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Location: cpp/openttd-patchpack/source/src/os/macosx/font_osx.cpp
r27835:eabfaa878ced
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Add: calendar date for Survey results
This means no heuristics is possible on around which date people
play the game.
This means no heuristics is possible on around which date people
play the game.
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file font_osx.cpp Functions related to font handling on MacOS. */
#include "../../stdafx.h"
#include "../../debug.h"
#include "font_osx.h"
#include "../../core/math_func.hpp"
#include "../../blitter/factory.hpp"
#include "../../error_func.h"
#include "../../fileio_func.h"
#include "../../fontdetection.h"
#include "../../string_func.h"
#include "../../strings_func.h"
#include "../../zoom_func.h"
#include "macos.h"
#include "../../table/control_codes.h"
#include "safeguards.h"
bool SetFallbackFont(FontCacheSettings *settings, const std::string &language_isocode, int winlangid, MissingGlyphSearcher *callback)
{
/* Determine fallback font using CoreText. This uses the language isocode
* to find a suitable font. CoreText is available from 10.5 onwards. */
std::string lang;
if (language_isocode == "zh_TW") {
/* Traditional Chinese */
lang = "zh-Hant";
} else if (language_isocode == "zh_CN") {
/* Simplified Chinese */
lang = "zh-Hans";
} else {
/* Just copy the first part of the isocode. */
lang = language_isocode.substr(0, language_isocode.find('_'));
}
/* Create a font descriptor matching the wanted language and latin (english) glyphs.
* Can't use CFAutoRelease here for everything due to the way the dictionary has to be created. */
CFStringRef lang_codes[2];
lang_codes[0] = CFStringCreateWithCString(kCFAllocatorDefault, lang.c_str(), kCFStringEncodingUTF8);
lang_codes[1] = CFSTR("en");
CFArrayRef lang_arr = CFArrayCreate(kCFAllocatorDefault, (const void **)lang_codes, lengthof(lang_codes), &kCFTypeArrayCallBacks);
CFAutoRelease<CFDictionaryRef> lang_attribs(CFDictionaryCreate(kCFAllocatorDefault, const_cast<const void **>(reinterpret_cast<const void *const *>(&kCTFontLanguagesAttribute)), (const void **)&lang_arr, 1, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks));
CFAutoRelease<CTFontDescriptorRef> lang_desc(CTFontDescriptorCreateWithAttributes(lang_attribs.get()));
CFRelease(lang_arr);
CFRelease(lang_codes[0]);
/* Get array of all font descriptors for the wanted language. */
CFAutoRelease<CFSetRef> mandatory_attribs(CFSetCreate(kCFAllocatorDefault, const_cast<const void **>(reinterpret_cast<const void *const *>(&kCTFontLanguagesAttribute)), 1, &kCFTypeSetCallBacks));
CFAutoRelease<CFArrayRef> descs(CTFontDescriptorCreateMatchingFontDescriptors(lang_desc.get(), mandatory_attribs.get()));
bool result = false;
for (int tries = 0; tries < 2; tries++) {
for (CFIndex i = 0; descs.get() != nullptr && i < CFArrayGetCount(descs.get()); i++) {
CTFontDescriptorRef font = (CTFontDescriptorRef)CFArrayGetValueAtIndex(descs.get(), i);
/* Get font traits. */
CFAutoRelease<CFDictionaryRef> traits((CFDictionaryRef)CTFontDescriptorCopyAttribute(font, kCTFontTraitsAttribute));
CTFontSymbolicTraits symbolic_traits;
CFNumberGetValue((CFNumberRef)CFDictionaryGetValue(traits.get(), kCTFontSymbolicTrait), kCFNumberIntType, &symbolic_traits);
/* Skip symbol fonts and vertical fonts. */
if ((symbolic_traits & kCTFontClassMaskTrait) == (CTFontStylisticClass)kCTFontSymbolicClass || (symbolic_traits & kCTFontVerticalTrait)) continue;
/* Skip bold fonts (especially Arial Bold, which looks worse than regular Arial). */
if (symbolic_traits & kCTFontBoldTrait) continue;
/* Select monospaced fonts if asked for. */
if (((symbolic_traits & kCTFontMonoSpaceTrait) == kCTFontMonoSpaceTrait) != callback->Monospace()) continue;
/* Get font name. */
char name[128];
CFAutoRelease<CFStringRef> font_name((CFStringRef)CTFontDescriptorCopyAttribute(font, kCTFontDisplayNameAttribute));
CFStringGetCString(font_name.get(), name, lengthof(name), kCFStringEncodingUTF8);
/* Serif fonts usually look worse on-screen with only small
* font sizes. As such, we try for a sans-serif font first.
