Files @ r15324:eb6642b7b379
Branch filter:

Location: cpp/openttd-patchpack/source/src/network/network_chat_gui.cpp

frosch
(svn r19975) -Add: SL_LOAD_CHECK mode for partial reading of savegames.
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file network_chat_gui.cpp GUI for handling chat messages. */

#include <stdarg.h> /* va_list */

#ifdef ENABLE_NETWORK

#include "../stdafx.h"
#include "../date_func.h"
#include "../gfx_func.h"
#include "../strings_func.h"
#include "../blitter/factory.hpp"
#include "../console_func.h"
#include "../video/video_driver.hpp"
#include "../table/sprites.h"
#include "../querystring_gui.h"
#include "../town.h"
#include "../window_func.h"
#include "../core/geometry_func.hpp"
#include "network.h"
#include "network_client.h"
#include "network_base.h"

#include "table/strings.h"

/* The draw buffer must be able to contain the chat message, client name and the "[All]" message,
 * some spaces and possible translations of [All] to other languages. */
assert_compile((int)DRAW_STRING_BUFFER >= (int)NETWORK_CHAT_LENGTH + NETWORK_NAME_LENGTH + 40);

static const uint NETWORK_CHAT_LINE_SPACING = 3;

struct ChatMessage {
	char message[DRAW_STRING_BUFFER];
	TextColour colour;
	Date end_date;
};

/* used for chat window */
static ChatMessage *_chatmsg_list = NULL;
static bool _chatmessage_dirty = false;
static bool _chatmessage_visible = false;
static bool _chat_tab_completion_active;
static uint MAX_CHAT_MESSAGES = 0;

/* The chatbox grows from the bottom so the coordinates are pixels from
 * the left and pixels from the bottom. The height is the maximum height */
static PointDimension _chatmsg_box;
static uint8 *_chatmessage_backup = NULL;

static inline uint GetChatMessageCount()
{
	uint i = 0;
	for (; i < MAX_CHAT_MESSAGES; i++) {
		if (_chatmsg_list[i].message[0] == '\0') break;
	}

	return i;
}

/**
 * Add a text message to the 'chat window' to be shown
 * @param colour The colour this message is to be shown in
 * @param duration The duration of the chat message in game-days
 * @param message message itself in printf() style
 */
void CDECL NetworkAddChatMessage(TextColour colour, uint8 duration, const char *message, ...)
{
	char buf[DRAW_STRING_BUFFER];
	const char *bufp;
	va_list va;
	uint msg_count;
	uint16 lines;

	va_start(va, message);
	vsnprintf(buf, lengthof(buf), message, va);
	va_end(va);

	Utf8TrimString(buf, DRAW_STRING_BUFFER);

	/* Force linebreaks for strings that are too long */
	lines = GB(FormatStringLinebreaks(buf, lastof(buf), _chatmsg_box.width - 8), 0, 16) + 1;
	if (lines >= MAX_CHAT_MESSAGES) return;

	msg_count = GetChatMessageCount();
	/* We want to add more chat messages than there is free space for, remove 'old' */
	if (lines > MAX_CHAT_MESSAGES - msg_count) {
		int i = lines - (MAX_CHAT_MESSAGES - msg_count);
		memmove(&_chatmsg_list[0], &_chatmsg_list[i], sizeof(_chatmsg_list[0]) * (msg_count - i));
		msg_count = MAX_CHAT_MESSAGES - lines;
	}

	for (bufp = buf; lines != 0; lines--) {
		ChatMessage *cmsg = &_chatmsg_list[msg_count++];
		strecpy(cmsg->message, bufp, lastof(cmsg->message));

		/* The default colour for a message is company colour. Replace this with
		 * white for any additional lines */
		cmsg->colour = (bufp == buf && (colour & IS_PALETTE_COLOUR)) ? colour : TC_WHITE;
		cmsg->end_date = _date + duration;

		bufp += strlen(bufp) + 1; // jump to 'next line' in the formatted string
	}

	_chatmessage_dirty = true;
}

void NetworkInitChatMessage()
{
	MAX_CHAT_MESSAGES    = _settings_client.gui.network_chat_box_height;

