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Location: cpp/openttd-patchpack/source/src/widgets/dropdown.cpp
r27835:eabfaa878ced
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Add: calendar date for Survey results
This means no heuristics is possible on around which date people
play the game.
This means no heuristics is possible on around which date people
play the game.
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file dropdown.cpp Implementation of the dropdown widget. */
#include "../stdafx.h"
#include "../window_gui.h"
#include "../string_func.h"
#include "../strings_func.h"
#include "../window_func.h"
#include "../zoom_func.h"
#include "../timer/timer.h"
#include "../timer/timer_window.h"
#include "dropdown_type.h"
#include "dropdown_widget.h"
#include "../safeguards.h"
void DropDownListItem::Draw(const Rect &r, bool sel, Colours bg_colour) const
{
int c1 = _colour_gradient[bg_colour][3];
int c2 = _colour_gradient[bg_colour][7];
int mid = CenterBounds(r.top, r.bottom, 0);
GfxFillRect(r.left, mid - WidgetDimensions::scaled.bevel.bottom, r.right, mid - 1, c1);
GfxFillRect(r.left, mid, r.right, mid + WidgetDimensions::scaled.bevel.top - 1, c2);
}
DropDownListStringItem::DropDownListStringItem(StringID string, int result, bool masked) : DropDownListItem(result, masked), string(GetString(string))
{
}
uint DropDownListStringItem::Width() const
{
return GetStringBoundingBox(this->String()).width + WidgetDimensions::scaled.dropdowntext.Horizontal();
}
void DropDownListStringItem::Draw(const Rect &r, bool sel, Colours bg_colour) const
{
Rect ir = r.Shrink(WidgetDimensions::scaled.dropdowntext);
DrawString(ir.left, ir.right, r.top, this->String(), sel ? TC_WHITE : TC_BLACK);
}
/**
* Natural sorting comparator function for DropDownList::sort().
* @param first Left side of comparison.
* @param second Right side of comparison.
* @return true if \a first precedes \a second.
* @warning All items in the list need to be derivates of DropDownListStringItem.
*/
/* static */ bool DropDownListStringItem::NatSortFunc(std::unique_ptr<const DropDownListItem> const &first, std::unique_ptr<const DropDownListItem> const &second)
{
std::string str1 = static_cast<const DropDownListStringItem*>(first.get())->String();
std::string str2 = static_cast<const DropDownListStringItem*>(second.get())->String();
return StrNaturalCompare(str1, str2) < 0;
}
DropDownListIconItem::DropDownListIconItem(SpriteID sprite, PaletteID pal, StringID string, int result, bool masked) : DropDownListStringItem(string, result, masked), sprite(sprite), pal(pal)
{
this->dim = GetSpriteSize(sprite);
this->sprite_y = dim.height;
}
uint DropDownListIconItem::Height(uint width) const
{
return std::max(this->dim.height, (uint)FONT_HEIGHT_NORMAL);
}
uint DropDownListIconItem::Width() const
{
return DropDownListStringItem::Width() + this->dim.width + WidgetDimensions::scaled.hsep_wide;
}
void DropDownListIconItem::Draw(const Rect &r, bool sel, Colours bg_colour) const
{
bool rtl = _current_text_dir == TD_RTL;
Rect ir = r.Shrink(WidgetDimensions::scaled.dropdowntext);
Rect tr = ir.Indent(this->dim.width + WidgetDimensions::scaled.hsep_normal, rtl);
DrawSprite(this->sprite, this->pal, ir.WithWidth(this->dim.width, rtl).left, CenterBounds(r.top, r.bottom, this->sprite_y));
DrawString(tr.left, tr.right, CenterBounds(r.top, r.bottom, FONT_HEIGHT_NORMAL), this->String(), sel ? TC_WHITE : TC_BLACK);
}
void DropDownListIconItem::SetDimension(Dimension d)
{
this->dim = d;
}
static const NWidgetPart _nested_dropdown_menu_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_END, WID_DM_ITEMS), SetMinimalSize(1, 1), SetScrollbar(WID_DM_SCROLL), EndContainer(),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_DM_SHOW_SCROLL),
NWidget(NWID_VSCROLLBAR, COLOUR_END, WID_DM_SCROLL),
EndContainer(),
EndContainer(),
};
static WindowDesc _dropdown_desc(
WDP_MANUAL, nullptr, 0, 0,
WC_DROPDOWN_MENU, WC_NONE,
WDF_NO_FOCUS,
_nested_dropdown_menu_widgets, lengthof(_nested_dropdown_menu_widgets)
);
/** Drop-down menu window */
struct DropdownWindow : Window {
int parent_button; ///< Parent widget number where the window is dropped from.
