundTown,
&CcBuildRoadTunnel,
&CcBuildRailTunnel,
&CcBuildWagon,
&CcRoadDepot,
&CcRailDepot,
&CcPlaceSign,
&CcPlaySound_EXPLOSION,
&CcPlaySound_CONSTRUCTION_OTHER,
&CcPlaySound_CONSTRUCTION_RAIL,
&CcStation,
&CcTerraform,
&CcAI,
&CcCloneVehicle,
&CcCreateGroup,
&CcFoundRandomTown,
&CcRoadStop,
&CcBuildIndustry,
&CcStartStopVehicle,
&CcGame,
&CcAddVehicleNewGroup
);
#ifdef SILENCE_GCC_FUNCTION_POINTER_CAST
/*
* We cast specialized function pointers to a generic one, but don't use the
* converted value to call the function, which is safe, except that GCC
* helpfully thinks it is not.
*
* "Any pointer to function can be converted to a pointer to a different function type.
* Calling the function through a pointer to a different function type is undefined,
* but converting such pointer back to pointer to the original function type yields
* the pointer to the original function." */
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wcast-function-type"
#endif
/* Helpers to generate the callback table from the callback list. */
inline constexpr size_t _callback_tuple_size = std::tuple_size_v<decltype(_callback_tuple)>;
template <size_t... i>
inline auto MakeCallbackTable(std::index_sequence<i...>) noexcept
{
return std::array<CommandCallback *, sizeof...(i)>{{ reinterpret_cast<CommandCallback *>(reinterpret_cast<void(*)()>(std::get<i>(_callback_tuple)))... }}; // MingW64 fails linking when casting a pointer to its own type. To work around, cast it to some other type first.
}
/** Type-erased table of callbacks. */
static auto _callback_table = MakeCallbackTable(std::make_index_sequence<_callback_tuple_size>{});
template <typename T> struct CallbackArgsHelper;
template <typename... Targs>
struct CallbackArgsHelper<void(*const)(Commands, const CommandCost &, Targs...)> {
using Args = std::tuple<std::decay_t<Targs>...>;
};
/* Helpers to generate the command dispatch table from the command traits. */
template <Commands Tcmd> static CommandDataBuffer SanitizeCmdStrings(const CommandDataBuffer &data);
template <Commands Tcmd, size_t cb> static void UnpackNetworkCommand(const CommandPacket *cp);
template <Commands Tcmd> static void NetworkReplaceCommandClientId(CommandPacket &cp, ClientID client_id);
using UnpackNetworkCommandProc = void (*)(const CommandPacket *);
using UnpackDispatchT = std::array<UnpackNetworkCommandProc, _callback_tuple_size>;
struct CommandDispatch {
CommandDataBuffer(*Sanitize)(const CommandDataBuffer &);
void (*ReplaceClientId)(CommandPacket &, ClientID);
UnpackDispatchT Unpack;
};
template <Commands Tcmd, size_t Tcb>
constexpr UnpackNetworkCommandProc MakeUnpackNetworkCommandCallback() noexcept
{
/* Check if the callback matches with the command arguments. If not, don't generate an Unpack proc. */
using Tcallback = std::tuple_element_t<Tcb, decltype(_callback_tuple)>;
if constexpr (std::is_same_v<Tcallback, CommandCallback * const> || // Callback type is CommandCallback.
std::is_same_v<Tcallback, CommandCallbackData * const> || // Callback type is CommandCallbackData.
std::is_same_v<typename CommandTraits<Tcmd>::CbArgs, typename CallbackArgsHelper<Tcallback>::Args> || // Callback proc takes all command return values and parameters.
(!std::is_void_v<typename CommandTraits<Tcmd>::RetTypes> && std::is_same_v<typename CallbackArgsHelper<typename CommandTraits<Tcmd>::RetCallbackProc const>::Args, typename CallbackArgsHelper<Tcallback>::Args>)) { // Callback return is more than CommandCost and the proc takes all return values.