	_chatmsg_list        = ReallocT(_chatmsg_list, _settings_client.gui.network_chat_box_height);
	_chatmsg_box.x       = 10;
	_chatmsg_box.y       = 3 * FONT_HEIGHT_NORMAL;
	_chatmsg_box.width   = _settings_client.gui.network_chat_box_width;
	_chatmsg_box.height  = _settings_client.gui.network_chat_box_height * (FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING) + 2;
	_chatmessage_backup  = ReallocT(_chatmessage_backup, _chatmsg_box.width * _chatmsg_box.height * BlitterFactoryBase::GetCurrentBlitter()->GetBytesPerPixel());
	_chatmessage_visible = false;

	for (uint i = 0; i < MAX_CHAT_MESSAGES; i++) {
		_chatmsg_list[i].message[0] = '\0';
	}
}

/** Hide the chatbox */
void NetworkUndrawChatMessage()
{
	/* Sometimes we also need to hide the cursor
	 *   This is because both textmessage and the cursor take a shot of the
	 *   screen before drawing.
	 *   Now the textmessage takes his shot and paints his data before the cursor
	 *   does, so in the shot of the cursor is the screen-data of the textmessage
	 *   included when the cursor hangs somewhere over the textmessage. To
	 *   avoid wrong repaints, we undraw the cursor in that case, and everything
	 *   looks nicely ;)
	 * (and now hope this story above makes sense to you ;))
	 */
	if (_cursor.visible &&
			_cursor.draw_pos.x + _cursor.draw_size.x >= _chatmsg_box.x &&
			_cursor.draw_pos.x <= _chatmsg_box.x + _chatmsg_box.width &&
			_cursor.draw_pos.y + _cursor.draw_size.y >= _screen.height - _chatmsg_box.y - _chatmsg_box.height &&
			_cursor.draw_pos.y <= _screen.height - _chatmsg_box.y) {
		UndrawMouseCursor();
	}

	if (_chatmessage_visible) {
		Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
		int x      = _chatmsg_box.x;
		int y      = _screen.height - _chatmsg_box.y - _chatmsg_box.height;
		int width  = _chatmsg_box.width;
		int height = _chatmsg_box.height;
		if (y < 0) {
			height = max(height + y, min(_chatmsg_box.height, _screen.height));
			y = 0;
		}
		if (x + width >= _screen.width) {
			width = _screen.width - x;
		}
		if (width <= 0 || height <= 0) return;

		_chatmessage_visible = false;
		/* Put our 'shot' back to the screen */
		blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _chatmessage_backup, width, height);
		/* And make sure it is updated next time */
		_video_driver->MakeDirty(x, y, width, height);

		_chatmessage_dirty = true;
	}
}

/** Check if a message is expired every day */
void NetworkChatMessageDailyLoop()
{
	for (uint i = 0; i < MAX_CHAT_MESSAGES; i++) {
		ChatMessage *cmsg = &_chatmsg_list[i];
		if (cmsg->message[0] == '\0') continue;

		/* Message has expired, remove from the list */
		if (cmsg->end_date < _date) {
			/* Move the remaining messages over the current message */
			if (i != MAX_CHAT_MESSAGES - 1) memmove(cmsg, cmsg + 1, sizeof(*cmsg) * (MAX_CHAT_MESSAGES - i - 1));

			/* Mark the last item as empty */
			_chatmsg_list[MAX_CHAT_MESSAGES - 1].message[0] = '\0';
			_chatmessage_dirty = true;

			/* Go one item back, because we moved the array 1 to the left */
			i--;
		}
	}
}

/** Draw the chat message-box */
void NetworkDrawChatMessage()
{
	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
	if (!_chatmessage_dirty) return;

	/* First undraw if needed */
	NetworkUndrawChatMessage();

	if (_iconsole_mode == ICONSOLE_FULL) return;