const DropDownList list; ///< List with dropdown menu items.
int selected_index; ///< Index of the selected item in the list.
byte click_delay; ///< Timer to delay selection.
bool drag_mode;
bool instant_close; ///< Close the window when the mouse button is raised.
int scrolling; ///< If non-zero, auto-scroll the item list (one time).
Point position; ///< Position of the topleft corner of the window.
Scrollbar *vscroll;
/**
* Create a dropdown menu.
* @param parent Parent window.
* @param list Dropdown item list.
* @param selected Index of the selected item in the list.
* @param button Widget of the parent window doing the dropdown.
* @param instant_close Close the window when the mouse button is raised.
* @param position Topleft position of the dropdown menu window.
* @param size Size of the dropdown menu window.
* @param wi_colour Colour of the parent widget.
* @param scroll Dropdown menu has a scrollbar.
*/
DropdownWindow(Window *parent, DropDownList &&list, int selected, int button, bool instant_close, const Point &position, const Dimension &size, Colours wi_colour, bool scroll)
: Window(&_dropdown_desc), list(std::move(list))
{
assert(this->list.size() > 0);
this->position = position;
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_DM_SCROLL);
uint items_width = size.width - (scroll ? NWidgetScrollbar::GetVerticalDimension().width : 0);
NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_DM_ITEMS);
nwi->SetMinimalSizeAbsolute(items_width, size.height + WidgetDimensions::scaled.fullbevel.Vertical() * 2);
nwi->colour = wi_colour;
nwi = this->GetWidget<NWidgetCore>(WID_DM_SCROLL);
nwi->colour = wi_colour;
this->GetWidget<NWidgetStacked>(WID_DM_SHOW_SCROLL)->SetDisplayedPlane(scroll ? 0 : SZSP_NONE);
this->FinishInitNested(0);
CLRBITS(this->flags, WF_WHITE_BORDER);
/* Total length of list */
int list_height = 0;
for (const auto &item : this->list) {
list_height += item->Height(items_width);
}
/* Capacity is the average number of items visible */
this->vscroll->SetCapacity(size.height * this->list.size() / list_height);
this->vscroll->SetCount(this->list.size());
this->parent = parent;
this->parent_button = button;
this->selected_index = selected;
this->click_delay = 0;
this->drag_mode = true;
this->instant_close = instant_close;
}
void Close() override
{
/* Finish closing the dropdown, so it doesn't affect new window placement.
* Also mark it dirty in case the callback deals with the screen. (e.g. screenshots). */
this->Window::Close();
Point pt = _cursor.pos;
pt.x -= this->parent->left;
pt.y -= this->parent->top;
this->parent->OnDropdownClose(pt, this->parent_button, this->selected_index, this->instant_close);
/* Set flag on parent widget to indicate that we have just closed. */
NWidgetCore *nwc = this->parent->GetWidget<NWidgetCore>(this->parent_button);
if (nwc != nullptr) SetBit(nwc->disp_flags, NDB_DROPDOWN_CLOSED);
}
void OnFocusLost(bool closing) override
{
if (!closing) {
this->instant_close = false;
this->Close();
}
}
Point OnInitialPosition(int16_t sm_width, int16_t sm_height, int window_number) override
{
return this->position;
}
/**
* Find the dropdown item under the cursor.
* @param[out] value Selected item, if function returns \c true.
* @return Cursor points to a dropdown item.