return &UnpackNetworkCommand<Tcmd, Tcb>;
} else {
return nullptr;
}
}
template <Commands Tcmd, size_t... i>
constexpr UnpackDispatchT MakeUnpackNetworkCommand(std::index_sequence<i...>) noexcept
{
return UnpackDispatchT{{ MakeUnpackNetworkCommandCallback<Tcmd, i>()...}};
}
template <typename T, T... i, size_t... j>
inline constexpr auto MakeDispatchTable(std::integer_sequence<T, i...>, std::index_sequence<j...>) noexcept
{
return std::array<CommandDispatch, sizeof...(i)>{{ { &SanitizeCmdStrings<static_cast<Commands>(i)>, &NetworkReplaceCommandClientId<static_cast<Commands>(i)>, MakeUnpackNetworkCommand<static_cast<Commands>(i)>(std::make_index_sequence<_callback_tuple_size>{}) }... }};
}
/** Command dispatch table. */
static constexpr auto _cmd_dispatch = MakeDispatchTable(std::make_integer_sequence<std::underlying_type_t<Commands>, CMD_END>{}, std::make_index_sequence<_callback_tuple_size>{});
#ifdef SILENCE_GCC_FUNCTION_POINTER_CAST
# pragma GCC diagnostic pop
#endif
/**
* Append a CommandPacket at the end of the queue.
* @param p The packet to append to the queue.
* @note A new instance of the CommandPacket will be made.
*/
void CommandQueue::Append(CommandPacket *p)
{
CommandPacket *add = new CommandPacket();
*add = *p;
add->next = nullptr;
if (this->first == nullptr) {
this->first = add;
} else {
this->last->next = add;
}
this->last = add;
this->count++;
}
/**
* Return the first item in the queue and remove it from the queue.
* @param ignore_paused Whether to ignore commands that may not be executed while paused.
* @return the first item in the queue.
*/
CommandPacket *CommandQueue::Pop(bool ignore_paused)
{
CommandPacket **prev = &this->first;
CommandPacket *ret = this->first;
CommandPacket *prev_item = nullptr;
if (ignore_paused && _pause_mode != PM_UNPAUSED) {
while (ret != nullptr && !IsCommandAllowedWhilePaused(ret->cmd)) {
prev_item = ret;
prev = &ret->next;
ret = ret->next;
}
}
if (ret != nullptr) {
if (ret == this->last) this->last = prev_item;
*prev = ret->next;
this->count--;
}
return ret;
}
/**
* Return the first item in the queue, but don't remove it.
* @param ignore_paused Whether to ignore commands that may not be executed while paused.
* @return the first item in the queue.
*/
CommandPacket *CommandQueue::Peek(bool ignore_paused)
{
if (!ignore_paused || _pause_mode == PM_UNPAUSED) return this->first;
for (CommandPacket *p = this->first; p != nullptr; p = p->next) {
if (IsCommandAllowedWhilePaused(p->cmd)) return p;
}
return nullptr;
}
/** Free everything that is in the queue. */
void CommandQueue::Free()
{
CommandPacket *cp;
while ((cp = this->Pop()) != nullptr) {
delete cp;
}
assert(this->count == 0);
}
/** Local queue of packets waiting for handling. */
static CommandQueue _local_wait_queue;
/** Local queue of packets waiting for execution. */
static CommandQueue _local_execution_queue;
/**
* Find the callback index of a callback pointer.
* @param callback Address of callback to search for.
* @return Callback index or std::numeric_limits<size_t>::max() if the function wasn't found in the callback list.
*/
static size_t FindCallbackIndex(CommandCallback *callback)
{
if (auto it = std::find(std::cbegin(_callback_table), std::cend(_callback_table), callback); it != std::cend(_callback_table)) {
return static_cast<size_t>(std::distance(std::cbegin(_callback_table), it));
}
return std::numeric_limits<size_t>::max();
}
/**
* Prepare a DoCommand to be send over the network
* @param cmd The command to execute (a CMD_* value)
* @param err_message Message prefix to show on error
* @param callback A callback function to call after the command is finished
* @param company The company that wants to send the command
* @param cmd_data The command proc arguments.
*/
void NetworkSendCommand(Commands cmd, StringID err_message, CommandCallback *callback, CompanyID company, const CommandDataBuffer &cmd_data)
{
CommandPacket c;
c.company = company;
c.cmd = cmd;
c.err_msg = err_message;
c.callback = callback;
c.data = cmd_data;
if (_network_server) {
/* If we are the server, we queue the command in our 'special' queue.
* In theory, we could execute the command right away, but then the
* client on the server can do everything 1 tick faster than others.
* So to keep the game fair, we delay the command with 1 tick
* which gives about the same speed as most clients.
*/
c.frame = _frame_counter_max + 1;
c.my_cmd = true;
_local_wait_queue.Append(&c);
return;
}
c.frame = 0; // The client can't tell which frame, so just make it 0
/* Clients send their command to the server and forget all about the packet */
MyClient::SendCommand(&c);
}
/**
* Sync our local command queue to the command queue of the given
* socket. This is needed for the case where we receive a command
* before saving the game for a joining client, but without the
* execution of those commands. Not syncing those commands means
* that the client will never get them and as such will be in a
* desynced state from the time it started with joining.