	/* Check if we have anything to draw at all */
	uint count = GetChatMessageCount();
	if (count == 0) return;

	int x      = _chatmsg_box.x;
	int y      = _screen.height - _chatmsg_box.y - _chatmsg_box.height;
	int width  = _chatmsg_box.width;
	int height = _chatmsg_box.height;
	if (y < 0) {
		height = max(height + y, min(_chatmsg_box.height, _screen.height));
		y = 0;
	}
	if (x + width >= _screen.width) {
		width = _screen.width - x;
	}
	if (width <= 0 || height <= 0) return;

	assert(blitter->BufferSize(width, height) <= (int)(_chatmsg_box.width * _chatmsg_box.height * blitter->GetBytesPerPixel()));

	/* Make a copy of the screen as it is before painting (for undraw) */
	blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _chatmessage_backup, width, height);

	_cur_dpi = &_screen; // switch to _screen painting

	/* Paint a half-transparent box behind the chat messages */
	GfxFillRect(
			_chatmsg_box.x,
			_screen.height - _chatmsg_box.y - count * (FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING) - 2,
			_chatmsg_box.x + _chatmsg_box.width - 1,
			_screen.height - _chatmsg_box.y - 2,
			PALETTE_TO_TRANSPARENT, FILLRECT_RECOLOUR // black, but with some alpha for background
		);

	/* Paint the chat messages starting with the lowest at the bottom */
	for (uint y = FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING; count-- != 0; y += (FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING)) {
		DrawString(_chatmsg_box.x + 3, _chatmsg_box.x + _chatmsg_box.width - 1, _screen.height - _chatmsg_box.y - y + 1, _chatmsg_list[count].message, _chatmsg_list[count].colour);
	}

	/* Make sure the data is updated next flush */
	_video_driver->MakeDirty(x, y, width, height);

	_chatmessage_visible = true;
	_chatmessage_dirty = false;
}


static void SendChat(const char *buf, DestType type, int dest)
{
	if (StrEmpty(buf)) return;
	if (!_network_server) {
		SEND_COMMAND(PACKET_CLIENT_CHAT)((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf, 0);
	} else {
		NetworkServerSendChat((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf, CLIENT_ID_SERVER);
	}
}

/** Widget numbers of the chat window. */
enum NetWorkChatWidgets {
	NWCW_CLOSE,
	NWCW_BACKGROUND,
	NWCW_DESTINATION,
	NWCW_TEXTBOX,
	NWCW_SENDBUTTON,
};

struct NetworkChatWindow : public QueryStringBaseWindow {
	DestType dtype;
	StringID dest_string;
	int dest;

	NetworkChatWindow(const WindowDesc *desc, DestType type, int dest) : QueryStringBaseWindow(NETWORK_CHAT_LENGTH)
	{
		this->dtype   = type;
		this->dest    = dest;
		this->afilter = CS_ALPHANUMERAL;
		InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 0);

		static const StringID chat_captions[] = {
			STR_NETWORK_CHAT_ALL_CAPTION,
			STR_NETWORK_CHAT_COMPANY_CAPTION,
			STR_NETWORK_CHAT_CLIENT_CAPTION
		};
		assert((uint)this->dtype < lengthof(chat_captions));
		this->dest_string = chat_captions[this->dtype];

		this->InitNested(desc, type);

		this->SetFocusedWidget(NWCW_TEXTBOX);
		InvalidateWindowData(WC_NEWS_WINDOW, 0, this->height);
		_chat_tab_completion_active = false;
	}

	~NetworkChatWindow()
	{
		InvalidateWindowData(WC_NEWS_WINDOW, 0, 0);
	}

	/**
	 * Find the next item of the list of things that can be auto-completed.
	 * @param item The current indexed item to return. This function can, and most
	 *     likely will, alter item, to skip empty items in the arrays.
	 * @return Returns the char that matched to the index.
	 */
	const char *ChatTabCompletionNextItem(uint *item)
	{
		static char chat_tab_temp_buffer[64];

		/* First, try clients */
		if (*item < MAX_CLIENT_SLOTS) {
			/* Skip inactive clients */
			NetworkClientInfo *ci;
			FOR_ALL_CLIENT_INFOS_FROM(ci, *item) {
				*item = ci->index;
				return ci->client_name;
			}
			*item = MAX_CLIENT_SLOTS;
		}

