Files
@ r15324:eb6642b7b379
Branch filter:
Location: cpp/openttd-patchpack/source/src/newgrf_commons.cpp
r15324:eb6642b7b379
11.0 KiB
text/x-c
(svn r19975) -Add: SL_LOAD_CHECK mode for partial reading of savegames.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_commons.cpp Implementation of the class OverrideManagerBase
* and its descendance, present and futur
*/
#include "stdafx.h"
#include "landscape.h"
#include "house.h"
#include "industrytype.h"
#include "newgrf.h"
#include "newgrf_commons.h"
#include "station_map.h"
#include "tree_map.h"
#include "core/mem_func.hpp"
/** Constructor of generic class
* @param offset end of original data for this entity. i.e: houses = 110
* @param maximum of entities this manager can deal with. i.e: houses = 512
* @param invalid is the ID used to identify an invalid entity id
*/
OverrideManagerBase::OverrideManagerBase(uint16 offset, uint16 maximum, uint16 invalid)
{
max_offset = offset;
max_new_entities = maximum;
invalid_ID = invalid;
mapping_ID = CallocT<EntityIDMapping>(max_new_entities);
entity_overrides = MallocT<uint16>(max_offset);
for (size_t i = 0; i < max_offset; i++) entity_overrides[i] = invalid;
grfid_overrides = CallocT<uint32>(max_offset);
}
/** Destructor of the generic class.
* Frees allocated memory of constructor
*/
OverrideManagerBase::~OverrideManagerBase()
{
free(mapping_ID);
free(entity_overrides);
free(grfid_overrides);
}
/** Since the entity IDs defined by the GRF file does not necessarily correlate
* to those used by the game, the IDs used for overriding old entities must be
* translated when the entity spec is set.
* @param local_id ID in grf file
* @param grfid ID of the grf file
* @param entity_type original entity type
*/
void OverrideManagerBase::Add(uint8 local_id, uint32 grfid, uint entity_type)
{
assert(entity_type < max_offset);
/* An override can be set only once */
if (entity_overrides[entity_type] != invalid_ID) return;
entity_overrides[entity_type] = local_id;
grfid_overrides[entity_type] = grfid;
}
/** Resets the mapping, which is used while initializing game */
void OverrideManagerBase::ResetMapping()
{
memset(mapping_ID, 0, (max_new_entities - 1) * sizeof(EntityIDMapping));
}
/** Resets the override, which is used while initializing game */
void OverrideManagerBase::ResetOverride()
{
for (uint16 i = 0; i < max_offset; i++) {
entity_overrides[i] = invalid_ID;
grfid_overrides[i] = 0;
}
}
/** Return the ID (if ever available) of a previously inserted entity.
* @param grf_local_id ID of this enity withing the grfID
* @param grfid ID of the grf file
* @return the ID of the candidate, of the Invalid flag item ID
*/
uint16 OverrideManagerBase::GetID(uint8 grf_local_id, uint32 grfid)
{
const EntityIDMapping *map;
for (uint16 id = 0; id < max_new_entities; id++) {
map = &mapping_ID[id];
if (map->entity_id == grf_local_id && map->grfid == grfid) {
return id;
}
}
return invalid_ID;
}
/** Reserves a place in the mapping array for an entity to be installed
* @param grf_local_id is an arbitrary id given by the grf's author. Also known as setid
* @param grfid is the id of the grf file itself
* @param substitute_id is the original entity from which data is copied for the new one
* @return the proper usable slot id, or invalid marker if none is found
*/
uint16 OverrideManagerBase::AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id)
{
uint16 id = this->GetID(grf_local_id, grfid);
EntityIDMapping *map;
/* Look to see if this entity has already been added. This is done
* separately from the loop below in case a GRF has been deleted, and there
* are any gaps in the array.
*/
if (id != invalid_ID) {
return id;
}
/* This entity hasn't been defined before, so give it an ID now. */
for (id = max_offset; id < max_new_entities; id++) {
map = &mapping_ID[id];
if (CheckValidNewID(id) && map->entity_id == 0 && map->grfid == 0) {
map->entity_id = grf_local_id;
map->grfid = grfid;
map->substitute_id = substitute_id;
return id;
}
}
return invalid_ID;
}
/** Gives the substitute of the entity, as specified by the grf file
* @param entity_id of the entity being queried
* @return mapped id
*/
uint16 OverrideManagerBase::GetSubstituteID(uint16 entity_id)
{
return mapping_ID[entity_id].substitute_id;
}
/** Install the specs into the HouseSpecs array
* It will find itself the proper slot onwhich it will go
* @param hs HouseSpec read from the grf file, ready for inclusion
*/
void HouseOverrideManager::SetEntitySpec(const HouseSpec *hs)
{
HouseID house_id = this->AddEntityID(hs->local_id, hs->grffile->grfid, hs->substitute_id);
if (house_id == invalid_ID) {
grfmsg(1, "House.SetEntitySpec: Too many houses allocated. Ignoring.");
return;
}
MemCpyT(HouseSpec::Get(house_id), hs);
/* Now add the overrides. */
for (int i = 0; i != max_offset; i++) {
HouseSpec *overridden_hs = HouseSpec::Get(i);
if (entity_overrides[i] != hs->local_id || grfid_overrides[i] != hs->grffile->grfid) continue;
overridden_hs->override = house_id;
entity_overrides[i] = invalid_ID;
grfid_overrides[i] = 0;
}
}
/** Return the ID (if ever available) of a previously inserted entity.