* @param cs The client to sync the queue to.
*/
void NetworkSyncCommandQueue(NetworkClientSocket *cs)
{
for (CommandPacket *p = _local_execution_queue.Peek(); p != nullptr; p = p->next) {
CommandPacket c = *p;
c.callback = nullptr;
cs->outgoing_queue.Append(&c);
}
}
/**
* Execute all commands on the local command queue that ought to be executed this frame.
*/
void NetworkExecuteLocalCommandQueue()
{
assert(IsLocalCompany());
CommandQueue &queue = (_network_server ? _local_execution_queue : ClientNetworkGameSocketHandler::my_client->incoming_queue);
CommandPacket *cp;
while ((cp = queue.Peek()) != nullptr) {
/* The queue is always in order, which means
* that the first element will be executed first. */
if (_frame_counter < cp->frame) break;
if (_frame_counter > cp->frame) {
/* If we reach here, it means for whatever reason, we've already executed
* past the command we need to execute. */
FatalError("[net] Trying to execute a packet in the past!");
}
/* We can execute this command */
_current_company = cp->company;
size_t cb_index = FindCallbackIndex(cp->callback);
assert(cb_index < _callback_tuple_size);
assert(_cmd_dispatch[cp->cmd].Unpack[cb_index] != nullptr);
_cmd_dispatch[cp->cmd].Unpack[cb_index](cp);
queue.Pop();
delete cp;
}
/* Local company may have changed, so we should not restore the old value */
_current_company = _local_company;
}
/**
* Free the local command queues.
*/
void NetworkFreeLocalCommandQueue()
{
_local_wait_queue.Free();
_local_execution_queue.Free();
}
/**
* "Send" a particular CommandPacket to all clients.
* @param cp The command that has to be distributed.
* @param owner The client that owns the command,
*/
static void DistributeCommandPacket(CommandPacket &cp, const NetworkClientSocket *owner)
{
CommandCallback *callback = cp.callback;
cp.frame = _frame_counter_max + 1;
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->status >= NetworkClientSocket::STATUS_MAP) {
/* Callbacks are only send back to the client who sent them in the
* first place. This filters that out. */
cp.callback = (cs != owner) ? nullptr : callback;
cp.my_cmd = (cs == owner);
cs->outgoing_queue.Append(&cp);
}
}
cp.callback = (nullptr != owner) ? nullptr : callback;
cp.my_cmd = (nullptr == owner);
_local_execution_queue.Append(&cp);
}
/**
* "Send" a particular CommandQueue to all clients.
* @param queue The queue of commands that has to be distributed.
* @param owner The client that owns the commands,
*/
static void DistributeQueue(CommandQueue *queue, const NetworkClientSocket *owner)
{
#ifdef DEBUG_DUMP_COMMANDS
/* When replaying we do not want this limitation. */
int to_go = UINT16_MAX;
#else
int to_go = _settings_client.network.commands_per_frame;
if (owner == nullptr) {
/* This is the server, use the commands_per_frame_server setting if higher */
to_go = std::max<int>(to_go, _settings_client.network.commands_per_frame_server);
}
#endif
CommandPacket *cp;
while (--to_go >= 0 && (cp = queue->Pop(true)) != nullptr) {
DistributeCommandPacket(*cp, owner);
NetworkAdminCmdLogging(owner, cp);
delete cp;
}
}
/** Distribute the commands of ourself and the clients. */
void NetworkDistributeCommands()
{
/* First send the server's commands. */
DistributeQueue(&_local_wait_queue, nullptr);
/* Then send the queues of the others. */
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
DistributeQueue(&cs->incoming_queue, cs);
}
}
/**
* Receives a command from the network.
* @param p the packet to read from.
* @param cp the struct to write the data to.
* @return an error message. When nullptr there has been no error.
*/
const char *NetworkGameSocketHandler::ReceiveCommand(Packet *p, CommandPacket *cp)
{
cp->company = (CompanyID)p->Recv_uint8();
cp->cmd = static_cast<Commands>(p->Recv_uint16());
if (!IsValidCommand(cp->cmd)) return "invalid command";
if (GetCommandFlags(cp->cmd) & CMD_OFFLINE) return "single-player only command";
cp->err_msg = p->Recv_uint16();
cp->data = _cmd_dispatch[cp->cmd].Sanitize(p->Recv_buffer());
byte callback = p->Recv_uint8();
if (callback >= _callback_table.size() || _cmd_dispatch[cp->cmd].Unpack[callback] == nullptr) return "invalid callback";
cp->callback = _callback_table[callback];
return nullptr;
}
/**
* Sends a command over the network.
