Files @ r18786:ebe90ae93ff8
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Location: cpp/openttd-patchpack/source/projects/openttd_vs90.vcproj.user

rubidium
(svn r23644) -Fix [FS#4899]: prevent game scripts using StringIDs that are not coming from themselves, so the game script doesn't "accidentally" try to display an invalid string or try to display a town name in from an unknown town name generator
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioUserFile
	ProjectType="Visual C++"
	Version="9.00"
	ShowAllFiles="false"
	>
	<Configurations>
		<Configuration
			Name="Release|Win32"
			>
			<DebugSettings
				WorkingDirectory="..\bin"
			/>
		</Configuration>
		<Configuration
			Name="Debug|Win32"
			>
			<DebugSettings
				WorkingDirectory="..\bin"
			/>
		</Configuration>
		<Configuration
			Name="Release|x64"
			>
			<DebugSettings
				WorkingDirectory="..\bin"
			/>
		</Configuration>
		<Configuration
			Name="Debug|x64"
			>
			<DebugSettings
				WorkingDirectory="..\bin"
			/>
		</Configuration>
	</Configurations>
</VisualStudioUserFile>