Files
@ r15324:eb6642b7b379
Branch filter:
Location: cpp/openttd-patchpack/source/src/saveload/waypoint_sl.cpp
r15324:eb6642b7b379
6.7 KiB
text/x-c
(svn r19975) -Add: SL_LOAD_CHECK mode for partial reading of savegames.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file waypoint_sl.cpp Code handling saving and loading of waypoints */
#include "../stdafx.h"
#include "../waypoint_base.h"
#include "../newgrf_station.h"
#include "../vehicle_base.h"
#include "../town.h"
#include "../newgrf.h"
#include "table/strings.h"
#include "saveload_internal.h"
/** Helper structure to convert from the old waypoint system. */
struct OldWaypoint {
size_t index;
TileIndex xy;
TownID town_index;
Town *town;
uint16 town_cn;
StringID string_id;
char *name;
uint8 delete_ctr;
Date build_date;
uint8 localidx;
uint32 grfid;
const StationSpec *spec;
OwnerByte owner;
size_t new_index;
};
/** Temporary array with old waypoints. */
static SmallVector<OldWaypoint, 16> _old_waypoints;
/**
* Update the waypoint orders to get the new waypoint ID.
* @param o the order 'list' to check.
*/
static void UpdateWaypointOrder(Order *o)
{
if (!o->IsType(OT_GOTO_WAYPOINT)) return;
for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
if (wp->index != o->GetDestination()) continue;
o->SetDestination((DestinationID)wp->new_index);
return;
}
}
/**
* Perform all steps to upgrade from the old waypoints to the new version
* that uses station. This includes some old saveload mechanics.
*/
void MoveWaypointsToBaseStations()
{
/* In version 17, ground type is moved from m2 to m4 for depots and
* waypoints to make way for storing the index in m2. The custom graphics
* id which was stored in m4 is now saved as a grf/id reference in the
* waypoint struct. */
if (CheckSavegameVersion(17)) {
for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
if (wp->delete_ctr != 0) continue; // The waypoint was deleted
/* Waypoint indices were not added to the map prior to this. */
_m[wp->xy].m2 = (StationID)wp->index;
if (HasBit(_m[wp->xy].m3, 4)) {
wp->spec = GetCustomStationSpec(STAT_CLASS_WAYP, _m[wp->xy].m4 + 1);
}
}
} else {
/* As of version 17, we recalculate the custom graphic ID of waypoints
* from the GRF ID / station index. */
for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
for (uint i = 0; i < GetNumCustomStations(STAT_CLASS_WAYP); i++) {
const StationSpec *statspec = GetCustomStationSpec(STAT_CLASS_WAYP, i);
if (statspec != NULL && statspec->grffile->grfid == wp->grfid && statspec->localidx == wp->localidx) {
wp->spec = statspec;
break;
}
}
}
}
/* All saveload conversions have been done. Create the new waypoints! */
for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
Waypoint *new_wp = new Waypoint(wp->xy);
new_wp->town = wp->town;
new_wp->town_cn = wp->town_cn;
new_wp->name = wp->name;
new_wp->delete_ctr = 0; // Just reset delete counter for once.
new_wp->build_date = wp->build_date;
new_wp->owner = wp->owner;
new_wp->string_id = STR_SV_STNAME_WAYPOINT;
TileIndex t = wp->xy;
if (IsTileType(t, MP_RAILWAY) && GetRailTileType(t) == 2 /* RAIL_TILE_WAYPOINT */ && _m[t].m2 == wp->index) {
/* The tile might've been reserved! */
bool reserved = !CheckSavegameVersion(100) && HasBit(_m[t].m5, 4);
/* The tile really has our waypoint, so reassign the map array */
MakeRailWaypoint(t, GetTileOwner(t), new_wp->index, (Axis)GB(_m[t].m5, 0, 1), 0, GetRailType(t));
new_wp->facilities |= FACIL_TRAIN;
new_wp->owner = GetTileOwner(t);
SetRailStationReservation(t, reserved);
if (wp->spec != NULL) {
SetCustomStationSpecIndex(t, AllocateSpecToStation(wp->spec, new_wp, true));
}
new_wp->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
}
wp->new_index = new_wp->index;
}
/* Update the orders of vehicles */
OrderList *ol;
FOR_ALL_ORDER_LISTS(ol) {
if (ol->GetFirstSharedVehicle()->type != VEH_TRAIN) continue;
for (Order *o = ol->GetFirstOrder(); o != NULL; o = o->next) UpdateWaypointOrder(o);
}
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type != VEH_TRAIN) continue;
UpdateWaypointOrder(&v->current_order);
}
_old_waypoints.Reset();
}
static const SaveLoad _old_waypoint_desc[] = {
SLE_CONDVAR(OldWaypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(OldWaypoint, xy, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_CONDVAR(OldWaypoint, town_index, SLE_UINT16, 12, 121),
SLE_CONDREF(OldWaypoint, town, REF_TOWN, 122, SL_MAX_VERSION),
SLE_CONDVAR(OldWaypoint, town_cn, SLE_FILE_U8 | SLE_VAR_U16, 12, 88),
SLE_CONDVAR(OldWaypoint, town_cn, SLE_UINT16, 89, SL_MAX_VERSION),
SLE_CONDVAR(OldWaypoint, string_id, SLE_STRINGID, 0, 83),
SLE_CONDSTR(OldWaypoint, name, SLE_STR, 0, 84, SL_MAX_VERSION),
SLE_VAR(OldWaypoint, delete_ctr, SLE_UINT8),
SLE_CONDVAR(OldWaypoint, build_date, SLE_FILE_U16 | SLE_VAR_I32, 3, 30),
SLE_CONDVAR(OldWaypoint, build_date, SLE_INT32, 31, SL_MAX_VERSION),
SLE_CONDVAR(OldWaypoint, localidx, SLE_UINT8, 3, SL_MAX_VERSION),
SLE_CONDVAR(OldWaypoint, grfid, SLE_UINT32, 17, SL_MAX_VERSION),
SLE_CONDVAR(OldWaypoint, owner, SLE_UINT8, 101, SL_MAX_VERSION),
SLE_END()
};
static void Load_WAYP()
{
/* Precaution for when loading failed and it didn't get cleared */
_old_waypoints.Clear();
int index;
while ((index = SlIterateArray()) != -1) {
OldWaypoint *wp = _old_waypoints.Append();
memset(wp, 0, sizeof(*wp));
wp->index = index;
SlObject(wp, _old_waypoint_desc);
}
}
static void Ptrs_WAYP()
{
for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
SlObject(wp, _old_waypoint_desc);
if (CheckSavegameVersion(12)) {
wp->town_cn = (wp->string_id & 0xC000) == 0xC000 ? (wp->string_id >> 8) & 0x3F : 0;
wp->town = ClosestTownFromTile(wp->xy, UINT_MAX);
} else if (CheckSavegameVersion(122)) {
/* Only for versions 12 .. 122 */
wp->town = Town::Get(wp->town_index);
}
if (CheckSavegameVersion(84)) {
wp->name = CopyFromOldName(wp->string_id);
}
}
}
extern const ChunkHandler _waypoint_chunk_handlers[] = {
{ 'CHKP', NULL, Load_WAYP, Ptrs_WAYP, NULL, CH_ARRAY | CH_LAST},
};
|