* @param grf_local_id ID of this enity withing the grfID
* @param grfid ID of the grf file
* @return the ID of the candidate, of the Invalid flag item ID
*/
uint16 IndustryOverrideManager::GetID(uint8 grf_local_id, uint32 grfid)
{
uint16 id = OverrideManagerBase::GetID(grf_local_id, grfid);
if (id != invalid_ID) return id;
/* No mapping found, try the overrides */
for (id = 0; id < max_offset; id++) {
if (entity_overrides[id] == grf_local_id && grfid_overrides[id] == grfid) return id;
}
return invalid_ID;
}
/** Method to find an entity ID and to mark it as reserved for the Industry to be included.
* @param grf_local_id ID used by the grf file for pre-installation work (equivalent of TTDPatch's setid
* @param grfid ID of the current grf file
* @param substitute_id industry from which data has been copied
* @return a free entity id (slotid) if ever one has been found, or Invalid_ID marker otherwise
*/
uint16 IndustryOverrideManager::AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id)
{
/* This entity hasn't been defined before, so give it an ID now. */
for (uint16 id = 0; id < max_new_entities; id++) {
/* Skip overriden industries */
if (id < max_offset && entity_overrides[id] != invalid_ID) continue;
/* Get the real live industry */
const IndustrySpec *inds = GetIndustrySpec(id);
/* This industry must be one that is not available(enabled), mostly because of climate.
* And it must not already be used by a grf (grffile == NULL).
* So reseve this slot here, as it is the chosen one */
if (!inds->enabled && inds->grf_prop.grffile == NULL) {
EntityIDMapping *map = &mapping_ID[id];
if (map->entity_id == 0 && map->grfid == 0) {
/* winning slot, mark it as been used */
map->entity_id = grf_local_id;
map->grfid = grfid;
map->substitute_id = substitute_id;
return id;
}
}
}
return invalid_ID;
}
/** Method to install the new indistry data in its proper slot
* The slot assigment is internal of this method, since it requires
* checking what is available
* @param inds Industryspec that comes from the grf decoding process
*/
void IndustryOverrideManager::SetEntitySpec(IndustrySpec *inds)
{
/* First step : We need to find if this industry is already specified in the savegame data */
IndustryType ind_id = this->GetID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid);
if (ind_id == invalid_ID) {
/* Not found.
* Or it has already been overriden, so you've lost your place old boy.
* Or it is a simple substitute.
* We need to find a free available slot */
ind_id = this->AddEntityID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid, inds->grf_prop.subst_id);
inds->grf_prop.override = invalid_ID; // make sure it will not be detected as overriden
}
if (ind_id == invalid_ID) {
grfmsg(1, "Industry.SetEntitySpec: Too many industries allocated. Ignoring.");
return;
}
/* Now that we know we can use the given id, copy the spech to its final destination*/
memcpy(&_industry_specs[ind_id], inds, sizeof(*inds));
/* and mark it as usable*/
_industry_specs[ind_id].enabled = true;
}
void IndustryTileOverrideManager::SetEntitySpec(const IndustryTileSpec *its)
{
IndustryGfx indt_id = this->AddEntityID(its->grf_prop.local_id, its->grf_prop.grffile->grfid, its->grf_prop.subst_id);
if (indt_id == invalid_ID) {
grfmsg(1, "IndustryTile.SetEntitySpec: Too many industry tiles allocated. Ignoring.");
return;
}
memcpy(&_industry_tile_specs[indt_id], its, sizeof(*its));
/* Now add the overrides. */
for (int i = 0; i < max_offset; i++) {
IndustryTileSpec *overridden_its = &_industry_tile_specs[i];
if (entity_overrides[i] != its->grf_prop.local_id || grfid_overrides[i] != its->grf_prop.grffile->grfid) continue;
overridden_its->grf_prop.override = indt_id;
overridden_its->enabled = false;
entity_overrides[i] = invalid_ID;
grfid_overrides[i] = 0;
}
}
/** Function used by houses (and soon industries) to get information
* on type of "terrain" the tile it is queries sits on.
* @param tile TileIndex of the tile been queried
* @return value corresponding to the grf expected format:
* Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline */
uint32 GetTerrainType(TileIndex tile)
{
switch (_settings_game.game_creation.landscape) {
case LT_TROPIC: return GetTropicZone(tile);
case LT_ARCTIC: return GetTileZ(tile) > GetSnowLine() ? 4 : 0;
default: return 0;
}
}
TileIndex GetNearbyTile(byte parameter, TileIndex tile)
{
int8 x = GB(parameter, 0, 4);
int8 y = GB(parameter, 4, 4);
if (x >= 8) x -= 16;
if (y >= 8) y -= 16;
/* Swap width and height depending on axis for railway stations */
if (HasStationTileRail(tile) && GetRailStationAxis(tile) == AXIS_Y) Swap(x, y);
/* Make sure we never roam outside of the map, better wrap in that case */
return TILE_MASK(tile + TileDiffXY(x, y));
}
/**
* Common part of station var 0x67, house var 0x62, indtile var 0x60, industry var 0x62.
*
* @param tile the tile of interest.
* @return 0czzbbss: c = TileType; zz = TileZ; bb: 7-3 zero, 4-2 TerrainType, 1 water/shore, 0 zero; ss = TileSlope
*/
uint32 GetNearbyTileInformation(TileIndex tile)
{
TileType tile_type = GetTileType(tile);
/* Fake tile type for trees on shore */
if (IsTileType(tile, MP_TREES) && GetTreeGround(tile) == TREE_GROUND_SHORE) tile_type = MP_WATER;
uint z;
Slope tileh = GetTileSlope(tile, &z);
byte terrain_type = GetTerrainType(tile) << 2 | (tile_type == MP_WATER ? 1 : 0) << 1;
return tile_type << 24 | z << 16 | terrain_type << 8 | tileh;
}
|