* If we can't find one in the first try, try all fonts. */
if (tries == 0 && (symbolic_traits & kCTFontClassMaskTrait) != (CTFontStylisticClass)kCTFontSansSerifClass) continue;
/* There are some special fonts starting with an '.' and the last
* resort font that aren't usable. Skip them. */
if (name[0] == '.' || strncmp(name, "LastResort", 10) == 0) continue;
/* Save result. */
callback->SetFontNames(settings, name);
if (!callback->FindMissingGlyphs()) {
Debug(fontcache, 2, "CT-Font for {}: {}", language_isocode, name);
result = true;
break;
}
}
}
if (!result) {
/* For some OS versions, the font 'Arial Unicode MS' does not report all languages it
* supports. If we didn't find any other font, just try it, maybe we get lucky. */
callback->SetFontNames(settings, "Arial Unicode MS");
result = !callback->FindMissingGlyphs();
}
callback->FindMissingGlyphs();
return result;
}
CoreTextFontCache::CoreTextFontCache(FontSize fs, CFAutoRelease<CTFontDescriptorRef> &&font, int pixels) : TrueTypeFontCache(fs, pixels), font_desc(std::move(font))
{
this->SetFontSize(pixels);
}
/**
* Reset cached glyphs.
*/
void CoreTextFontCache::ClearFontCache()
{
/* GUI scaling might have changed, determine font size anew if it was automatically selected. */
if (this->font) this->SetFontSize(this->req_size);
this->TrueTypeFontCache::ClearFontCache();
}
void CoreTextFontCache::SetFontSize(int pixels)
{
if (pixels == 0) {
/* Try to determine a good height based on the height recommended by the font. */
int scaled_height = ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs));
pixels = scaled_height;
CFAutoRelease<CTFontRef> font(CTFontCreateWithFontDescriptor(this->font_desc.get(), 0.0f, nullptr));
if (font) {
float min_size = 0.0f;
/* The 'head' TrueType table contains information about the
* 'smallest readable size in pixels'. Try to read it, if
* that doesn't work, we use the default OS font size instead.
*
* Reference: https://developer.apple.com/fonts/TrueType-Reference-Manual/RM06/Chap6head.html */
CFAutoRelease<CFDataRef> data(CTFontCopyTable(font.get(), kCTFontTableHead, kCTFontTableOptionNoOptions));
if (data) {
uint16_t lowestRecPPEM; // At offset 46 of the 'head' TrueType table.
CFDataGetBytes(data.get(), CFRangeMake(46, sizeof(lowestRecPPEM)), (UInt8 *)&lowestRecPPEM);
min_size = CFSwapInt16BigToHost(lowestRecPPEM); // TrueType data is always big-endian.
} else {
CFAutoRelease<CFNumberRef> size((CFNumberRef)CTFontCopyAttribute(font.get(), kCTFontSizeAttribute));
CFNumberGetValue(size.get(), kCFNumberFloatType, &min_size);
}
/* Font height is minimum height plus the difference between the default
* height for this font size and the small size. */
int diff = scaled_height - ScaleGUITrad(FontCache::GetDefaultFontHeight(FS_SMALL));
/* Clamp() is not used as scaled_height could be greater than MAX_FONT_SIZE, which is not permitted in Clamp(). */
pixels = std::min(std::max(std::min<int>(min_size, MAX_FONT_MIN_REC_SIZE) + diff, scaled_height), MAX_FONT_SIZE);
}
} else {
pixels = ScaleGUITrad(pixels);
}
this->used_size = pixels;
this->font.reset(CTFontCreateWithFontDescriptor(this->font_desc.get(), pixels, nullptr));
/* Query the font metrics we needed. We generally round all values up to
* make sure we don't inadvertently cut off a row or column of pixels,
* except when determining glyph to glyph advances. */
this->units_per_em = CTFontGetUnitsPerEm(this->font.get());
this->ascender = (int)std::ceil(CTFontGetAscent(this->font.get()));
this->descender = -(int)std::ceil(CTFontGetDescent(this->font.get()));