*/
bool GetDropDownItem(int &value)
{
if (GetWidgetFromPos(this, _cursor.pos.x - this->left, _cursor.pos.y - this->top) < 0) return false;
const Rect &r = this->GetWidget<NWidgetBase>(WID_DM_ITEMS)->GetCurrentRect().Shrink(WidgetDimensions::scaled.fullbevel);
int y = _cursor.pos.y - this->top - r.top - WidgetDimensions::scaled.fullbevel.top;
int width = r.Width();
int pos = this->vscroll->GetPosition();
for (const auto &item : this->list) {
/* Skip items that are scrolled up */
if (--pos >= 0) continue;
int item_height = item->Height(width);
if (y < item_height) {
if (item->masked || !item->Selectable()) return false;
value = item->result;
return true;
}
y -= item_height;
}
return false;
}
void DrawWidget(const Rect &r, int widget) const override
{
if (widget != WID_DM_ITEMS) return;
Colours colour = this->GetWidget<NWidgetCore>(widget)->colour;
Rect ir = r.Shrink(WidgetDimensions::scaled.fullbevel).Shrink(RectPadding::zero, WidgetDimensions::scaled.fullbevel);
int y = ir.top;
int pos = this->vscroll->GetPosition();
for (const auto &item : this->list) {
int item_height = item->Height(ir.Width());
/* Skip items that are scrolled up */
if (--pos >= 0) continue;
if (y + item_height - 1 <= ir.bottom) {
bool selected = (this->selected_index == item->result);
if (selected) GfxFillRect(ir.left, y, ir.right, y + item_height - 1, PC_BLACK);
item->Draw({ir.left, y, ir.right, y + item_height - 1}, selected, colour);
if (item->masked) {
GfxFillRect(ir.left, y, ir.right, y + item_height - 1, _colour_gradient[colour][5], FILLRECT_CHECKER);
}
}
y += item_height;
}
}
void OnClick(Point pt, int widget, int click_count) override
{
if (widget != WID_DM_ITEMS) return;
int item;
if (this->GetDropDownItem(item)) {
this->click_delay = 4;
this->selected_index = item;
this->SetDirty();
}
}
/** Rate limit how fast scrolling happens. */
IntervalTimer<TimerWindow> scroll_interval = {std::chrono::milliseconds(30), [this](auto) {
if (this->scrolling == 0) return;
if (this->vscroll->UpdatePosition(this->scrolling)) this->SetDirty();
this->scrolling = 0;
}};
void OnMouseLoop() override
{
if (this->click_delay != 0 && --this->click_delay == 0) {
/* Close the dropdown, so it doesn't affect new window placement.
* Also mark it dirty in case the callback deals with the screen. (e.g. screenshots). */
this->Close();
this->parent->OnDropdownSelect(this->parent_button, this->selected_index);
return;
}
if (this->drag_mode) {
int item;
if (!_left_button_clicked) {
this->drag_mode = false;
if (!this->GetDropDownItem(item)) {
if (this->instant_close) this->Close();
return;
}
this->click_delay = 2;
} else {
if (_cursor.pos.y <= this->top + 2) {
/* Cursor is above the list, set scroll up */
this->scrolling = -1;
return;
} else if (_cursor.pos.y >= this->top + this->height - 2) {
/* Cursor is below list, set scroll down */
this->scrolling = 1;
return;
}
if (!this->GetDropDownItem(item)) return;
}
if (this->selected_index != item) {
this->selected_index = item;
this->SetDirty();
}
}
}
};
/**
* Show a drop down list.
* @param w Parent window for the list.
* @param list Prepopulated DropDownList.
* @param selected The initially selected list item.
* @param button The widget which is passed to Window::OnDropdownSelect and OnDropdownClose.
* Unless you override those functions, this should be then widget index of the dropdown button.
* @param wi_rect Coord of the parent drop down button, used to position the dropdown menu.
* @param instant_close Set to true if releasing mouse button should close the
* list regardless of where the cursor is.