		/* Then, try townnames
		 * Not that the following assumes all town indices are adjacent, ie no
		 * towns have been deleted. */
		if (*item < (uint)MAX_CLIENT_SLOTS + Town::GetPoolSize()) {
			const Town *t;

			FOR_ALL_TOWNS_FROM(t, *item - MAX_CLIENT_SLOTS) {
				/* Get the town-name via the string-system */
				SetDParam(0, t->index);
				GetString(chat_tab_temp_buffer, STR_TOWN_NAME, lastof(chat_tab_temp_buffer));
				return &chat_tab_temp_buffer[0];
			}
		}

		return NULL;
	}

	/**
	 * Find what text to complete. It scans for a space from the left and marks
	 *  the word right from that as to complete. It also writes a \0 at the
	 *  position of the space (if any). If nothing found, buf is returned.
	 */
	static char *ChatTabCompletionFindText(char *buf)
	{
		char *p = strrchr(buf, ' ');
		if (p == NULL) return buf;

		*p = '\0';
		return p + 1;
	}

	/**
	 * See if we can auto-complete the current text of the user.
	 */
	void ChatTabCompletion()
	{
		static char _chat_tab_completion_buf[NETWORK_CHAT_LENGTH];
		assert(this->edit_str_size == lengthof(_chat_tab_completion_buf));

		Textbuf *tb = &this->text;
		size_t len, tb_len;
		uint item;
		char *tb_buf, *pre_buf;
		const char *cur_name;
		bool second_scan = false;

		item = 0;

		/* Copy the buffer so we can modify it without damaging the real data */
		pre_buf = (_chat_tab_completion_active) ? strdup(_chat_tab_completion_buf) : strdup(tb->buf);

		tb_buf  = ChatTabCompletionFindText(pre_buf);
		tb_len  = strlen(tb_buf);

		while ((cur_name = ChatTabCompletionNextItem(&item)) != NULL) {
			item++;

			if (_chat_tab_completion_active) {
				/* We are pressing TAB again on the same name, is there another name
				 *  that starts with this? */
				if (!second_scan) {
					size_t offset;
					size_t length;

					/* If we are completing at the begin of the line, skip the ': ' we added */
					if (tb_buf == pre_buf) {
						offset = 0;
						length = (tb->size - 1) - 2;
					} else {
						/* Else, find the place we are completing at */
						offset = strlen(pre_buf) + 1;
						length = (tb->size - 1) - offset;
					}

					/* Compare if we have a match */
					if (strlen(cur_name) == length && strncmp(cur_name, tb->buf + offset, length) == 0) second_scan = true;

					continue;
				}

				/* Now any match we make on _chat_tab_completion_buf after this, is perfect */
			}

			len = strlen(cur_name);
			if (tb_len < len && strncasecmp(cur_name, tb_buf, tb_len) == 0) {
				/* Save the data it was before completion */
				if (!second_scan) snprintf(_chat_tab_completion_buf, lengthof(_chat_tab_completion_buf), "%s", tb->buf);
				_chat_tab_completion_active = true;

				/* Change to the found name. Add ': ' if we are at the start of the line (pretty) */
				if (pre_buf == tb_buf) {
					snprintf(tb->buf, this->edit_str_size, "%s: ", cur_name);
				} else {
					snprintf(tb->buf, this->edit_str_size, "%s %s", pre_buf, cur_name);
				}

				/* Update the textbuffer */
				UpdateTextBufferSize(&this->text);

				this->SetDirty();
				free(pre_buf);
				return;
			}
		}

		if (second_scan) {
			/* We walked all posibilities, and the user presses tab again.. revert to original text */
			strcpy(tb->buf, _chat_tab_completion_buf);
			_chat_tab_completion_active = false;

			/* Update the textbuffer */
			UpdateTextBufferSize(&this->text);

			this->SetDirty();
		}
		free(pre_buf);
	}

	virtual void OnPaint()
	{
		this->DrawWidgets();
		this->DrawEditBox(NWCW_TEXTBOX);
	}

	virtual Point OnInitialPosition(const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number)
	{
		Point pt = { (_screen.width - max(sm_width, desc->default_width)) / 2, _screen.height - sm_height - FindWindowById(WC_STATUS_BAR, 0)->height };
		return pt;
	}

