Files @ r24624:ead6f9a66573
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Location: cpp/openttd-patchpack/source/CMakeLists.txt

Patric Stout
Change: remove warning in cheat window and reduce it to a note (#8538)

Although meant as a funny joke towards the player, our social
standards have changed since 2004, and such "jokes" are no
longer acceptable by the community as a whole.

The only value of the message is that people are informed the
information is stored in the savegame. This is mostly useful for
us, developers, as some of those cheats can have side-effects
which people report.

While at it, styled the GUI a bit better, as the way the text
was presented was odd.
cmake_minimum_required(VERSION 3.5)

if(NOT BINARY_NAME)
    set(BINARY_NAME openttd)
endif()

project(${BINARY_NAME})

if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
    message(FATAL_ERROR "In-source builds not allowed. Please run \"cmake ..\" from the bin directory")
endif()

# Debug mode by default.
if(NOT CMAKE_BUILD_TYPE)
    set(CMAKE_BUILD_TYPE Debug)
endif()

if (EMSCRIPTEN)
    set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/os/emscripten/cmake")
endif()

set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)

# Use GNUInstallDirs to allow customisation
# but set our own default data dir
if(NOT CMAKE_INSTALL_DATADIR)
    set(CMAKE_INSTALL_DATADIR "share/games")
endif()
include(GNUInstallDirs)

include(Options)
set_options()
set_directory_options()

include(Static)
set_static_if_needed()

set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED YES)
set(CMAKE_CXX_EXTENSIONS NO)

set(CMAKE_EXPORT_COMPILE_COMMANDS YES)

# An empty target for the tools
add_custom_target(tools)

include(Endian)
add_endian_definition()

include(CompileFlags)
compile_flags()

if(APPLE OR UNIX)
    add_definitions(-DUNIX)
endif()

if(UNIX)
    find_package(Doxygen)
endif()

list(APPEND GENERATED_SOURCE_FILES "${CMAKE_BINARY_DIR}/generated/rev.cpp")
if(WIN32)
    list(APPEND GENERATED_SOURCE_FILES "${CMAKE_BINARY_DIR}/generated/ottdres.rc")
endif()

# Generate a target to determine version, which is execute every 'make' run
add_custom_target(find_version
        ${CMAKE_COMMAND}
                -DFIND_VERSION_BINARY_DIR=${CMAKE_BINARY_DIR}/generated
                -DCPACK_BINARY_DIR=${CMAKE_BINARY_DIR}
                -P "${CMAKE_SOURCE_DIR}/cmake/scripts/FindVersion.cmake"
        WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
        BYPRODUCTS ${GENERATED_SOURCE_FILES}
)

# Documentation
if(DOXYGEN_EXECUTABLE)
    add_custom_target(docs)
    add_custom_target(docs_source
        ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/docs
        COMMAND ${DOXYGEN_EXECUTABLE} ${CMAKE_BINARY_DIR}/Doxyfile
        WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
        COMMENT "Generating documentation for source"
    )
    add_dependencies(docs_source
        find_version
    )
    add_dependencies(docs
        docs_source
    )
endif()

include(AddCustomXXXTimestamp)

if(OPTION_TOOLS_ONLY)
    if(HOST_BINARY_DIR)
        unset(HOST_BINARY_DIR CACHE)
    endif()
    add_subdirectory(${CMAKE_SOURCE_DIR}/src)
    return()
endif()

# Prefer -pthread over -lpthread, which is often the better option of the two.
set(CMAKE_THREAD_PREFER_PTHREAD YES)
# Make sure we have Threads available.
find_package(Threads REQUIRED)

find_package(ZLIB)
find_package(LibLZMA)
find_package(LZO)
find_package(PNG)

if(NOT WIN32)
    find_package(Allegro)
    find_package(Freetype)
    if(NOT APPLE)
        find_package(SDL2)
        if(NOT SDL2_FOUND)
            find_package(SDL)
        endif()
        find_package(Fluidsynth)
        find_package(Fontconfig)
        find_package(ICU OPTIONAL_COMPONENTS i18n lx)
    else()
        find_package(Iconv)

        find_library(AUDIOTOOLBOX_LIBRARY AudioToolbox)
        find_library(AUDIOUNIT_LIBRARY AudioUnit)
        find_library(COCOA_LIBRARY Cocoa)
    endif()
endif()

if(MSVC)
    find_package(Editbin REQUIRED)
endif()

find_package(SSE)
find_package(Xaudio2)

find_package(Grfcodec)

# IPO is only properly supported from CMake 3.9. Despite the fact we are
# CMake 3.5, still enable IPO if we detect we are 3.9+.
if(POLICY CMP0069)
    cmake_policy(SET CMP0069 NEW)
    include(CheckIPOSupported)
    check_ipo_supported(RESULT IPO_FOUND)
endif()

show_options()

if(UNIX AND NOT APPLE AND NOT OPTION_DEDICATED)
    if(NOT SDL_FOUND AND NOT SDL2_FOUND)
        message(FATAL_ERROR "SDL or SDL2 is required for this platform")
    endif()
endif()
if(APPLE)
    if(NOT AUDIOTOOLBOX_LIBRARY)
        message(FATAL_ERROR "AudioToolbox is required for this platform")
    endif()
    if(NOT AUDIOUNIT_LIBRARY)
        message(FATAL_ERROR "AudioUnit is required for this platform")
    endif()
    if(NOT COCOA_LIBRARY)
        message(FATAL_ERROR "Cocoa is required for this platform")
    endif()
endif()

include(SourceList)

