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Location: cpp/openttd-patchpack/source/src/saveload/industry_sl.cpp
r15324:eb6642b7b379
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(svn r19975) -Add: SL_LOAD_CHECK mode for partial reading of savegames.
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file industry_sl.cpp Code handling saving and loading of industries */
#include "../stdafx.h"
#include "../industry.h"
#include "../newgrf_commons.h"
#include "saveload.h"
static const SaveLoad _industry_desc[] = {
SLE_CONDVAR(Industry, location.tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Industry, location.tile, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_VAR(Industry, location.w, SLE_FILE_U8 | SLE_VAR_U16),
SLE_VAR(Industry, location.h, SLE_FILE_U8 | SLE_VAR_U16),
SLE_REF(Industry, town, REF_TOWN),
SLE_CONDNULL( 2, 0, 60), ///< used to be industry's produced_cargo
SLE_CONDARR(Industry, produced_cargo, SLE_UINT8, 2, 78, SL_MAX_VERSION),
SLE_CONDARR(Industry, incoming_cargo_waiting, SLE_UINT16, 3, 70, SL_MAX_VERSION),
SLE_ARR(Industry, produced_cargo_waiting, SLE_UINT16, 2),
SLE_ARR(Industry, production_rate, SLE_UINT8, 2),
SLE_CONDNULL( 3, 0, 60), ///< used to be industry's accepts_cargo
SLE_CONDARR(Industry, accepts_cargo, SLE_UINT8, 3, 78, SL_MAX_VERSION),
SLE_VAR(Industry, prod_level, SLE_UINT8),
SLE_ARR(Industry, this_month_production, SLE_UINT16, 2),
SLE_ARR(Industry, this_month_transported, SLE_UINT16, 2),
SLE_ARR(Industry, last_month_pct_transported, SLE_UINT8, 2),
SLE_ARR(Industry, last_month_production, SLE_UINT16, 2),
SLE_ARR(Industry, last_month_transported, SLE_UINT16, 2),
SLE_VAR(Industry, counter, SLE_UINT16),
SLE_VAR(Industry, type, SLE_UINT8),
SLE_VAR(Industry, owner, SLE_UINT8),
SLE_VAR(Industry, random_colour, SLE_UINT8),
SLE_CONDVAR(Industry, last_prod_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30),
SLE_CONDVAR(Industry, last_prod_year, SLE_INT32, 31, SL_MAX_VERSION),
SLE_VAR(Industry, was_cargo_delivered, SLE_UINT8),
SLE_CONDVAR(Industry, founder, SLE_UINT8, 70, SL_MAX_VERSION),
SLE_CONDVAR(Industry, construction_date, SLE_INT32, 70, SL_MAX_VERSION),
SLE_CONDVAR(Industry, construction_type, SLE_UINT8, 70, SL_MAX_VERSION),
SLE_CONDVAR(Industry, last_cargo_accepted_at, SLE_INT32, 70, SL_MAX_VERSION),
SLE_CONDVAR(Industry, selected_layout, SLE_UINT8, 73, SL_MAX_VERSION),
SLE_CONDARR(Industry, psa.storage, SLE_UINT32, 16, 76, SL_MAX_VERSION),
SLE_CONDVAR(Industry, random_triggers, SLE_UINT8, 82, SL_MAX_VERSION),
SLE_CONDVAR(Industry, random, SLE_UINT16, 82, SL_MAX_VERSION),
/* reserve extra space in savegame here. (currently 32 bytes) */
SLE_CONDNULL(32, 2, SL_MAX_VERSION),
SLE_END()
};
static void Save_INDY()
{
Industry *ind;
/* Write the industries */
FOR_ALL_INDUSTRIES(ind) {
SlSetArrayIndex(ind->index);
SlObject(ind, _industry_desc);
}
}
/* Save and load the mapping between the industry/tile id on the map, and the grf file
* it came from. */
static const SaveLoad _industries_id_mapping_desc[] = {
SLE_VAR(EntityIDMapping, grfid, SLE_UINT32),
SLE_VAR(EntityIDMapping, entity_id, SLE_UINT8),
SLE_VAR(EntityIDMapping, substitute_id, SLE_UINT8),
SLE_END()
};
static void Save_IIDS()
{
uint i;
uint j = _industry_mngr.GetMaxMapping();
for (i = 0; i < j; i++) {
SlSetArrayIndex(i);
SlObject(&_industry_mngr.mapping_ID[i], _industries_id_mapping_desc);
}
}
static void Save_TIDS()
{
uint i;
uint j = _industile_mngr.GetMaxMapping();
for (i = 0; i < j; i++) {
SlSetArrayIndex(i);
SlObject(&_industile_mngr.mapping_ID[i], _industries_id_mapping_desc);
}
}
static void Load_INDY()
{
int index;
Industry::ResetIndustryCounts();
while ((index = SlIterateArray()) != -1) {
Industry *i = new (index) Industry();
SlObject(i, _industry_desc);
Industry::IncIndustryTypeCount(i->type);
}
}
static void Load_IIDS()
{
int index;
uint max_id;
/* clear the current mapping stored.
* This will create the manager if ever it is not yet done */
_industry_mngr.ResetMapping();
/* get boundary for the temporary map loader NUM_INDUSTRYTYPES? */
max_id = _industry_mngr.GetMaxMapping();
while ((index = SlIterateArray()) != -1) {
if ((uint)index >= max_id) break;
SlObject(&_industry_mngr.mapping_ID[index], _industries_id_mapping_desc);
}
}
static void Load_TIDS()
{
int index;
uint max_id;
/* clear the current mapping stored.
* This will create the manager if ever it is not yet done */
_industile_mngr.ResetMapping();
/* get boundary for the temporary map loader NUM_INDUSTILES? */
max_id = _industile_mngr.GetMaxMapping();
while ((index = SlIterateArray()) != -1) {
if ((uint)index >= max_id) break;
SlObject(&_industile_mngr.mapping_ID[index], _industries_id_mapping_desc);
}
}
static void Ptrs_INDY()
{
Industry *i;
FOR_ALL_INDUSTRIES(i) {
SlObject(i, _industry_desc);
}
}
extern const ChunkHandler _industry_chunk_handlers[] = {
{ 'INDY', Save_INDY, Load_INDY, Ptrs_INDY, NULL, CH_ARRAY},
{ 'IIDS', Save_IIDS, Load_IIDS, NULL, NULL, CH_ARRAY},
{ 'TIDS', Save_TIDS, Load_TIDS, NULL, NULL, CH_ARRAY | CH_LAST},
};
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