	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
	{
		if (widget != NWCW_DESTINATION) return;

		if (this->dtype == DESTTYPE_CLIENT) {
			SetDParamStr(0, NetworkFindClientInfoFromClientID((ClientID)this->dest)->client_name);
		}
		Dimension d = GetStringBoundingBox(this->dest_string);
		d.width  += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
		d.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
		*size = maxdim(*size, d);
	}

	virtual void DrawWidget(const Rect &r, int widget) const
	{
		if (widget != NWCW_DESTINATION) return;

		if (this->dtype == DESTTYPE_CLIENT) {
			SetDParamStr(0, NetworkFindClientInfoFromClientID((ClientID)this->dest)->client_name);
		}
		DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, this->dest_string, TC_BLACK, SA_RIGHT);
	}

	virtual void OnClick(Point pt, int widget, int click_count)
	{
		switch (widget) {
			/* Send */
			case NWCW_SENDBUTTON: SendChat(this->text.buf, this->dtype, this->dest);
			/* FALLTHROUGH */
			case NWCW_CLOSE: /* Cancel */ delete this; break;
		}
	}

	virtual void OnMouseLoop()
	{
		this->HandleEditBox(NWCW_TEXTBOX);
	}

	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
	{
		EventState state = ES_NOT_HANDLED;
		if (keycode == WKC_TAB) {
			ChatTabCompletion();
			state = ES_HANDLED;
		} else {
			_chat_tab_completion_active = false;
			switch (this->HandleEditBoxKey(NWCW_TEXTBOX, key, keycode, state)) {
				default: NOT_REACHED();
				case HEBR_EDITING: {
					Window *osk = FindWindowById(WC_OSK, 0);
					if (osk != NULL && osk->parent == this) osk->InvalidateData();
				} break;
				case HEBR_CONFIRM:
					SendChat(this->text.buf, this->dtype, this->dest);
				/* FALLTHROUGH */
				case HEBR_CANCEL: delete this; break;
				case HEBR_NOT_FOCUSED: break;
			}
		}
		return state;
	}

	virtual void OnOpenOSKWindow(int wid)
	{
		ShowOnScreenKeyboard(this, wid, NWCW_CLOSE, NWCW_SENDBUTTON);
	}

	virtual void OnInvalidateData(int data)
	{
		if (data == this->dest) delete this;
	}
};

static const NWidgetPart _nested_chat_window_widgets[] = {
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_CLOSEBOX, COLOUR_GREY, NWCW_CLOSE),
		NWidget(WWT_PANEL, COLOUR_GREY, NWCW_BACKGROUND),
			NWidget(NWID_HORIZONTAL),
				NWidget(WWT_TEXT, COLOUR_GREY, NWCW_DESTINATION), SetMinimalSize(62, 12), SetPadding(1, 0, 1, 0), SetDataTip(STR_NULL, STR_NULL),
				NWidget(WWT_EDITBOX, COLOUR_GREY, NWCW_TEXTBOX), SetMinimalSize(100, 12), SetPadding(1, 0, 1, 0), SetResize(1, 0),
																	SetDataTip(STR_NETWORK_CHAT_OSKTITLE, STR_NULL),
				NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, NWCW_SENDBUTTON), SetMinimalSize(62, 12), SetPadding(1, 0, 1, 0), SetDataTip(STR_NETWORK_CHAT_SEND, STR_NULL),
			EndContainer(),
		EndContainer(),
	EndContainer(),
};

static const WindowDesc _chat_window_desc(
	WDP_MANUAL, 640, 14, // x, y, width, height
	WC_SEND_NETWORK_MSG, WC_NONE,
	0,
	_nested_chat_window_widgets, lengthof(_nested_chat_window_widgets)
);

void ShowNetworkChatQueryWindow(DestType type, int dest)
{
	DeleteWindowByClass(WC_SEND_NETWORK_MSG);
	new NetworkChatWindow(&_chat_window_desc, type, dest);
}

#endif /* ENABLE_NETWORK */