this->height = this->ascender - this->descender;
/* Get real font name. */
char name[128];
CFAutoRelease<CFStringRef> font_name((CFStringRef)CTFontCopyAttribute(this->font.get(), kCTFontDisplayNameAttribute));
CFStringGetCString(font_name.get(), name, lengthof(name), kCFStringEncodingUTF8);
this->font_name = name;
Debug(fontcache, 2, "Loaded font '{}' with size {}", this->font_name, pixels);
}
GlyphID CoreTextFontCache::MapCharToGlyph(char32_t key)
{
assert(IsPrintable(key));
if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) {
return this->parent->MapCharToGlyph(key);
}
/* Convert characters outside of the Basic Multilingual Plane into surrogate pairs. */
UniChar chars[2];
if (key >= 0x010000U) {
chars[0] = (UniChar)(((key - 0x010000U) >> 10) + 0xD800);
chars[1] = (UniChar)(((key - 0x010000U) & 0x3FF) + 0xDC00);
} else {
chars[0] = (UniChar)(key & 0xFFFF);
}
CGGlyph glyph[2] = {0, 0};
if (CTFontGetGlyphsForCharacters(this->font.get(), chars, glyph, key >= 0x010000U ? 2 : 1)) {
return glyph[0];
}
return 0;
}
const void *CoreTextFontCache::InternalGetFontTable(uint32_t tag, size_t &length)
{
CFAutoRelease<CFDataRef> data(CTFontCopyTable(this->font.get(), (CTFontTableTag)tag, kCTFontTableOptionNoOptions));
if (!data) return nullptr;
length = CFDataGetLength(data.get());
auto buf = MallocT<UInt8>(length);
CFDataGetBytes(data.get(), CFRangeMake(0, (CFIndex)length), buf);
return buf;
}
const Sprite *CoreTextFontCache::InternalGetGlyph(GlyphID key, bool use_aa)
{
/* Get glyph size. */
CGGlyph glyph = (CGGlyph)key;
CGRect bounds = CGRectNull;
if (MacOSVersionIsAtLeast(10, 8, 0)) {
bounds = CTFontGetOpticalBoundsForGlyphs(this->font.get(), &glyph, nullptr, 1, 0);
} else {
bounds = CTFontGetBoundingRectsForGlyphs(this->font.get(), kCTFontOrientationDefault, &glyph, nullptr, 1);
}
if (CGRectIsNull(bounds)) UserError("Unable to render font glyph");
uint bb_width = (uint)std::ceil(bounds.size.width) + 1; // Sometimes the glyph bounds are too tight and cut of the last pixel after rounding.
uint bb_height = (uint)std::ceil(bounds.size.height);
/* Add 1 scaled pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel. */
uint shadow = (this->fs == FS_NORMAL) ? ScaleGUITrad(1) : 0;
uint width = std::max(1U, bb_width + shadow);
uint height = std::max(1U, bb_height + shadow);
/* Limit glyph size to prevent overflows later on. */
if (width > MAX_GLYPH_DIM || height > MAX_GLYPH_DIM) UserError("Font glyph is too large");
SpriteLoader::Sprite sprite;
sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
sprite.type = SpriteType::Font;
sprite.colours = (use_aa ? SCC_PAL | SCC_ALPHA : SCC_PAL);
sprite.width = width;
sprite.height = height;
sprite.x_offs = (int16_t)std::round(CGRectGetMinX(bounds));
sprite.y_offs = this->ascender - (int16_t)std::ceil(CGRectGetMaxY(bounds));
if (bounds.size.width > 0) {
/* Glyph is not a white-space glyph. Render it to a bitmap context. */
/* We only need the alpha channel, as we apply our own colour constants to the sprite. */
int pitch = Align(bb_width, 16);
byte *bmp = CallocT<byte>(bb_height * pitch);
CFAutoRelease<CGContextRef> context(CGBitmapContextCreate(bmp, bb_width, bb_height, 8, pitch, nullptr, kCGImageAlphaOnly));
/* Set antialias according to requirements. */
CGContextSetAllowsAntialiasing(context.get(), use_aa);
CGContextSetAllowsFontSubpixelPositioning(context.get(), use_aa);
CGContextSetAllowsFontSubpixelQuantization(context.get(), !use_aa);
CGContextSetShouldSmoothFonts(context.get(), false);
float offset = 0.5f; // CoreText uses 0.5 as pixel centers. We want pixel alignment.