* @param p the packet to send it in.
* @param cp the packet to actually send.
*/
void NetworkGameSocketHandler::SendCommand(Packet *p, const CommandPacket *cp)
{
p->Send_uint8(cp->company);
p->Send_uint16(cp->cmd);
p->Send_uint16(cp->err_msg);
p->Send_buffer(cp->data);
size_t callback = FindCallbackIndex(cp->callback);
if (callback > UINT8_MAX || _cmd_dispatch[cp->cmd].Unpack[callback] == nullptr) {
Debug(net, 0, "Unknown callback for command; no callback sent (command: {})", cp->cmd);
callback = 0; // _callback_table[0] == nullptr
}
p->Send_uint8 ((uint8_t)callback);
}
/** Helper to process a single ClientID argument. */
template <class T>
static inline void SetClientIdHelper(T &data, [[maybe_unused]] ClientID client_id)
{
if constexpr (std::is_same_v<ClientID, T>) {
data = client_id;
}
}
/** Set all invalid ClientID's to the proper value. */
template<class Ttuple, size_t... Tindices>
static inline void SetClientIds(Ttuple &values, ClientID client_id, std::index_sequence<Tindices...>)
{
((SetClientIdHelper(std::get<Tindices>(values), client_id)), ...);
}
template <Commands Tcmd>
static void NetworkReplaceCommandClientId(CommandPacket &cp, ClientID client_id)
{
/* Unpack command parameters. */
auto params = EndianBufferReader::ToValue<typename CommandTraits<Tcmd>::Args>(cp.data);
/* Insert client id. */
SetClientIds(params, client_id, std::make_index_sequence<std::tuple_size_v<decltype(params)>>{});
/* Repack command parameters. */
cp.data = EndianBufferWriter<CommandDataBuffer>::FromValue(params);
}
/**
* Insert a client ID into the command data in a command packet.
* @param cp Command packet to modify.
* @param client_id Client id to insert.
*/
void NetworkReplaceCommandClientId(CommandPacket &cp, ClientID client_id)
{
_cmd_dispatch[cp.cmd].ReplaceClientId(cp, client_id);
}
/** Validate a single string argument coming from network. */
template <class T>
static inline void SanitizeSingleStringHelper([[maybe_unused]] CommandFlags cmd_flags, T &data)
{
if constexpr (std::is_same_v<std::string, T>) {
data = StrMakeValid(data.substr(0, NETWORK_COMPANY_NAME_LENGTH), (!_network_server && cmd_flags & CMD_STR_CTRL) != 0 ? SVS_ALLOW_CONTROL_CODE | SVS_REPLACE_WITH_QUESTION_MARK : SVS_REPLACE_WITH_QUESTION_MARK);
}
}
/** Helper function to perform validation on command data strings. */
template<class Ttuple, size_t... Tindices>
static inline void SanitizeStringsHelper(CommandFlags cmd_flags, Ttuple &values, std::index_sequence<Tindices...>)
{
((SanitizeSingleStringHelper(cmd_flags, std::get<Tindices>(values))), ...);
}
/**
* Validate and sanitize strings in command data.
* @tparam Tcmd Command this data belongs to.
* @param data Command data.
* @return Sanitized command data.
*/
template <Commands Tcmd>
CommandDataBuffer SanitizeCmdStrings(const CommandDataBuffer &data)
{
auto args = EndianBufferReader::ToValue<typename CommandTraits<Tcmd>::Args>(data);
SanitizeStringsHelper(CommandTraits<Tcmd>::flags, args, std::make_index_sequence<std::tuple_size_v<typename CommandTraits<Tcmd>::Args>>{});
return EndianBufferWriter<CommandDataBuffer>::FromValue(args);
}
/**
* Unpack a generic command packet into its actual typed components.
* @tparam Tcmd Command type to be unpacked.
* @tparam Tcb Index into the callback list.
* @param cp Command packet to unpack.
*/
template <Commands Tcmd, size_t Tcb>
void UnpackNetworkCommand(const CommandPacket* cp)
{
auto args = EndianBufferReader::ToValue<typename CommandTraits<Tcmd>::Args>(cp->data);
Command<Tcmd>::PostFromNet(cp->err_msg, std::get<Tcb>(_callback_tuple), cp->my_cmd, args);
}
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