# Needed by rev.cpp
include_directories(${CMAKE_SOURCE_DIR}/src)
# Needed by everything that uses Squirrel
include_directories(${CMAKE_SOURCE_DIR}/src/3rdparty/squirrel/include)

include(MSVCFilters)

add_executable(openttd WIN32 ${GENERATED_SOURCE_FILES})
set_target_properties(openttd PROPERTIES OUTPUT_NAME "${BINARY_NAME}")
# All other files are added via target_sources()

add_subdirectory(${CMAKE_SOURCE_DIR}/src)
add_subdirectory(${CMAKE_SOURCE_DIR}/media/baseset)

add_dependencies(openttd
    find_version)

target_link_libraries(openttd
    openttd::languages
    openttd::settings
    openttd::basesets
    openttd::script_api
    Threads::Threads
)

if(IPO_FOUND)
    set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELEASE True)
    set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_MINSIZEREL True)
    set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELWITHDEBINFO True)
endif()
set_target_properties(openttd PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/bin")
process_compile_flags()

include(LinkPackage)
link_package(PNG TARGET PNG::PNG ENCOURAGED)
link_package(ZLIB TARGET ZLIB::ZLIB ENCOURAGED)
link_package(LIBLZMA TARGET LibLZMA::LibLZMA ENCOURAGED)
link_package(LZO)

if(NOT OPTION_DEDICATED)
    link_package(Fluidsynth)
    link_package(SDL)
    link_package(SDL2 TARGET SDL2::SDL2)
    link_package(Allegro)
    link_package(FREETYPE TARGET Freetype::Freetype)
    link_package(Fontconfig TARGET Fontconfig::Fontconfig)
    link_package(ICU_lx)
    link_package(ICU_i18n)
endif()

if(APPLE)
    link_package(Iconv TARGET Iconv::Iconv)

    target_link_libraries(openttd
        ${AUDIOTOOLBOX_LIBRARY}
        ${AUDIOUNIT_LIBRARY}
        ${COCOA_LIBRARY}
    )

    add_definitions(
        -DWITH_COCOA
    )
endif()

if(EMSCRIPTEN)
    add_library(WASM::WASM INTERFACE IMPORTED)

    # Allow heap-growth, and start with a bigger memory size.
    target_link_libraries(WASM::WASM INTERFACE "-s ALLOW_MEMORY_GROWTH=1")
    target_link_libraries(WASM::WASM INTERFACE "-s INITIAL_MEMORY=33554432")
    target_link_libraries(WASM::WASM INTERFACE "-s DISABLE_EXCEPTION_CATCHING=0")
    add_definitions(-s DISABLE_EXCEPTION_CATCHING=0)

    # Export functions to Javascript.
    target_link_libraries(WASM::WASM INTERFACE "-s EXPORTED_FUNCTIONS='[\"_main\", \"_em_openttd_add_server\"]' -s EXTRA_EXPORTED_RUNTIME_METHODS='[\"cwrap\"]'")

    # Preload all the files we generate during build.
    # As we do not compile with FreeType / FontConfig, we also have no way to
    # render several languages (like Chinese, ..), so where do you draw the
    # line what languages to include and which not? In the end, especially as
    # the more languages you add the slower downloading becomes, we decided to
    # only ship the English language.
    target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_BINARY_DIR}/baseset@/baseset")
    target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_BINARY_DIR}/lang/english.lng@/lang/english.lng")
    target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/bin/ai@/ai")
    target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/bin/game@/game")

    # We use IDBFS for persistent storage.
    target_link_libraries(WASM::WASM INTERFACE "-lidbfs.js")

    # Use custom pre-js and shell.html.
    target_link_libraries(WASM::WASM INTERFACE "--pre-js ${CMAKE_SOURCE_DIR}/os/emscripten/pre.js")
    target_link_libraries(WASM::WASM INTERFACE "--shell-file ${CMAKE_SOURCE_DIR}/os/emscripten/shell.html")

    # Build the .html (which builds the .js, .wasm, and .data too).
    set_target_properties(openttd PROPERTIES SUFFIX ".html")
    target_link_libraries(openttd WASM::WASM)
endif()

if(NOT PERSONAL_DIR STREQUAL "(not set)")
    add_definitions(
        -DWITH_PERSONAL_DIR
        -DPERSONAL_DIR="${PERSONAL_DIR}"
    )
endif()

if(NOT SHARED_DIR STREQUAL "(not set)")
    add_definitions(
        -DWITH_SHARED_DIR
        -DSHARED_DIR="${SHARED_DIR}"
    )
endif()

if(NOT GLOBAL_DIR STREQUAL "(not set)")
    add_definitions(
        -DGLOBAL_DATA_DIR="${GLOBAL_DIR}"
    )
endif()

link_package(SSE)

add_definitions_based_on_options()

if(WIN32)
    add_definitions(
        -DUNICODE
        -D_UNICODE
        -DWITH_UNISCRIBE
    )

    target_link_libraries(openttd
        ws2_32
        winmm
        imm32
    )
endif()

if(CMAKE_SIZEOF_VOID_P EQUAL 8)
    add_definitions(-D_SQ64)
endif()

include(CreateRegression)
create_regression()

include(InstallAndPackage)