CGPoint pos{offset - bounds.origin.x, offset - bounds.origin.y};
CTFontDrawGlyphs(this->font.get(), &glyph, &pos, 1, context.get());
/* Draw shadow for medium size. */
if (this->fs == FS_NORMAL && !use_aa) {
for (uint y = 0; y < bb_height; y++) {
for (uint x = 0; x < bb_width; x++) {
if (bmp[y * pitch + x] > 0) {
sprite.data[shadow + x + (shadow + y) * sprite.width].m = SHADOW_COLOUR;
sprite.data[shadow + x + (shadow + y) * sprite.width].a = use_aa ? bmp[x + y * pitch] : 0xFF;
}
}
}
}
/* Extract pixel data. */
for (uint y = 0; y < bb_height; y++) {
for (uint x = 0; x < bb_width; x++) {
if (bmp[y * pitch + x] > 0) {
sprite.data[x + y * sprite.width].m = FACE_COLOUR;
sprite.data[x + y * sprite.width].a = use_aa ? bmp[x + y * pitch] : 0xFF;
}
}
}
}
GlyphEntry new_glyph;
new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, SimpleSpriteAlloc);
new_glyph.width = (byte)std::round(CTFontGetAdvancesForGlyphs(this->font.get(), kCTFontOrientationDefault, &glyph, nullptr, 1));
this->SetGlyphPtr(key, &new_glyph);
return new_glyph.sprite;
}
/**
* Loads the TrueType font.
* If a CoreText font description is present, e.g. from the automatic font
* fallback search, use it. Otherwise, try to resolve it by font name.
* @param fs The font size to load.
*/
void LoadCoreTextFont(FontSize fs)
{
FontCacheSubSetting *settings = GetFontCacheSubSetting(fs);
if (settings->font.empty()) return;
CFAutoRelease<CTFontDescriptorRef> font_ref;
if (settings->os_handle != nullptr) {
font_ref.reset(static_cast<CTFontDescriptorRef>(const_cast<void *>(settings->os_handle)));
CFRetain(font_ref.get()); // Increase ref count to match a later release.
}
if (!font_ref && MacOSVersionIsAtLeast(10, 6, 0)) {
/* Might be a font file name, try load it. Direct font loading is
* only supported starting on OSX 10.6. */
CFAutoRelease<CFStringRef> path;
/* See if this is an absolute path. */
if (FileExists(settings->font)) {
path.reset(CFStringCreateWithCString(kCFAllocatorDefault, settings->font.c_str(), kCFStringEncodingUTF8));
} else {
/* Scan the search-paths to see if it can be found. */
std::string full_font = FioFindFullPath(BASE_DIR, settings->font.c_str());
if (!full_font.empty()) {
path.reset(CFStringCreateWithCString(kCFAllocatorDefault, full_font.c_str(), kCFStringEncodingUTF8));
}
}
if (path) {
/* Try getting a font descriptor to see if the system can use it. */
CFAutoRelease<CFURLRef> url(CFURLCreateWithFileSystemPath(kCFAllocatorDefault, path.get(), kCFURLPOSIXPathStyle, false));
CFAutoRelease<CFArrayRef> descs(CTFontManagerCreateFontDescriptorsFromURL(url.get()));
if (descs && CFArrayGetCount(descs.get()) > 0) {
font_ref.reset((CTFontDescriptorRef)CFArrayGetValueAtIndex(descs.get(), 0));
CFRetain(font_ref.get());
} else {
ShowInfo("Unable to load file '{}' for {} font, using default OS font selection instead", settings->font, FontSizeToName(fs));
}
}
}
if (!font_ref) {
CFAutoRelease<CFStringRef> name(CFStringCreateWithCString(kCFAllocatorDefault, settings->font.c_str(), kCFStringEncodingUTF8));
/* Simply creating the font using CTFontCreateWithNameAndSize will *always* return
* something, no matter the name. As such, we can't use it to check for existence.
* We instead query the list of all font descriptors that match the given name which
* does not do this stupid name fallback. */
CFAutoRelease<CTFontDescriptorRef> name_desc(CTFontDescriptorCreateWithNameAndSize(name.get(), 0.0));
CFAutoRelease<CFSetRef> mandatory_attribs(CFSetCreate(kCFAllocatorDefault, const_cast<const void **>(reinterpret_cast<const void * const *>(&kCTFontNameAttribute)), 1, &kCFTypeSetCallBacks));
CFAutoRelease<CFArrayRef> descs(CTFontDescriptorCreateMatchingFontDescriptors(name_desc.get(), mandatory_attribs.get()));
/* Assume the first result is the one we want. */
if (descs && CFArrayGetCount(descs.get()) > 0) {
font_ref.reset((CTFontDescriptorRef)CFArrayGetValueAtIndex(descs.get(), 0));
CFRetain(font_ref.get());
}
}
if (!font_ref) {
ShowInfo("Unable to use '{}' for {} font, using sprite font instead", settings->font, FontSizeToName(fs));
return;
}
new CoreTextFontCache(fs, std::move(font_ref), settings->size);
}
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