*/
void ShowDropDownListAt(Window *w, DropDownList &&list, int selected, int button, Rect wi_rect, Colours wi_colour, bool instant_close)
{
CloseWindowByClass(WC_DROPDOWN_MENU);
/* The preferred position is just below the dropdown calling widget */
int top = w->top + wi_rect.bottom + 1;
/* The preferred width equals the calling widget */
uint width = wi_rect.Width();
/* Longest item in the list */
uint max_item_width = 0;
/* Total height of list */
uint height = 0;
for (const auto &item : list) {
height += item->Height(width);
max_item_width = std::max(max_item_width, item->Width());
}
max_item_width += WidgetDimensions::scaled.fullbevel.Horizontal();
/* Scrollbar needed? */
bool scroll = false;
/* Is it better to place the dropdown above the widget? */
bool above = false;
/* Available height below (or above, if the dropdown is placed above the widget). */
uint available_height = std::max(GetMainViewBottom() - top - (int)WidgetDimensions::scaled.fullbevel.Vertical() * 2, 0);
/* If the dropdown doesn't fully fit below the widget... */
if (height > available_height) {
uint available_height_above = std::max(w->top + wi_rect.top - GetMainViewTop() - (int)WidgetDimensions::scaled.fullbevel.Vertical() * 2, 0);
/* Put the dropdown above if there is more available space. */
if (available_height_above > available_height) {
above = true;
available_height = available_height_above;
}
/* If the dropdown doesn't fully fit, we need a dropdown. */
if (height > available_height) {
scroll = true;
uint avg_height = height / (uint)list.size();
/* Fit the list; create at least one row, even if there is no height available. */
uint rows = std::max<uint>(available_height / avg_height, 1);
height = rows * avg_height;
/* Add space for the scrollbar. */
max_item_width += NWidgetScrollbar::GetVerticalDimension().width;
}
/* Set the top position if needed. */
if (above) {
top = w->top + wi_rect.top - height - WidgetDimensions::scaled.fullbevel.Vertical() * 2;
}
}
width = std::max(width, max_item_width);
Point dw_pos = { w->left + (_current_text_dir == TD_RTL ? wi_rect.right + 1 - (int)width : wi_rect.left), top};
Dimension dw_size = {width, height};
DropdownWindow *dropdown = new DropdownWindow(w, std::move(list), selected, button, instant_close, dw_pos, dw_size, wi_colour, scroll);
/* The dropdown starts scrolling downwards when opening it towards
* the top and holding down the mouse button. It can be fooled by
* opening the dropdown scrolled to the very bottom. */
if (above && scroll) dropdown->vscroll->UpdatePosition(INT_MAX);
}
/**
* Show a drop down list.
* @param w Parent window for the list.
* @param list Prepopulated DropDownList.
* @param selected The initially selected list item.
* @param button The widget within the parent window that is used to determine
* the list's location.
* @param width Override the minimum width determined by the selected widget and list contents.
* @param instant_close Set to true if releasing mouse button should close the
* list regardless of where the cursor is.
*/
void ShowDropDownList(Window *w, DropDownList &&list, int selected, int button, uint width, bool instant_close)
{
/* Our parent's button widget is used to determine where to place the drop
* down list window. */
NWidgetCore *nwi = w->GetWidget<NWidgetCore>(button);
Rect wi_rect = nwi->GetCurrentRect();
Colours wi_colour = nwi->colour;
if ((nwi->type & WWT_MASK) == NWID_BUTTON_DROPDOWN) {
nwi->disp_flags |= ND_DROPDOWN_ACTIVE;
} else {
w->LowerWidget(button);
}
w->SetWidgetDirty(button);
if (width != 0) {
if (_current_text_dir == TD_RTL) {
wi_rect.left = wi_rect.right + 1 - ScaleGUITrad(width);
} else {
wi_rect.right = wi_rect.left + ScaleGUITrad(width) - 1;
}
}
ShowDropDownListAt(w, std::move(list), selected, button, wi_rect, wi_colour, instant_close);
}
/**
* Show a dropdown menu window near a widget of the parent window.
* The result code of the items is their index in the \a strings list.
* @param w Parent window that wants the dropdown menu.
* @param strings Menu list, end with #INVALID_STRING_ID
* @param selected Index of initial selected item.
* @param button Button widget number of the parent window \a w that wants the dropdown menu.
* @param disabled_mask Bitmask for disabled items (items with their bit set are displayed, but not selectable in the dropdown list).
* @param hidden_mask Bitmask for hidden items (items with their bit set are not copied to the dropdown list).
* @param width Minimum width of the dropdown menu.
*/
void ShowDropDownMenu(Window *w, const StringID *strings, int selected, int button, uint32_t disabled_mask, uint32_t hidden_mask, uint width)
{
DropDownList list;
for (uint i = 0; strings[i] != INVALID_STRING_ID; i++) {
if (!HasBit(hidden_mask, i)) {
list.emplace_back(new DropDownListStringItem(strings[i], i, HasBit(disabled_mask, i)));
}
}
if (!list.empty()) ShowDropDownList(w, std::move(list), selected, button, width);
}
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